Full disclosure, Crim and I worked on this RP together, but it's his creation.
- Name: Xarok never uses his birth name, and only high-ranking members of PK and a few of his old colleagues can connect him to it.
- Alias: Xarok
- Age: Late 40s
- Class: Devastator
- Appearance: Expand
- Equipment:
- Weapons: Minigun, claws
- Armor: Xarok's body is constructed out of very durable materials, but he is unable to wear armor made for humans.
- Other: Xarok's hands have tools built in, making most simple repair tasks viable without a toolkit. He is able to carry more ammunition than most soldiers, making his preference for automatic weapons somewhat more practical on prolonged missions.
- Skills:
- Medical: Xarok has an in-depth of human anatomy, giving him the knowledge to repair damaged tissue and control bleeding, but not much else.
- Engineering: Robotics is second nature to Xarok, as he is nearly a machine himself. He can repair and dismantle robotics and bionics with ease.
- Tracking: With the considerable sensor array at his disposal, Xarok is adept at hunting targets across any terrain. He rarely needs rest, and can pursue his objectives over great distances.
- Powers/Gadgets:
- Full-Conversion: Expand
- Personality: Expand
- Backstory: Expand
edited 28th Aug '14 6:19:09 PM by StygianEmperor
Flesh is a design flaw.Too heretical, declined.
Wait, no, accepted.
grup we pleaseThis looks fun. I'll try to make a dude this weekend.
Name: Sarah Johnston
Alias: Misstery
Age: 25
Class: Brawler
Appearance: A petite brunette, she would be considered utterly unremarkable in appearance were it not for a vicious-looking scar on the right side of her face.
Equipment: 8-gauge shotgun, standard armor, medkit
Skills: Medicine- she learned a lot from her doctor father.
Hacking- While training to be a Paladin, she took specialized instruction in computers.
Persuasion- She's extremely talented when it comes to getting other people to do what she wants.
Powers: Telekinesis- She can lift up to three tons with her mind. She can lift multiple objects, but it becomes exponentially more difficult with each one. She can also fly using her powers, although her max speed is limited to about 30 miles per hour.
Backstory: Sarah comes from a middle-class New Crevopolis family. Her father was a doctor, while her mother was a stay-at-home parent. Her telekinetic abilities first manifested at the age of three, when she managed to break a jar during a temper tantrum. Since then, she's managed to get a hold on both her anger and her powers. She managed to avoid getting conscripted for little while, but eventually, she couldn't delay any more.
Her first and foremost goal is to see Ace's goons kicked off of Earth permanently. She wouldn't mind seeing the Crevopolitans go either, but to her, they are the far lesser of two evils. She doesn't mind killing the enemy, and may in fact enjoy it a little, but she'll do whatever's practical to keep civilians out of the fight. She's loyal to her friends, but prefers to keep to herself when back at base.
edited 1st Sep '14 2:41:21 PM by daird
Forward, boys! For God's sake, forward!Daird, Pennyslvania (and the entire northeastern corner of the US) is now a massive city state named New Crevopolis.
I'm a bit confused by the class name. Your character seems pretty singularly focused to me.
Also, I'm not sure why she wears light armor. You can keep it if you want, but she's not particularly sneaky or agile. A shotgun is a relatively close range weapon and her powers are specifically not delicate. Just give me a reason and that'd be neato.
Finally, her opinion about Crevopolitans is not something she would sound, so just keep that in mind. Also, just to be clear, you don't need to change that part.
Otherwise, this is good.
edited 29th Aug '14 12:36:39 PM by Crimsanotikku
grup we pleaseAccepted!
grup we pleaseIs there anything I need to know about Russia in this setting? I am thinking of making a guy from there.
Prior to the treachery of Ace Paragon, the Crevan Dominion was a worldwide government. The Russian area, now called Propirigo, remained loyalist. The main thing is that the sovereign states are isolated from one another now; so you would need a good reason as to why you moved across the world (not entirely unheard of). This RP takes place around New Crevopolis, which is the capital and also in North America.
Oh, also, this area stretches from former Mongolia to China, so it's not just Russia.
edited 29th Aug '14 6:48:56 PM by Crimsanotikku
grup we pleaseThe name of that city-state is still subject to change. Neither of us are really happy with it.
Flesh is a design flaw.I'm guessing "Didn't want to be a loyalist, moved away," would probably work then. How long has it been since Ace was vanished?
Nman, by loyalist I mean Crevan Dominion, which is what you are a part of. Also, Ace Paragon, who is now known as Demon Paragon, was banished to hell about 15 years prior to this RP taking place (with 10 years of civil war during the heresy).
grup we please
This post was thumped by the Codfish in a Derby Hat
I Am Spartacus. I get it. Real clever. I like this man.
edited 1st Sep '14 3:03:11 PM by StygianEmperor
Flesh is a design flaw.Nman, the only thing is that I'm going to impose an additional limit on your clones: if one dies, you must wait until the next day/scene/whatever before you can get back up to six.
Also, you misspelled your own name in your backstory.
Otherwise, approved.
grup we pleaseFixed. He was originally Spartuk when I was writing it up, guess I didn't purge all of them.
edited 1st Sep '14 6:20:21 PM by nman
Discussion Thread - Pending
Roleplay Thread - Pending
Earth sits upon the brink of total destruction.
In the distant past, two brothers came to our dimension with millions of their people, the Malrui. Crimvo, the younger, sought to conquer our planet, while Crevo, the elder, was our salvation. Armies clashed, and we humans divided against one another. The great forces unleashed tore at the fabric of reality, and men and women on either side developed strange powers.
In the end, Crevo and his loyal Malrui, now known as the "Crevopolitans", prevailed, but at the cost of billions of lives. To safeguard humanity, Crevo declared that Earth be the first Dominion of the Crevan Empire, and appointed a human Sovereign King. Nearly a hundred years of peace and enlightenment passed before the flames of war reignited, started by a traitorous King known as Ace Paragon.
With the fell powers of the forgotten Crimvo, he transformed into a terrible Demon Prince. He managed to turn nearly half the world to his cause before an elite force of human soldiers known as the PK Squadron could banish him to hell. It was too late, however, as the cults of Crimvo that were fading into distant memory have resurfaced with new, untold powers.
Plot Hook
You will play as a human soldier under this Crevan Dominion; a new addition to the ranks of their most elite warriors: the PK Squadron. This venerable arm of the military enlists men and women with supernatural gifts - and occasionally those with raw, ordinary talent - to drive back the hordes of demon-worshipping cultists from their borders. That you survived Paladin training is proof of your resolve, but your skills have not yet been tested against the real enemy.
Today you'll finally meet the other members of your squad on board an aircraft transport for the briefing of your first mission. With any luck, in the coming years these will be the brothers and sisters with which you'll forge unbreakable bonds in the heat of battle, and together you'll become a force of righteous justice in a world gone mad.
General Information
Crevology is an original setting; perhaps most easily described as X-Men meets Warhammer 40k, with a few themes of Transformers thrown in.
It takes place in a post-apocalyptic Earth, after a century of humanity's restructuring under the iron fist of an alien rule. These robotic, extra-dimensional "Crevopolitans" are mistakenly, though understandably, worshiped as gods and angels through a state-sponsored religion - the eponymous Crevology. This theocracy is the last bastion of sanity in a world of chaos and ruin, beset on all sides by the heretic forces of Crimvo.
I want to keep the squad to six players max, with the best submissions accepted rather than the earliest ones. I'm also going to require consistent posting – players who leave the game should at least send a PM, rather than vanishing unexpectedly. Think low 3 on the Super Weight scale when coming up with a character.
Character Sheet
Note: Whether your Powerset or Gadget array fit within a "narrow" or "broad" range will be determined upon submission.
Also, superhumans with powers that are particularly grotesque or monstrous are widely distrusted, and rarely allowed into PK. If you should submit one, you'll have to provide a good reason why such a character is a Paladin and not being dissected on a lab table somewhere.
The Squad:
edited 1st Sep '14 5:16:22 PM by Crimsanotikku
grup we please