The game is getting rave previews on stuff like Eat Sleep Game. It's a Metroid-style platformer with extremely precise control and absolutely gorgeous graphics and animation.
Hey, it's on Steam for $20.
Forgive the necro, don't know if that is taboo here.
I've played virtually no games in the genre. Just finished this game yesterday. Can someone more experienced with the genre tell how difficult this game is relative to similar games you've played? Just curious.
Platformer veteran here. Assuming you're playing on normal, it's on the tricky side, but no where near the hardest ones. If you're looking for other platformers around this difficulty, Shovel Knight is a great one.
Tah-daah.
So that owl thing isn't like the bird from the first game, right?
That is the face of a man who just ate a kitten. Raw.It looks like he or she is Kuro's last child yeah. Although all those bodies of Kuro's kind has some....disturbing implications....
edited 17th Jul '17 4:13:10 AM by Wispy
Randomly popping in to let you know that the guy behind Another Metroid 2 Remake has joined the dev team of Ori and the Will of the Wisps.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)What do you guys think the songs will be like in Will of the Wisps? Very similar style or unique? Reprises or no reprises? Honestly, I really hope they reuse some of the songs... nothing can top the original OST.
The trailer theme is already a remix of the first game's leitmotif.
I finally beat this game! I died well over 300 times, and once put the game down for more than a month because I just couldn't wrap my head around some of the challenges. But I did it!
What a beautiful game! Tough as it was, it's just so nice to look at and the music is so lovely. I'll have to go back and finish some of the stuff I missed just to hang around in Nibel a little longer.
Do you know about the sequel?
Yep. I hope I don't have to wait too long before it's released for Switch.
Yeah, beat it too a week or 2 ago. The chase sequence can be hell, and I got stuck trying to get to Ginso Tree for a while because I didn't know I can still move around the rock even when it was in that pit...
Give me cute or give me...something?I started this game a few days ago, expecting an easygoing and relaxing experience, but man did the difficulty catch me off-guard in some parts. This is basically "What if Super Meat Boy was made by Studio Ghibli?" Okay, it’s not that hard, but the controls are very reminiscent.
I particularly loved the part when I brought back water in the spirit tree and was rewarded… with a long, no-check-point ’escape the flood’ sequence where I coughed blood for half-an-hour!
Seriously, though, I had not been this immersed in a game’s atmosphere since Okami; the work on visuals, music and sound design is seriously impressive. I’m at the entrance of the Heat level right now.
I just have two questions:
- When I bought the game on Steam, I got the "definitive edition" but also the "original edition" offered with it (which I didn’t install). What’s the difference between the two?
- I unlocked a skill that allows me to "sprint in mid-air"… but how do I do that? There’s apparently a "sprint button" on RB but it does nothing…
Edited by Lyendith on Aug 1st 2020 at 2:50:06 PM
Flippé de participer à ce grand souper, je veux juste m'occuper de taper mon propre tempo.That tree sequence was funny as hell when you see the achievement giving you some great advice just as the water gets going and then you die a dozen times.
I have no idea how there are people who no-death run this. Do they just make sure they can run through everything perfectly five times in a row on a separate hard mode save before trying it on their one life save?
As for sprint, that's a skill unlocked in the DLC areas, the entrance to which is near one of the early save nexus things. You get two skills from the dlc, Sprint and Light Orb.
Edited by TheCuriousFan on Aug 2nd 2020 at 4:05:59 AM
I need a new sig.…Wait, they are DLC? I just went to those areas after getting lost and I thought they were just part of the normal route. >.>
Err, anyway, it’s a bit weird to unlock a derivative of a skill before the main skill, but I have it now.
Flippé de participer à ce grand souper, je veux juste m'occuper de taper mon propre tempo.Well, "Definitive Edition" areas, not really "DLC" areas.
"If you're out here why do I miss you so much?"So the path to take was a little different in the original edition?
…I now finished the Gumon area. The final escape was still hard as fuck but I died fewer times than in the Ginso tree flood… I think? I also thought the gravity puzzles were gonna make me trhow my controler out the window… but they weren’t so bad once I got the hang of it. I daresay pretty clever, even.
But man, I didn’t think Gumo’s story was so tragic. I don’t know how they did the voices exactly, but it’s nice how you can hear the sadness in Seyn’s voice even in simlish.
Flippé de participer à ce grand souper, je veux juste m'occuper de taper mon propre tempo.…So apparently when you push a monster off a cliff it does a Wilhelm Scream. That’s one hell of an easter egg.
Flippé de participer à ce grand souper, je veux juste m'occuper de taper mon propre tempo.
Nobody made this thread after E3? Shame on ye all. Due for release on Xbox One and PC
and probably PS 4 eventuallysometime in the latter parts of 2014, the quality levels of the visuals and animations are just ridiculous.