The next hero reveal should be a support then.
I wonder if it might be Hammond.
"I am Alpharius. This is a lie."It'll probably be a hero, based on our current pattern.
Oh yeah that's true so it can't be Hammond.
From what we know he's a villain.
Hmmh interesting to think about who's gonna be next.
"I am Alpharius. This is a lie."I want some villainous support hero.
Maybe a simple, Mad Scientist type of hero.
I'm a (socialist) professional writer serializing a WWII alternate history webnovel.We haven't had a new Defense hero added post-release, so while support is certainly possible, I think Defense is more likely.
I also wouldn't necessarily take the hero/Villain pattern as an ironclad rule. While it does make it more likely that the next new character will be a hero, it's not a guarantee by any means. Plus there's always the possibility of characters who defy being easily characterized as Heroes or Villains.
For example I could see the Queen of Junkertown being an outright villain, but she could also be the only person keeping the Junker society functioning at all, or perhaps she unseated someone who was planning a devastating attack on the more civilized parts of Australia. In that case, perhaps it's a fair bit more complex.
edited 22nd Aug '17 5:52:32 PM by Falrinn
I still like the concept of a support Hero whose playstyle consists of a gimmick similar to Soldier's Biotic Field.
edited 22nd Aug '17 5:54:06 PM by Konkfan7
There must be some level of order in Junkertown in order for them to give Roadhog and Junkrat the boot, after all.
Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.It seems like one of those places where the order is "whatever the Queen feels like that won't led to anarchy".
edited 22nd Aug '17 6:27:12 PM by shatterstar
I had an idea for a support that was basically an Anti-Mercy with a web/thread theme, preventing people from dying rather than bringing them back to life: connecting teammates such that damage taken by either is reduced, but also divided between them. Doing "chain lightning" damage to enemies, and inflicting the opposite by having a target enemy takes a portion of damage if a target ally is it. And an ultimate that makes nearby teammates go no lower than 1HP for a few seconds, unless he dies.
Probably broken, though.
Now that I think about it, we don't have a character whose gimmick is reducing incoming damage, do we?
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Lucio's ult, and Zarya's barrier kinda.
Aren't those shields, though? Extra HP, rather than extra DEF.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.That's more increasing the health pool, though. I think they probably mean in terms of mathematically reducing damage intake—otherwise Reinhardt's shield would probably count as well.
I suppose they do have mathematical damage increase, so it's not completely out there that they might do mitigation.
EDIT: Orisa! Her Anti-CC mode also gives her 25% mitigation I think.
edited 22nd Aug '17 6:43:00 PM by kegisak
Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.When a match goes 3-2; 100%-99%, with the final percent consisting of 3-4 mins of fighting over Ilios's Well: what makes dealing with all the reputed downsides of Comp worth it.
WRT percentile damage mitigation: they have to be very careful with those kinds of multipliers, as proven by what happened with Nanobastion.
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiWith Ana we have a support with Anti-Heal, which is heal nullification.
I want a support with a "Nega-Heal" debuff, that turns incoming heals to damage.
Imagine tossing a grenade at a pocketed Reinhard, and suddenly his Mercy starts frying him like a Symmetra M1.
We have mechanics that punish shooting indiscriminately (Genji's Deflect and Zarya's bubbles), so lets have something to put healers on their toes.
edited 22nd Aug '17 8:57:55 PM by CitizenH
Arguably healers punish themselves for healing indiscriminately by crippling their overall effectiveness compared to what they could be doing for the team.
Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.I guess in regards to the queen's rule, someone did spot her decrees.
Continue the bloodline, Fujimaru!Can 5 support and a Genji team work? Yes. Yes it can.
The Genji is fairly competent.
I'm a (socialist) professional writer serializing a WWII alternate history webnovel.Recently, I've been toying with the idea of a Support healer who has elements of a Tank. Like, a health pool of 350 or so who heals others and has low-none damaging capabilities but makes up for it with heals and insane longevity.
Sounds like Uther in Heroes of the Storm.
For something like that to work you'd need a really good Genji and all of the supports knowing how to play around you. Zylbrad, immature and kinda annoying as I find him, is unarguably a really good player when he isn't trolling (sometimes even then), and the other five he's playing with in that video are (were) all good friends who know how to communicate.
Hitokiri in the streets, daishouri in the sheets.I want enough Healers to have Team White Mage. Practicality be damned.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I hope we get another omnic.
Well, we already have the requisite four of them that can beat Chaos.
That line up would never work if the enemy have a competent Winston. I absolutely wreck 3 support comp with him before.
edited 23rd Aug '17 7:12:26 AM by shatterstar
Please don't let it be a nerf... it's practically impossible to find another support on my team already,