Other than not having any Rare games besides Star Fox Adventures (and it took me almost one year to overcome the Five Stages of Grief about that), the GCN had lots of amazing games. Though I do feel that it took a while for companies (and even Ninteando to an extent) to fully exploit its capabilities. I think the first game I played which I felt was ahead of its time was Metroid Prime 2: Echoes (I would have said the first Metroid Prime, but I hadn't played that one until many years later).
135 - 169 - 273 - 191 - 188 - 230 - 300Though the fact that almost all of the games powerpuffbats mentioned are first-party shows why the Game Cube sold poorly.
De Romanīs, lingua Latina gloriosa non fuī.Reminds me of Dragon Quarter. It basically fits in perfectly to the indie roguelike genre, but came out nearly 10 years before those were a big thing.
My main character in "Mario Kart 8 Deluxe" is my Mii in the cow suit. Why? Because one of its jump animations involve Shaking the Rump at opponents behind me.
I'm sure it would've looked MORE impressive with fox tails though.
Edited by wooden-ladybug93 on Apr 25th 2024 at 1:32:56 PM
If you play with fire, you're gonna get burned.Edited by tclittle on Apr 26th 2024 at 5:08:31 AM
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."For those wondering about the trustworthiness of this source, this same news outlet correctly reported several details about the Switch OLED a few months before its reveal: larger screen size, reduced bezels, redesigned stand, and new dock with ethernet and USB 3.0 that is capable of 4K output (though the OLED would not end up using that feature).
x5 the only reason I mentioned those titles were to show a divide between some of them being experimental and others being more traditional as at that time a lot of older Nintendo fans really didn’t like how experimental games were.
Notice how I didn’t mention titles like Pikmin, Custom Robo, or Eternal Darkness.
And the Cube did have decent third party support at first (ports of Sonic Adventure 1 and 2 and Skies of Arcadia, Super Monkey Ball, Twin Snakes, Viewtiful Joe, all the Resident Evil games that were on PS 1/DC in addition to Zero and 4, Rogue Squadron, Tales of Symphonia)
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!It's easy to look at how the GameCube fared commercially and assume that it lived on just first-party support, but only 30% of its software sales came from Nintendo published titles. Hell, it still has the highest-attach rate of any Nintendo console; not many people bought it, but those that did bought a lot of games.
Problem is that the PS 2 literally had a built in DVD player,that was a huuuge draw at the time
New theme music also a boxx4
The world needs another Eternal Darkness and Custom Robo game.
The Game Cube does have one of the best first party lineups for Nintendo.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Unfortunately, it was going up against the PS2, for which a whole series of events aligned to crush all competition.
Ukrainian Red CrossPS 2 pretty much was the catalyst for Video Games going mainstream.
I like the gamecube, but if its disks were bigger, it could have kept up a similar momentum.
Watch SymphogearNo, I would say the PS1 made games mainstream.
Ukrainian Red CrossIt wasn't until the PS 2 era that games really stopped being considered children's toys.
Halo and GTA helped with that a lot.
Notably though Nintendo didn't really do anything to try and break into a more mature market at the time, which is one of the reasons the gamecube lagged behind. I remember during an interview they said "Metroid" was their premiere series aimed at adults. And like... It didn't make any sense to me since it was both a "Gamer's game" and there was no reason kids couldn't play it.
Bleye knows Sabers.I mean, Metroid Prime is clearly aimed towards an older demographic just from aesthetics alone. Just because kids could play it doesn't mean it's not aimed towards an older demographic.
"If you are going through hell, keep going." - Winston Churchill2000s was also the time frame where things had to be super Ow the Edge, brown terrain environment and or gunsgunsguns to be seen as "ok" to play and "not childish." It was like the Dark Age of Comic Books.
-Witty line-I mean that did happen, but the aforementioned Halo and GTA were bright and colorful. Real Is Brown also wouldn't truly become a problem until the next generation although there was still a smattering of it earlier... I remember going through a grey cherry blossom field in the first Killzone.
Bleye knows Sabers.The sixth generation was the awkward adolescence of the game industry.
Both gamers and the wider industry were rejecting games that looked cartoony and that played a part of the scorn that Wind Waker got and also is why the GCN was ignored.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Yeah, I've noticed the video game industry has had its phases similar to human growth.
The infancy was the super simple days of "beat your own high score" type games and simple multiplayer games such as Pong. The Atari, Intellivision, etc. era.
The early childhood was the NES, and later childhood was the Super NES and Genesis, an evolution of those same exact game principles with a few new ideas here and there made possible by the improved technology, but still fundamentally the same.
The adolescence was basically somewhere from PlayStation and N64 up until roughly maybe Xbox 360 and PlayStation 3. Games were in their "look how mature and grown up I am! Blood! Boobs! Bad words! We have a rating system now, see! We're not for kids!" When of course little kids thought they were somehow grown up to be playing that stuff.
Adulthood is, well, now. Games for truly for everyone, and are about everything, and are being made by all kinds of people as well. The whole "I need to feel all mature and grown up" nonsense is gone, and the indie scene in particular feels more freedom to just let loose and be its authentic self. We even see games attempting to deal with real world themes, to varying degrees of effectiveness, rather than merely wearing them as simple window dressing. After all, actual maturity isn't about the appearance of being grown up, but the reality of true understanding of complex ideas, real world issues, and eschewing the adolescent insecurity that led to faux maturity to begin with.
i have always considered PS 1 and N64 to be more like late elementary to middle school, and PS 2, Game Cube, and Xbox to be high school, with PS 3, Wii, and 360 to be college.
Edited by powerpuffbats on Apr 26th 2024 at 3:55:14 AM
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Everything is going be appreciated eventually as some say.
Edit:Page topper I'm talking about how the game cube became vindicated.
Edited by The-Azure-Star-Of-Orion on Apr 25th 2024 at 10:42:48 AM
After 10 year plus years I have the confidence to be here. Let's give it EVERYTHING we've got! It's...PUNISHMENT TIME