It's so amazing! <3
The Protomen enhanced my life.Are we really sure that secret exits aren't possible though?
I missed the part where that's my problem.They can't be. The Course Maker doesn't let you put in more than one goal, unfortunately.
Is that a Wocket in your pocket, or are you just happy to see me?Not now, no. It wouldn't be impossible for them to add for example sub-world goals in 3.0. Not saying it will happen, but it could.
I missed the part where that's my problem.Implementation would be pretty easy too. Just add a keyhole course part that can be added to the sub-area, and touching it when you have an actual key ends the stage SMW-style. Just playing the course by itself it'd serve no purpose other than an alternative way to complete a stage, but in World Maker it could be a way to branch your world's path.
But I guess it's something to hope for in SMM 3.
Edited by Anomalocaris20 on Apr 21st 2020 at 3:59:15 PM
You cannot firmly grasp the true form of Squidward's technique!Noticed they used the SMB3 theme when introducing world maker, which is fitting since it was the game that introduced world maps.
Edited by FGHIK on Apr 21st 2020 at 7:30:51 AM
I missed the part where that's my problem.That was the Mario World map theme...
YO. Rules of the Internet 45. Rule 45 is a lie.Well not the brief initial music no, but right after that.
I missed the part where that's my problem.I think I'm going to try to make Super Mario Bros. 3-2. Stick to the SMB3 theme for cohesion, as it's the one with the least offensive sprites, imho. I'd love to do a complete Super Mario 2D World but then I couldn't use the Koopalings and clearly we can't have that.
Is that a Wocket in your pocket, or are you just happy to see me?maybe I just completely forgot how to play the game, but it feels like the controls for making have changed a little.
The Protomen enhanced my life.Does anyone know if power-ups carry over from one level to the next in World Maker?
Is that a Wocket in your pocket, or are you just happy to see me?Nope they don't
I missed the part where that's my problem.Lame.
Another thing you can't do is have more than one path leading to the castle. I wanted to make a world where you could choose which path to take.
Honestly, beefing up World Maker is probably going to be priority number one for Mario Maker 3, alongside making all parts usable in all game themes.
Is that a Wocket in your pocket, or are you just happy to see me?You can do that. Just need a couple T shaped paths.
I missed the part where that's my problem.Anybody know any good worlds? Not looking for gimmicks like auto-levels or music levels. Just a good ol' fashioned Mario adventure with a well-made overworld map.
You cannot firmly grasp the true form of Squidward's technique!I have a conundrum.
I'm making a level where, if the player hangs on to a mushroom, they're able to get a P-balloon that lets them pick up some goodies. But the P-balloon would totally break the remainder of the level. I tried putting in a one-block gap so only small Mario could proceed, but it turns out Balloon Mario can fit into small gaps by floating horizontally.
The only alternative I can think of is to put in something like a Grinder and forcing the player to touch it, but that would obviously kill the player if they didn't keep their mushroom. Anyone got any ideas?
Is that a Wocket in your pocket, or are you just happy to see me?Put a mushroom before the Grinder, but after a one-way gate.
You cannot firmly grasp the true form of Squidward's technique!Curious question, but has anyone in Super Mario maker attempted to take a level from a specific game, and design with the features of another?
For example, taking, say Level 1-1 from the original Super Mario Bros. but using the graphics from new Super Mario bros., or even Super Mario 3?
With all the memes about women choosing a bear over a man, Hollywood might wanna get on an 'East of the Sun and West of the Moon' adaptationI'm pretty sure every possible "World 1-1 except..." has been created by someone in Mario Maker.
Even one where it's turned on its side!
The Protomen enhanced my life.Basically, anything involving 1-1 has already been done.
Remember, these idiots drive, fuck, and vote. Not always in that order.There's even one where the floor is made of red and blue blocks, and there are Thwomps above pressing the ON/OFF blocks. It's extremely difficult, but also addictive.
135 - 169 - 273 - 191 - 188 - 230 - 300@Anomalocaris 20 I actually just built 24 levels out of 40 in a span of 2 weeks and plan to finish the remaining 16 in the next few weeks. I will hopefully have what you're asking for soon. My mindset with these levels is less gimmicks, more centrally focused level design around certain themes or enemies/gizmos using the tried and true methods of Nintendo: Introduce one thing safely, introduce another thing safely, do both unsafely, then mix and match then end the level!
Now that I've introduced most things by world 5, world 6 onward, I'm going to have much fun getting right into the fun and really creating some wacky challenges. Limiting my scope of using both main and subworlds to their fullest and really focusing on keeping the player in my level as long as possible, I can cut back on length and just focus on good old' fashioned fun with my 40 level super world and spread out my ideas rather than cram them into individual levels like before.
I'll post again with my Creator link and code to my Super World once finished. Might even make a release trailer about it since I got the Youtube channel! lol
Edited by RCGamer on May 17th 2020 at 6:46:12 AM
You know what nobody ever uses? Red Yoshi. I don't think I've ever played a red Yoshi level. I tried to make one once, but he's super broken, since his fireballs can pass through solid ground and take pretty much forever to disappear. I kept killing enemies long before they came onscreen.
Does anyone know how to use red Yoshi effectively?
Is that a Wocket in your pocket, or are you just happy to see me?
Man, they are missing one key feature with this, Multiple Exits, if your making a Mario map with different directions you gotta have multiple exits in a level... even like just a bonus objective that opens a second path.
Dang it why is this the last update when it’s clearly missing that?