First to op!
Includes all sort of stuff, a futuristic theme, a fantasy theme, medieval, and all.
Have paladins that wield The Sacred Darkness.
The leveling system is very unique and not at all frustrating.
i think i mostly want to see what happens when this whole place breaks apartI've got a great mechanic idea.
So, the level limit on weapons isn't actually a minimum limit. It just shows what level you need to be to effectively use the item. So, a level 1 character can swing around a level 100 sword all day, but won't get as much out of it as a level 100 character, or even a level 30 character. However, items have durability, which will drain faster or slower depending on what level the character is. For example, the level 1 with a level 100 sword would literally not be able to decrease said sword's durability at all, while a level 100 character would only get one or two swings out of a level 1 sword.
Lots of reading, I know.
edited 8th Sep '14 8:40:25 AM by Surt
Party time!Include a cash shop in addition to the subscription fee.
Har har!
Programming and surgery have a lot of things in common: Don't start removing colons until you know what you're doing.I think Morrowind did a similar thing. The higher your Strength is, the more damage your sword can deal, but also breaks it faster.
Continuing from above, there are minimal restrictions on class, equipment, and other attributes, making power-armored medics with crossbows or dual-wielding jetpack knights possible. Of course, crazier builds tend to be Awesome, but Impractical.
Lovepilled and HopemaxxingFrom the hub server world, you travel into diffrent dimensions each which feature a genre to get the unique items and powers for the in-depth customization. The hub server world also has it's own features.
It's spelled wrong on purpose [citation needed]Building on that, each other world gets its own history and its own monsters. The worlds are joined by portals at specific locations (spawn points after the server change) where the monster sets from the connected areas in the two worlds overlap.
Additionally, a plot point involves the dimension tearing together and the fabric of reality merging together. This creates Alien Geometry locations and strange monsters like Ninja Zombie Pirate Robots.
The hub world is home to most socialization, as the worlds are very big and if you do meet someone they probably aren't going to be hostile, considering you have loot that they want... (That doesn't mean you can't socialize in the dimensions.)
Also, each dimension has sections with a slightly diffrent gameplay style, but the mechanics the same.
edited 8th Sep '14 4:17:47 PM by ReaccuringExtra
It's spelled wrong on purpose [citation needed]
List any mechanic, whether it be character classes, the chat, items or whatever. I want to see what the hive mind thinks.
It's spelled wrong on purpose [citation needed]