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Enter Eden (Interest Check)

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Lordxana kingxana0 Since: Jul, 2012
kingxana0
#1: Feb 22nd 2015 at 11:03:13 PM

Imagine a world where magic is real, monsters stalk the night, and the woods contain untold dangers around every bend. This world is Eden. Since the beginning of time humans have lived in fears of the endless Forest that surrounded the area, living only out of small Glades where the Forest cannot grow into and the monsters that hide in the woods cannot enter. The Glades all differ in size and shape, believed to have been carved out by the Gods of the world so that humanity could live in relative safety. The smallest is the size of a small town, while the largest is large enough for an entire city to have sprouted from it. But even as humans innovate they are still bound to the Glades. Any damage done to the Forest breaks the barrier of the Glade, allowing the horrors that stalk the Forest to enter into the Glade and destroy until the barrier is resealed by whatever ancient magic binds it.

However the Glades cannot exist separate from each other. Supplies need to be moved, messages sent, and people need to move between them in order to survive. To help with this process three of the Glades were set up to act as training grounds for humanities best and brightest, more commonly known as Woodsmen. Woodsmen would be picked from the strongest, smartest, and luckiest of those among the Glades for the future task of protecting the people from the dangers of the Forest.

Glades

Origin- The largest Glade, and theorized by many historians to be the first one. Within this Glade there are three large cities, Alpha, Beta, and Omega. Alpha contains the royally family who regulates trade and dispatches guards. Beta is typically home to wealthy traders and their families. Omega is the city were most people who produce goods reside; building the Stone Seeds that grow into the houses many live in.

Hope- The second largest Glade, home to many farms that produce about eighty percent of all of the food for the various Glade’s. Always on the lookout for new edible foods from within the Forests. Can suffer attacks by criminals and Rebels and are known to hire Woodsmen to get food to the various Glades.

Ironpeak- This Glade surrounds a massive mountain that can be seen from almost any point of the world that isn’t covered in trees. The snow and ice at the very top are known to be valuable trade committees to the other Glades. Within its many caves also rest a number of hidden magic runes which can be used to cast magic. It is the only known Glade to contain Monsters, beasts that live within the various caves but stay away from the human towns surrounding the mountain. Also contains a number of mines used to harvest valuable materials.

Waterpoint- A Glade containing a massive fresh water lake that contains a staggering number of fish. No one is quite sure just how deep the lake really is, but it is known that at a certain point the water becomes so thick it is almost like a jello. Provides water to the other Glades that don’t have enough people who know magic to produce it for them.

Drylands- A desert Glade that contains a number of small towns who use the ore depoists there to make their living. A known resting place for Bandits who prey off the towns mines. They are combated by both the Royal Guard and the Rebels to protect the many towns. Known to hire Woodsmen for both delivery and protection.

Sanctum- A smaller Glade that contains the Academy for Woodsmen who wish to become Vanguards in the future. They also are the only Glade that cuts down the trees in order to harvest wood. The breach in the Glade’s defenses allow future Woodsmen to test themselves.

Ancient- A smaller Glade that contains the Academy for Woodsmen who wish to become Rune Casters. The Academy within the Glade contains books filled with information that is said to go back hundreds of years. Due to its ability to produce people with the knowledge of magic they haven’t need to create a set economic good, allowing their students spells to create objects to sell.

Parish- A smaller Glade which contains the main centers of prayer to the Greater Gods of the world. Woodsmen are occasionally trained here to become Paladins and spread both the message of their deities and serve the world. It is thought by many that their prayers to the Gods keep the barriers of the Glades strong.

Rest- A medium sized Glade home to the city of Ramshar, a place that is said to always be awake. Many a vice can be found within this Glade and it is commonly known to hire Woodsmen to hunt down monsters for its richer staff. There are some smaller villages around the Glade, through most of them only exist for the working staff of Ramshar that can’t afford to live within the city walls.

Outreach- A only recently discovered Glade which lies further away from most of the other Glade’s. It is said that those who have rebelled against the ruling class have begun their own city in this Glade, through most people of the Glade choose to simply ignore it, since it is too far off the trade with safely of effectively.

Deities:

After many years of research and stories handed down throughout the ages many believe that the world was created by a divine creature who wished to fill the nothingness that came before with reality. After creating this reality the divine creature realized that it was too powerful to safely exist in the world, so it split itself into billions of lesser creatures. It is said that each bit of the divine creature’s body became a deity that watched over various parts of the world. One might say there is in fact a deity for everything that exists.

The Three that are worshiped the most among the Glades are-

Luikia- Goddess of Light, Victory, Battle, Hunting, Love, and Metal Smiting. Said to have crafted the Glade’s out of love for humanity.

Helious- God of Trickery, Protection, Anger, Pain, the Moon, and the Stars. Said to have crafted the barriers around the Glade’s as a gift to Luikia.

Valken- God of Death, Disease, Wine, Friendship, Stone, Medicine, and the Forest. Thought to be the creator of the forest and its creatures, also the father of humanity.

There is debate over how exactly one can worship the deities, as they are known to be neither good or evil. A bandit who murders many people might be considered good by Valken, through just as easily one who prevents death can be given gifts. It is known that those who follow their ideals for good or ill can sometimes call upon help in their most dire times and receive boons from them.

The Rebellion

Started thirty years ago by a man who had been known as the Lion of the King named Malice. He thought that the ruling class was asserting their power over the weak and despised seeing people being taxed in an unfair matter. He left Origin and has fought against the ruling classes for quite some time.

The Ruling Class

Not good or evil those in charge decide how trade should be regulated and how guards should be moved about. They also supply the currency that the Glade’s use and facilitate Woodsmen Guilds. Some see them as unfair, others as righteous.

Woodsmen

People trained to be the best of the best, capable of moving through the Forest without fear and facing that which awaits them. They are divided into three separate areas of schooling.

Vanguard- Trained within the walls of Sanctum to master their own bodies and reach a level of perfection rarely seen in most others. To aid them in this Vanguard’s will eat of a fruit called the Elder Night, a fruit that allows a human to train beyond the base potential of the body. Someone who was born small and thin can still become just as strong as someone born tall and thick with training and this fruit. When they graduate a Vanguard will have at least mastered a single weapon, and be strong enough to punch through a tree. As a tradeoff most Vanguard’s find other people to be weak and are known to fall into the trap of their own ego.

Rune Casters- These Woodsmen have trained for a number of years researching the ancient Rune’s of the world, which contain the knowledge to cast spells within them. A Rune Caster can carve Runes into objects to imbue them with special powers, or into their very flesh in order to cast their spells and pull directly from their natural energies. Any object imbued with a Rune will eventually wither away to nothing. Most Rune Casters craft staffs made of ancient wood which contains energy of the Forest and will deteriorate slower. A fully trained Rune Caster will have at least mastered five Runes to the point they have every bit of it memorized to the point they could draw it in their sleep. They are also known to be quiet wise due to their reading. Most are socially awkward around other people, years of reading and studying doesn’t allow for much contact with others that aren’t just like them, so dealing with people can be difficult at first.

Paladins- Woodsmen who use the strength of their conviction to battle the horrors of the world. Their faith in their deity of choice will grant them special abilities, putting them on a level below most Vanguards in terms of strength. They usually focus on a single weapon to master it, using the abilities of their faith which manifest in either defensive or offensive ways to aid them. Paladins will create strict guidelines in which they will live their lives, and will be unwilling to deviate from their path for anything. This can be greatly annoying to those who partner with them.

The Game

Players will start out as a group of freshly graduated Woodsmen that will be joining together in a Guild for their own reasons. They will go on missions to help raise their reputation in order to take on greater tasks with an end goal of becoming the highest ranked Guild in the lands. And of course getting money in order to build up an even better base of operations. Game can start with 5 people and will be run on a choose your own mission style format, where I as the GM will post various missions that players can pick and team up on. Certain missions will have a certain number of characters that need to go on it. Starting city will be picked once players show interest.

Character Sheet Name: Age: Sex: Main Deity: (If needed) Political Standing: (Kingdom, Rebellion, Uninterested) Class: (Vanguard, Rune Caster, Paladin) Weapon(s): (Can be multiple for Vanguard, single for Paladins, and any equipment a Rune Caster has Rune’s carved into.) Runes: (Rune Caster Only. Two elemental, think fireball or a water jet. Two defensive, shield or maybe something to prevent cold. One practical, maybe night vision or ability to memorize directions without a map. Also put if Rune is carved into object or tattooed or carved into skin. More Runes will be earned later) Blessings: (Paladins Only. Defensive and Offensive. Defensive provides a shield that allows a Paladin to take a few blows before the enemy can directly hurt them. Offensive allows a Paladin to channel their faith into holy blasts of energy or other deity based attacks) Bio: Appearance:

Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#2: Feb 23rd 2015 at 1:14:46 PM

This seems really cool. Definite interest.

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#3: Feb 23rd 2015 at 2:17:47 PM

Definitely interested

Trump delenda est
WolfAmongGods poisonpenpal from The Metta Since: Feb, 2015 Relationship Status: Dancing with Captain Jack Harkness
deadpool616 Since: May, 2013 Relationship Status: Wanna dance with somebody
Lordxana kingxana0 Since: Jul, 2012
kingxana0
#6: Feb 24th 2015 at 10:16:35 PM

Looks like we have more then enough interest, so now its time for sign ups. In order to sign up for the RP you simply need to make a character sheet, post it on this thread, and then wait. Once all those who posted interest here, plus any others who might come in, have made their sheets I will post in the main thing to get us started.

Character Sheet

Name:

Age:

Sex:

Main Deity: (If needed. Can be one of the big three or a random god of single thing ex: God of Bees)

Political Standing: (Kingdom, Rebellion, Uninterested)

Class: (Vanguard, Rune Caster, Paladin)

Weapon(s): (Can be multiple for Vanguard, single for Paladins, and any equipment a Rune Caster has Rune’s carved into.)

Runes: (Rune Caster Only. Two elemental, think fireball or a water jet. Two defensive, shield or maybe something to prevent cold. One practical, maybe night vision or ability to memorize directions without a map. Also put if Rune is carved into object or tattooed or carved into skin. More Runes will be earned later)

Blessings: (Paladins Only. Defensive and Offensive, one for each. Defensive provides a shield that allows a Paladin to take a few blows before the enemy can directly hurt them. Offensive allows a Paladin to channel their faith into holy blasts of energy or other deity based attacks)

Bio:

Appearance:

edited 24th Feb '15 10:17:36 PM by Lordxana

deadpool616 Since: May, 2013 Relationship Status: Wanna dance with somebody
#7: Feb 25th 2015 at 8:23:57 AM

What is the weapon technology level?

WolfAmongGods poisonpenpal from The Metta Since: Feb, 2015 Relationship Status: Dancing with Captain Jack Harkness
poisonpenpal
#8: Feb 25th 2015 at 8:25:57 AM

I assume it's medievil at the least, right?

Saint Laughter
Lordxana kingxana0 Since: Jul, 2012
kingxana0
#9: Feb 25th 2015 at 12:15:45 PM

Swords, bows, axes, crossbows, and of course metal working. A lot of things are substituted using Runes, like waste is removed by just banishing it or other means of destruction.

Nickpws Since: Dec, 2014
#10: Feb 25th 2015 at 1:52:43 PM

Name: Iliaq Renega

Age: 47

Sex: M

Main Deity: Experience has forged this man to not give a single damn. Thanks left eye.

Political Standing: The kingdom can go hump a cactus for all he cares, the rebellion is what Iliaq sides with.

Class: Rune caster

Weapon: His runes? They're in his fists.

Runes: Say hello to Blast, The right hand with a rune that when able to punch someone or something sends an internal mini-explosion into it/them. The left hand is called Sic, Which on contact with a human... Well... They don't feel too well. The more you get hit by it the more side effects of diseases will course through your body. As for defense, his chest has a rune carved into it that makes his skin more resilient, almost like if he had a layer of scales on him while in his right shoulder a rune is carved to withstand pain and create more adrenaline, considering how he has to punch everything his body needs to be more stable and resilient. The one other rune, the practical one is... Not so pleasant. Iliaq hated the loss of his left eye and... Took some desperate measures. In the empty eyesocket he carved out, screaming in pain all the while, a rune that'd give him sight once more... And it improved. His left eye, or the emptiness that remains of it has a sharper sense of vision than most, the rune literally replacing his missing eye... Although he covers it with a bandage so nobody has to see the ugly mess.

Bio: This veteran has seen some things. Or... Well, that was in bad taste. Let's just say he's been involved in more than a few brawls with monsters on more than one occasion and suffered a lot from it... That left eye i spoke about? He lost it against a dangerous beast he was forced to flee against... When he was 12. By now it's long dead, and not even by the man himself. It was already an old thing, dying before Iliaq got a chance to return the favor. He studied the ways of runic, simply to regain his vision of what he lost... And the fists are a symbol more than anything. He carves all his runes into his body, not because he enjoys pain, but because it' a warning that the caster will not let anything hurt him as much as that one incident 35 years ago did. He retains that memory vividly.

Appearance: Due to his preferred way of bashing someone's skull in, even though he's not supposed to be a vanguard nor paladin, his muscles clearly show even through his clothing unless Iliaq is wearing armor of some kind. His hair has already been grayed out, faster than most males, as it hangs just above his shoulders and hangs in front of his... Eye. It hangs over the bandaged left socket where once was what he used to see with while the other sports a dark green color. There's an unpleasant aura around him, although his stature is quite average being not taller nor shorter than most. He'd still lose in a brawl against a vanguard were it not for his runes due to them being cheating bastards when it comes to musclemass, but he's no slouch.

edited 28th Feb '15 8:39:22 AM by Nickpws

WolfAmongGods poisonpenpal from The Metta Since: Feb, 2015 Relationship Status: Dancing with Captain Jack Harkness
poisonpenpal
#11: Feb 25th 2015 at 8:23:42 PM

Name: Daharan Zunderwick

Age: 24

Sex: Male

Main deity: Helious

Political Standing: Uninterested

Class: Rune Caster

Weapons: "Carvings into flesh, sweet necessary pain for temporal power. Yes, please."

Runes: Oh his right palm is a fireball rune. On his left palm is a rune that realeases a jet of hot steam. A rune carved on his back releases jolts of electricity when he is struck during battle and another rune on his neck prevents poisoning. Finally, a rune carved onto the thop of his right hand lets him see any living creature within fifty feet even through walls and obstacles and such.

Bio: Not much is known about him except that he enjoys the power runes give him. He only aspires for power, but has a generally laid back attitude and knows how to have fun.

Appearance: Tan with dark hair and violet eyes. He has a bishie appearance because why not.

edited 25th Feb '15 8:24:19 PM by WolfAmongGods

Saint Laughter
Tojin Back after a long hiatus from Protectorate SW Headquarters Since: Aug, 2013 Relationship Status: In Lesbians with you
Back after a long hiatus
#12: Feb 26th 2015 at 3:45:59 PM

Name: Camryn Almay

Age: 20

Sex: Female

Main Deity: None.

Political Standing: Uninterested.

Class: Vanguard.

Weapon(s): A greatsword and two longswords. She generally uses the greatsword when she needs more power, as opposed to the longswords, which are used when she needs to be quick or has to focus on Death of a Thousand Cuts rather than just slicing someone in half. That greatsword weighs a lot.

Bio: Camryn was born in Sanctum. Her mother died in childbirth, leaving her to be raised by her father, a Vanguard. He saw to it that she follow in his footsteps by bringing her along when he went to hang out with his friends (also Vanguards), when he practiced on a dummy out back, and by getting her a set of longswords for her 12th birthday, which she still has (and uses) today. Because of her upbringing, she is a massive tomboy. Her one possession that may be considered "girly" is the feather in her hat, which is striped yellow, black, and red. She found the feather on the ground when she was a kid, and co-opted one of her father's hats to put it in.

Appearance: Tall (5' 10"), with brown hair to her mid-back, eyes to match (which are also rather squinty, a la Misha Collins), skinny, and wears a hat like this. Generally wears gender-neutral clothing, like a set of boiled leather armor that actually covers everything, including her head.

edited 26th Feb '15 6:33:01 PM by Tojin

“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert
deadpool616 Since: May, 2013 Relationship Status: Wanna dance with somebody
#13: Feb 26th 2015 at 6:23:06 PM

Name: Simm Troo

Age: 25

Sex: Male

Political Standing: TBA I need more info on the ruling classes and rebellion.

Class: Vanguard

Weapons: Bow, crossbow, and a sword

Bio: Simm was raised in Beta. He was bought the finest education by parents hoping he would follow in their footsteps as merchants, but Simm was drawn to the adventurous Woodsmen. Against their wishes, Simm enrolled in the Woodsmen academy when he turned 18. Now Simm's career choice has become an awkward topic nobody talks about when the family is together and is sure to result in yelling and argument if it's brought up.

silverpunk lord of the gays from somewhere in space, probably Since: Oct, 2014 Relationship Status: Pining for the fjords
lord of the gays
#14: Feb 26th 2015 at 6:53:30 PM

Name: Khishara Enderin

Age: 25

Sex: F

Deity: Valken

Politics: Kingdom

Class: Paladin

Weapon: A naginata

Blessings: (Defensive) Invocation of the Stone- makes Khishara's skin about as hard as diamond for as long as she keeps up the prayer. The protection also extends to variations in temperature. Any condition she is suffering— sicknesses, poisoning, bleeding, etc., are suspended during the Invocation, but resume after it ends. (Offensive) Litany of Death- while repeating this prayer, Khishara's weapon becomes nigh-unbreakable and her strength and speed increase exponentially; she and her weapon gain the strength and durability to cut through a solid stone wall. She cannot keep both prayers active at once.

Bio: Khishara was born the youngest child to a large, wealthy family. Seeing that nothing would be left to her in the case of their death, her parents gave her to the Parish at the age of 4. As such, she is very devoted to her deity, and very well trained, even in comparison to her fellow paladins. She has been ready to leave Parish for quite some time, eager to spread the gospel of Valken, but devotion to her tutor, a sword-saint of advanced age, kept Khishara there until her recent death. Thus freed, she set out to join a guild. Despite her upbringing, however, she respects the laws of the Glades, and the status quo, and she understands her parents' decision, holding no hard feelings towards them.

Appearance: Tall and graceful, Khishara's appearance is deceiving. She wears her curly brown hair long and free, and is stunningly beautiful. She has deeply tanned skin, and a well-muscled body hidden beneath baggy pants and a loose tunic. She wears sandals and has several bangles on each arm. She wears a wine jug on a long strap.

edited 26th Feb '15 7:00:16 PM by silverpunk

OUT OF THE CROOKED TIMBER OF HUMANITY NO STRAIGHT THING WAS EVER BUILT
sparksnevada from Everywhere Since: Feb, 2015 Relationship Status: Hiding
#15: Mar 6th 2015 at 6:51:06 PM

Name: Eletha Taran

Age: 22

Sex: F

Main Deity: Helious

Political Standing: Whatever side is willing to help her complete Helious' will

Class: Paladin

Weapon(s): War Axe

Blessings: (Defensive) Fabrication of Self- Can produce several clones in order to confuse any attacker. (Offensive) Beseechment of Agony- Fires a direct shot of pure pain to any one attacker. Eletha is unable to keep both prayers active at once.

Bio: Eletha is the second oldest child to a small, poor family. She doesn’t know anything about her family other than that as she was given to Parish as soon as she was old enough, but then again, she didn’t really care. She is a devoted worshiper to Helious and believes that the best way to worship is to continue the god’s work. No matter what it entitles.

Appearance: Auburn-ish, short hair with green eyes. She has a square-shaped face and usually wears whatever is most practical for her day.

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