Ok, with that handled, you are Accepted. As before, May 4th is your join date after I start the next day.
Also, with the recent burst of signups, SIGNUPS ARE NOW CLOSED, baring one expectation I already gave permission to drop a signup in, who should know who they are.
WIP signup is now complete
1. With the body of a lion, paws that refreshes, a tail told by an idiot, and the head of a foxSere. We discussed all potential issues already. Thus, you are Accepted.
edited 4th May '16 11:56:44 AM by Meanken
WARNING: UNMARKED SPOILERS AHEAD. PROCEED AT YOUR OWN RISK.
- Name: Dokuro Skull (Watchman Version)
- Age: 13
- Appearance: Yes, this Dokuro.◊
- Personality: Dokuro is almost emotionless and very quiet most of the time, although it is possible for her to open up eventually. She has very few memories of herself and a somewhat childlike attitude. She has also little to no life experience and has trouble with very mundane activities such as eating and going to the bathroom. She, however, is aware that she is very good at killing, and this saddens her greatly.
- Powers: Despite being human, Dokuro is by no means ordinary. She possesses a strength and speed not unlike that of a particularly powerful devil, an abnormally high resilience, and some degree of insensitivity to pain, making her a very tough opponent at close range.
- Equipment: None.
- Backstory: The human watchman was created by the original Dokuro Skull herself in order to oversee certain activities within the human world. As such, the devil and the human are two separate entities, but highly connected to each other.
This addition is Accepted
May I pick a character? Like, from an AU or something?
Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.If a character is from an established AU (best example I can give is one of the many Marvel or DC A Us), then they are acceptable. However it must be an official AU or they'll fall under the no OC rule
What are the rules involving player charecters agian?
I have decided to just make a chunkless team of arks....
Can I still give them an A.I.S.(mecha)?
I'm also interested to hear a refresher on the rules surrounding mechs, since I've been contemplating swapping out SEES for a chunk — not now, mind you, but somewhere waaaaaay down the line — and most of the settings I can think of that would be interesting here have mechs of one type or another.
GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPsThe stated limits is that you can't go over 20 feet with any mech, and you'll need to have significant weaknesses if you're at the limit to offset it.
Beyond that, case by case basis.
There about twice as tall as a person but very fast if that maters?
And also still have the question about player charecters. >.<
And the question is.....?
How are they handled agian? I forgot. sorry.
I am legit confused. What do you mean, how are they handled? Handled in what way?
Like what choices and stuff do they make, what side quests?
Is that players choice, or simplest? or soemthing else?
Oh.
Ya what you do as a chunkless group is 100% up to you.
Could I use the Millennium Group from Hellsing?
Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.After what I saw about them in the other game's chat?
I'll be blunt.
Hell no.
Why not?
Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name........
Because they're Nazis. No I don't particularly care how much they really buy into the rhetoric. More to the point, I estimate half of our characters would make it a point to attempt bloody murder of your characters the second they learn of the fact that they are indeed Nazis. Including several of mine
This is not up for debate. Find someone else if you wish to join this game.
edited 26th May '16 6:36:27 AM by Meanken
Yeah, with Millennium.....
They just want to die gloriously in combat. Not joking. Hell, I would just bring them in to serve as tempo villains who end up all getting killed. I literally have no problems with them dying.
However, their target would be Castlevania, given how much the Major despises Alucard from Hellsing. He would do everything in his power to kill both Alucard from Castlevania and Count Dracula. Even killing himself to do it.
Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.@Vampire: Please just drop it, okay? The GM and plenty of other people would be rather uncomfortable with such a group, even if their ideals are like that. When so much people say no, you shouldn't keep pushing the issue.
You're right. I'm just a bit confused is all.
No one had any qualms in there other roleplays I tried to use them in. Well, the only one was how over used it became.
So, with so many people going, "I don't want to play with Nazis" now.
Just really confused.
Although, I could use the Soviet Union from Red Alert 3. How's that?
Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.After consultation with people who know the series better then me, I conclude they would be acceptable. Do be sure to list all the equipment you intend to bring along with the chunk, and remember it can't be too large, maybe some military base or part of Moscow (Not all of it).
I didn't know that about Stygian iron, honestly. Now that I think about it, there's one or two other weapons made of the same material that are pretty powerful, but Nico doesn't use his sword that often—nerfed as noted, as with everything else.
Percy and Jason- The former will have a much bigger difference in power in the RP (I think he has summoned a mini tsunami on a single person at least once, so um, he's gotta calm down a bit), but Jason actually doesn't need to change at all. He could only summon around one bolt per fight anyways.
Piper- Yep. The Epic Powers of a future-predicting weapon in a roleplay would cause waaay more trouble than it's worth (and also just make me panic whenever I tried to use it).
So Frank will definitely be one of the two removed demigods. A shapeshifting archery-ing magic firewood-ing son of Mars is just too darn powerful even with all his weaknesses. o-o'' As for the other, hmmm.....I was thinking Hazel, because she's in a pair with Frank anyways and her powers are some of the most undefined? But in the end, I'll take out Piper. With her best ability nerfed, she won't have a lot to do. Sorry Pipes.
Nico, Percy, Annabeth, Jason, Hazel, and Leo will be kept in.
Currently writing something. Currently procrastinating.