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The Last Purge - A Fantasy God/Eldritch RP Interest Check/Building

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georgiano Lord of Fungi from Oort Cloud Since: Jan, 2013 Relationship Status: Married to the job
Lord of Fungi
#76: May 24th 2015 at 6:09:30 PM

Name and Aliases: Jurei, the Unliving Winter, the Betrayer, the Wendigo Worm, Winter’s King, the Freezing Leech.

Depiction: A white furry worm-like being, with multiple bony ridges over its head, equipped with a flexible proboscis, 2 pairs of sunken goat-like eyes and 8 sinuous limbs. Always accompanied by a smell of blood. Other accounts depict him as taking a humanoid form: a hooded wizard wearing a concealing ritual mask reminiscent of his true form.

Legend: Jurei is one of the oldest entities that inhabited this world’s pantheon. Originally a winter spirit, Jurei inhabited the one of the mountains that surround Goldwing Vale. Once a noble spirit (as noble as a spirit can be anyway), Jurei strove to keep order over his domains. Such order was disrupted the day another spirit came clashing into the mountain looking for another spirit to defy. The challenger arrived in a cloud of fire and chaos, defying the lord of the mountain to come and face him, if he was truly deserving of the title of lord. Jurei, offended by both his entrance and his remarks, accepted the duel. The duel was a disaster for Jurei, and in a moment of despair he pleaded the Greater Spirits, the Gods themselves, to help him win the duel. No one listened to him… no one except one. A god of blood that was willing to pledge his aid under one condition: Jurei must step down as lord of the mountain and become his servant. Jurei saw two possible outcomes: either he rejected the deal and had his domain ransacked, or he accepted at the cost of the mountain no longer being his. He accepted. Jurei defeated the challenging spirit. But at the moment of his victory, the god that had helped Jurei win appeared at the entrance of his Winter Palace and sat on what once was Jurei’s throne. Eons lapsed, and Jurei became a servant to the new master of the mountain. Over time, Jurei saw his mountain turn into a blood-soaked hell under the rule of his new master. Something he couldn’t stand. It was the day the Starborn arrived from a land beyond and began to wage war to the gods when Jurei realized he had an opportunity to reclaim what was his by right. Jurei schemed a plan. He would lead his master into a direct confrontation with the Starborn, and it would be him the one that strikes the final blow. Jurei’s plan succeeded. And he struck the final blow from a safe place. However,when he killed his master he also “inherited” his domains and powers. Those powers changed him, mutated him, both in spirit and in flesh. He now craved for blood, just as his old master. Eventually he fled to the mountain, to reclaim his throne. Jurei’s domain after killing the Blood God was short lived. When the Starborn appeared, the snow was of a crimson shade. Jurei had devoured all the inhabitants of the mountain in an attempt to fuel his new powers, and have a chance against the Starborn. In the end, Jurei became just like his old boss. Jurei’s physical body was destroyed, and his essence was sealed from the world.

Themes: Cold/Winter, Blood/Vampirism and, to a lesser extent, order.

Boon: Jurei grants his believers the knowledge of blood magic. And to a few privileged, the gift of immortality through vampirism.

Ascension: Jurei’s body was shattered, and his remains scattered all across the vale. In order for him to return to the world, Jurei must be awakened by finding his scattered remains, placing them in the throne of his Winter Palace; hidden deep in the mountain, and making a blood sacrifice in order for his body to be remade.

edited 26th May '15 2:22:44 PM by georgiano

“Seek freedom and become captive of your desires. Seek discipline and find your liberty.” ― Frank Herbert, Chapterhouse: Dune
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#77: May 25th 2015 at 8:32:45 PM

Jurei is good as well. Also Irina now that she's been completed.

edited 1st Jun '15 2:46:07 PM by HazzyHaz

goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#78: May 26th 2015 at 6:54:53 AM

Deity Sheet

  • Name: Dharm, Eldest Son of All. Other aliases include; Dharm Lawgiver, Dharm Oath Keeper The Fangs of Dawn, Justicar, and The Brazen Sentinel
  • Description: Dharm is known to vary in-between two forms, the first being relatively humanoid. A man, just over seven feet tall, with a stocky, barrel chested build. He's clad from shoulder to toe in bronze armor, only his head remaining unadorned. Most of his face is obscured by both his auburn head of hair and beard, which hang down to his sternum loosely. Those who have witnessed him have described a set of eyes that blaze like the heart of the sun. In this form, he's armed with nothing but a massive scroll that appears to have the consistency of stone. Dharm's second form is that of a gargantuan lion, his entire body now cast in bronze as if he were a living stature. His paws glow red with heat, his fang-filled maw now trickling steadily with blood of the wicked.
  • Legend: In the time before the insurrection of the Starborn, Dharm was a god that some of the earliest humans had prayed to enforce the presence of law, and to arrange swift justice for those who had been wronged. But those same early humans would have held it in recent memory that Dharm was once a mere mortal. It was an altogether more savage time when the one known as Lawgiver had walked the earth; massive family-based clans fought almost constantly to assert control over the beginnings of civilization. Wholesale, uninhibited slaughter amongst (and occasionally, within) the clans was all too commonplace, with new, regional pantheons endorsing the chaos in their own favor. And for a time, Dharm participated in this savagery without compunction, as a successful warlord. But in that bloody success, he'd gained a fortune that many in his position did not. He began to grow old. Old and tired of the the calamity that had once brought him validation and contentment. All he began to see has the years went on and his hair grew grayer was the utter futility of unmitigated bloodlust and the unrestrained cruelty of all towards all. So, possessing the knowledge of of what created only chaos and the scant few things that preserved humanity at the time, Dharm began to create a series of laws. Laws dictating the proper and improper targets of violence. Laws limiting the scale of retribution allowed. Laws establishing the rights of family members and certain properties. Laws pertaining the just ownership of lands. As he continued to conquer, he would have the ordinances enforced , as to create a more hospitable environment in which his subjects could survive. Others saw this alien peace that Dharm had established, and went into his 'empire' willingly, and act nearly unheard of in those times. Dharm had died as the head of a nation that would sustain itself for centuries, which may have well been a wonder of the world. His peculiar skill had not gone unnoticed by the divine, either; his spirit was given tour of many of the heavenly domains, his ability to justly mediate the conflicts of others and mitigate atrocities being just as useful for gods as it was for men. As yet many more centuries went by, his exposure to their might (and their adherence to his word) had effected Dharm massively. One day, the the man who had once just been an ambitious killer, had become a god in his own right.
  • Themes: Law and Justice, plain and simple. He was (and still is, to a much lesser extent) a patron of those who wished to either instill or preserve order for the good of their people. Kings, nobles, knights, generals, paladins, sheriffs, judges, people like that, although anyone who prays to him to correct (or prevent) an injustice is liable to have is ear. His enemies include those who facilitate disorder for their own benefit, and those who abuse their authority at their people's expense. To the many wolves of the world, mundane or otherwise, Dharm is the god of the shepherd's hound. The Sun and it's symbology has also featured prominently in Dharm's life and worship, though consistent manifestations of that have yet to be seen.
  • Boon: For now, the followers of Dharm may experience a notable swell in strength and stamina, though only when defending the innocent.
  • Ascension: Three of Dharm's great enemies must be slain in the time in-between the very break dawn and the end of sunrise; one criminal, one hell-spawn and one tyrant. Then the Eldest Son of All will approach from the horizon.

edited 26th May '15 7:50:34 AM by goodisgood

To the law and for the good of man. All I need to live by.
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#79: May 26th 2015 at 5:04:52 PM

  • Name and Aliases: Arrahel, Lenn Night-whisper, King of Thieves and Prince of Shadow
  • Depiction: Arrahel appears in an unassuming form — a human male of average height and build, fair-haired and clean-shaven, lacking any distinguishing characteristics. In truth, he is the shadow of a recently-snuffed candle, and the darkness that all the unfortunates of the world lurk in.
  • Legend: Before the gods were struck down, Arrahel was, by all accounts, rather quiet. Very few stories tell of him taking direct action to solve a problem. Instead, they focus on his guile, on his subterfuge and tricks. After all, there is no need to face an army head-on when you could simply goad another kingdom into doing the deed. Being rather weak himself, Arrahel has a soft spot for those like him: thieves, conmen, beggars, and anyone who has to rely on their wits to survive. Those are the ones who pray for his guidance, and those are the ones he shifts the capricious winds of fortune to aid. As he believes actions speak louder than mere words, Arrahel does not permit temples to be built to praise him. Rather, his followers commit great deeds in his name, ones that tales will be told of for ages to come.
  • Theme: Quick wit, underdogs, thievery, and guile.
  • Boons: Arrahel grants those who follow him swiftness and silence of foot, to aid them against whatever overwhelming forces they might struggle to defeat.
  • Ascension: Arrahel is a forgotten god. His cultists must spread his memory if he is to be remembered, then worshiped — and eventually, revived. To that end, they steal: wealth, power, secrets, anything they can get their hands on. Once their escape is made, there is only one sign that they were ever there - the name ‘Lenn Night-whisper,’ written in chalk.

edited 26th May '15 5:05:25 PM by thespacephantom

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
f1r3lemon Duty First from All aboard the fun train Since: Dec, 2014 Relationship Status: Get out of here, STALKER
Duty First
#80: May 26th 2015 at 6:13:31 PM

Making a mortal sheet

  • Name: Dimitri Sastakovic
  • Deity: Uredaj
  • Species: A dwarf, your bog standard Dwarf
  • Appearance: Dimitri, is stereotypically short, standing at about the shoulder of a regular human. He is dressed in the long coats of alchemist, crossed with the protective padding and work aprons of engineer and smiths. His beard. tied in neat braids runs down to his chest. On his nose, a neat, bronze rimmed glasses with clips holding it on his nose. On his hat, where there are no hair, he wears a feathered beret.
  • Personality:Curious, logical, yet warm as any dwarf can be. He can sing, and would gladly drink himself silly and pasty faced, yet he can and would hold intelligent debates against intellectuals and researchers.
  • Background: Dimitri hails from the Moscovite Mountainhome, home of the Rus dwarves. He was born to Sastakov Zimanayevich and Irina Smonova, 3rd youngest of a sibling of 7. Being the most magically, as well as the intellectually inclined of the siblings, he enrolled into the Mining and Alchemist College of Moscovite, graduating years later with honors and various certificate he is an alchemist and a geologist. After graduating, he took to the world, seeking to explore it and see what it have to have. During his travel, he worked as a smith, as a mercenary, a farmhand, and a golem smith; the first and the last holding a great interest in him. Eventually, he stumbled upon a relic of Uredaj, which bears a striking similarity to the relics of the forefathers at the mountainhome. After several prophetic dreams, and visions, he thus made it his goal to find the other relics of Uredac, The Patron of Progress and Expansion.
  • Powers and abilities: He is a certified alchemist, with the bulk of his skill being in transmuting and synthesizing materials and goods, as well as creating magical elixirs with various effects. Another of his skill, what with him being more magically inclined than most dwarves is that of golem making, though at this moment, all his creation are simple construct, towering at no more than an adult human in height with basic intelligence and no more. As per dwarves tradition, he is an excellent smith.
  • Items and tools of note: An alchemist field kit, with tubes and cylinders and the like. His glasses, as well as his garb; underneath his workcoat and shirt, is a thin layer of chainmail, strong enough to resist knife stabs and wound (Patent #456). The other tools of note include golem cores, stored in rucksacks at his side, golem talismans and shaper gloves, as well as a blacksmith's hammer and a gathering knife and sickle.

Golems takes 15 minutes to activate with Dimitri's current skill level, and creation of a golem's body will take a day at the fastest. Strength wise, they are about a large orc or a troll at the moment.

  • Boon: Occasionally, he will receive prophetic dreams and visions, allowing him to create magical items and laws of nature breaker items.

edited 26th May '15 7:19:00 PM by f1r3lemon

всегда верен
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#81: May 26th 2015 at 7:12:33 PM

Arrahel and Dharm are approved.

How many golem cores does Dimitri have, and how strong would they be?

f1r3lemon Duty First from All aboard the fun train Since: Dec, 2014 Relationship Status: Get out of here, STALKER
Duty First
#82: May 26th 2015 at 7:15:58 PM

For now, two of them and repeated uses diminishes their efficiency and reliability

They crumble after about a few hours or so

Strength wise, they could give bigger orcs and/or trolls a good match

всегда верен
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#83: May 26th 2015 at 7:21:19 PM

Alright, that's good.

edited 1st Jun '15 1:46:09 PM by HazzyHaz

goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#84: May 27th 2015 at 7:51:43 AM

Hyoo-mon time.

  • Name: Sir Gregory Tarn
  • Deity:Dharm
  • Apparence: Just under six feet tall, with a stout yet muscular build overall. He bears a (quite well worn) steel suit of mail and helmet, then obscured by a crimson tunic and cape. He's but in his late twenties, yet many hours travelling under the sun and a generally hard lifestyle have carved the features of older men into bits of his face that remain exposed. His eyes are reddish brown, and prone staring well past whatever (or whomever) they're pointed at, despite Sir Gregory's best efforts. His head is clean shaven, his beard a deep black with scant signs of premature greying.
  • Race: Human
  • Personality: Despite his somewhat haggard, world-weary look, Sir Gregory is not a subtle or meek man. When he speaks, he means to be heard by the next room over. When he laughs, it's an uproar. When he's angry, his fury is meant to burn like a forest down. When he's mourning, his tears run unhidden and unrestrained. Aside from this glaring deficit of temperance, Tarn strives to achieve the chivalric ideal in everything he does. In his mind, the innocent are meant to ruled over with a just and kind spirit. His enemies are to be fought relentlessly, but not without honor. Obstacles are meant to be overcome with toil and perseverance, rather than deceit or sorcery. Women, particularly those of noble birth, are to be courted with a greater than normal respect. These are the truths that Sir Gregory considers sacred, even in the event that he fails to live up to them. Overall, some may consider the knight to be overbearing and dogmatic in his ways, and justifiably so. But there's not many better men in the world to have your back when it matters.
  • Background: Sir Gregory was born into (minor) noblity, and as such enjoyed a somewhat privileged upbringing. Yet as his childhood went on, it wasn't the creature comforts of aristocracy that held his interests, nor the prospect of governing his territory on day. From quite a young age, his sole aspiration was to was to venture the lands as a gallant and courageous knight, like from one of the storybooks his nanny had raised him on. This was actually rather convenient for his parents, on the account of Gregory being the second born son of the household; having him sent off to a neighboring region to serve as a page would allow them to attend to the grooming of his elder brother. And not a month after he turned 8, that's precisely what happened. House Dayce, as the boy would come to learn over the course of 13 years, provided an experience far from the tender-hearted paladinhood he had initially expected. That he would spend many of the early years of his 'training' as a glorified manservant to generally hard and mirthless killers was a shock to Gregory, albeit one that he'd come to adapt to as his tasks became simple repetition. It was that the men who he would've automatically identified as heroes years earlier turned out to be more deeply flawed than normal that bruised him. He knew theft when he saw it. Cowardice too. And murder. And violation. And plain bullying. That he saw knights partaking in these vices? When there were plenty of greater evils allowed to exist while men fought over nothing? That filled Gregory with a rage that never quite left him. But he went on to complete his journey to knighthood all he same, teeth gritted the entire way. He had only kept house Dayce a single day of company after he had been officially knighted at the age of 21. Bertram Dayce, lord of the house, recalls that time rather clearly. He remembers Gregory having spent most of that day perched on the northern wall, staring directly into the sun as it slid across the sky. Whispering.
  • Powers and Abilities: Sir Gregory has honed the aptitudes of a fully realized knight to a razors edge. His skill as a fencer, both on foot and as a skilled equestrian, is are terrifying to behold. Even without the benefit of a weapon, he demonstrates a grappling technique that allows him to ground a fully armored opponent. He was not trained in the use of a bow for military purposes, but he's capable of hunting with one. He's also able to climb and swim with some proficiency. Some of his more 'social' skills include the ability to compose music and poetry, though any person who'd committed themselves to that art exclusively could get the better of him in it. Chess has also become a favorite pastime of his.
  • Items of Note: Bastard Sword. Dagger. Kite Shield. Satchel, with some basic provisions like dried meat, tinder, and coins. He travels on a golden-brown stallion, a Palfrey.
  • Boon: Sir Gregory can project an intense light and warmth from his sword. On top of saving a hand for his shield, it acts as an irritant to evil both corporeal and wraith-like.

To the law and for the good of man. All I need to live by.
Brahian1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#85: May 27th 2015 at 9:54:47 PM

Ok, hopefully I'm not too late! It just took me a while to really think of something, haha. It's still Wednesday over here, but it might have passed already where you are, I dunno. If it's too late, that's fine, but I'll drop a sheet here just in case.

  • Names and Aliases: Scylla, Ship Sinker, Music of the Waves, Watery Nymph, El Niño, Blood of the Earth, Lady of the Lake
  • Depiction: Depiction tends to vary, though Scylla prefers humanoid forms, and is always discernible by its brilliant blue eyes and some sort of watery extension protruding from its back - whether they be water wings, Combat Tentacles, or something else entirely. Its favorite forms seem to be that of a tall, delicate woman of ambiguous age with short blond hair put up in a headband, dressed in a blue sundress; as well as of a small boy with long, messy dark hair, dressed in rags.
  • Legend:In the old days, sailors would pray to Scylla for good fortune at sea. If she approved of their offering, ships would be allowed safe travel. If the offering was inadequate, the ship would be plagued by powerful storms, or attacked by her children, the monsters of the deep. They say that every source of water held her spirit, from the largest ocean to the smallest fountain. Indeed, fountains were her sacred ground, and commoners would often make offerings to her by tossing their coins, buttons, or pins in the fountain and offering their prayers - asking for good weather or health, or if they were daring enough, the granting of a wish. Even now, many people still toss spare change into fountans they pass, though they have long forgotten why this was done. As well, though she has now fallen, her children live on, still at the top of the oceanic food chain.
  • Themes: Water, storms, and to a small extent healing and fertility.
  • Boons: Her followers are granted good weather wherever they go, and a few of them are even granted hydrokinesis - the ability to bend the water to their will.
  • Ascension: When Scylla was defeated, a fragile part of her was shattered, and she fell into the deepest depths of the sea. Should her body be found, and that part of her healed, she will be able to walk the earth once more.

I'll probably touch it up a bit later on, but this will do for now.

edited 1st Jun '15 6:42:56 PM by Brahian1

i think i mostly want to see what happens when this whole place breaks apart
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#86: May 28th 2015 at 5:16:31 AM

Senor Greg is approved. Bit iffy about the fountain thing, since that's not a lot in a global sense.

And with that, God signups are currently closed, but mortals are still fair game!

Brahian1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#87: May 31st 2015 at 11:46:28 AM

You mean the ascension part? Shall I raise the price to a trillion, then? Perhaps a googol (10100)?

i think i mostly want to see what happens when this whole place breaks apart
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#88: May 31st 2015 at 1:37:15 PM

I mean, there's a whole bunch of silicon valley millionaires and all. Scalewise, that's not very impressive. Probably say more on the level of a kingdom myself.

HazzyHaz Slice and Dice Since: Oct, 2011
Brahian1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#90: Jun 1st 2015 at 6:42:30 PM

You make a very good point, yes. :U I'll just get rid of the fountain thing, then.

i think i mostly want to see what happens when this whole place breaks apart
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#91: Jun 2nd 2015 at 8:17:56 AM

Well it's fine as is, so you can go ahead and post. But I was wondering if you have another idea for an ascension in addition to that one.

Brahian1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#92: Jun 2nd 2015 at 1:17:04 PM

Oh, alright then!

I don't have any other ideas at the moment, but probably I will think of something later ._.

i think i mostly want to see what happens when this whole place breaks apart
dungeonguy88 Discordian Agent from Florida Since: Mar, 2013
Discordian Agent
#93: Jun 3rd 2015 at 9:23:22 PM

Intrigued. I have many ideas for Godlike-entities if it's not too late to join.

"It all depends on how we look at things, and not on how they are themselves." -C.G. Jung
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#94: Jun 3rd 2015 at 9:27:27 PM

Sorry, God signups are currently closed, but mortal signups are still fair game. So if you don't mind, you could sign up with that so you wouldn't be diving in face first if/when I reopen God signups.

dungeonguy88 Discordian Agent from Florida Since: Mar, 2013
Discordian Agent
#95: Jun 3rd 2015 at 9:31:35 PM

Cool. I'll work out concepts for both a mortal and a God character by tomorrow, and just let the God wait in the wings for the meantime.

"It all depends on how we look at things, and not on how they are themselves." -C.G. Jung
georgiano Lord of Fungi from Oort Cloud Since: Jan, 2013 Relationship Status: Married to the job
Lord of Fungi
#96: Jun 4th 2015 at 3:47:36 PM

It took me some time due to RL work. But here it is!

MORTAL CHARACTER SHEET

  • Name: Denys Reiven
  • Deity: Jurei
  • Appearance: Reiven is a tall and gaunt man in his mid-late-twenties. His eyes are light green and are most of the time surrounded by dark circles. His outfit is somewhat similar to this one: http://imgur.com/0u0n7La
  • Race: Human
  • Personality: Denys personality can be described as cold, sarcastic, ambitious and pragmatic. Yet, despite all of this, he can’t be described as truly evil. Despite all the aforementioned traits he believes that magic cannot be classified as neither “evil” nor “good” for magic is just a tool and, like any other tool, can be used either to help others or to harm them. His aforementioned cold personality is the result of the discrimination he suffered as a blood magic practitioner in his homeland. However, he can “warm up” to others. While pragmatic and ambitious Reiven has limits he wouldn’t cross. He has an utter dislike for senseless violence and will always try to find a peaceful (or at least less violent) solution to the problem at hand.
  • Background: The first son of a noble family further in the north, Denys was, since an early age, deeply interested in the ancient tales of magic and gods that his ancestors revered. This quasi unhealthy obsession, coupled with a disdain of the North’s most savage traditions turned Denys into a pariah. He was 17 years old when he started practicing blood magic with the help of a local apothecary. The use of blood magic was kept a secret for a long time. However, during a moonlit night a villager somehow ended up in the wrong place at the wrong time. Soon word spread that one of Lord Reiven’s sons was practicing a forbidden art. Denys Reiven was never seen as “honorable” or as “worthy”, neither by his brothers nor by the townsfolk, due to his lack of respect to the North’s traditions, and this news was seen as the last straw by many. A mob appeared in front of Lord Reiven’s fortress, demanding the sorcerer and his accomplice to be burnt at the stake. Lord Reiven faced a stark choice: he did not want his son to be killed, but allowing him to stay would only lead to further chaos. Denys was next in line of succession, and the locals would never accept a warlock as their liege. Lord Reiven had to come up with a plan: he searched in the keep’s dungeons for a prisoner with a resemblance to his son, then he would dress him in his son’s clothes and deliver it to the villagers, hoping they wouldn’t notice the difference. He gave his son one day to pack his things and leave the place afterwards.
  • Powers and abilities: Denys’ main strength is his knowledge and guile. Has years of practice when it comes to magic (mostly blood magic, but he has knowledge from other schools as well). His previous associations have also left him some knowledge about medicine (not as good as a “true” healer, but at least enough to complement his magical pursuits).
  • Items of note: A flask full of leeches, a dagger, a satchel, some anti-hemorrhagic herbs, glass vials, and some basic provisions.
  • Boon: Reiven’s boon from Jurei is immunity to hemorrhages: Denys won´t be capable of dying of blood loss as long as Jurei’s watchful gaze lies on him. He also seems to find more uses to blood magic than usual; such as being capable of discerning a man's full bloodline from a single drop or finding the location of a lost person through the blood of a relative.

edited 4th Jun '15 3:56:54 PM by georgiano

“Seek freedom and become captive of your desires. Seek discipline and find your liberty.” ― Frank Herbert, Chapterhouse: Dune
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#97: Jun 4th 2015 at 5:35:02 PM

Wait, is that Benjy Stark? Because dude looks more 40-50 than late 20s. If that's what you want, then it's fine. Also, I'd like to thin the boon to either anti-hemorrhage or greater blood magic for the now.

georgiano Lord of Fungi from Oort Cloud Since: Jan, 2013 Relationship Status: Married to the job
Lord of Fungi
#98: Jun 5th 2015 at 1:51:55 PM

The picture is supposed to be a reference on what kind of clothes my OC wears. Physical features (facial and otherwise) are supposed to be different.

(BTW, the one in the pic isn't Benjen, it's actually Lord Bolton)

And, as for the boon... I'll take the improved blood magic. Far more practical.

edited 5th Jun '15 1:55:31 PM by georgiano

“Seek freedom and become captive of your desires. Seek discipline and find your liberty.” ― Frank Herbert, Chapterhouse: Dune
HazzyHaz Slice and Dice Since: Oct, 2011
Slice and Dice
#99: Jun 7th 2015 at 6:22:57 PM

Fair enough, that should be good.

Leliel Sir Night, Wayward Hunter-Angel Since: Aug, 2009
Sir Night, Wayward Hunter-Angel
#100: Aug 12th 2015 at 4:50:28 PM

EDIT: Crap, didn't see how old this was.

Sorry for the necro.

edited 12th Aug '15 5:10:01 PM by Leliel

What rises must fall, what falls may rise again.
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