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Customer Since: Sep, 2009
#576: Jan 25th 2015 at 12:42:25 PM

@Faw: Aw thanks. smile

On control scheme: Someone posted the control scheme earlier in the thread, and as the others had mentioned, it seems similar to Smash, having simplistic inputs. If the game is borrowing more from Ninja Storm, then some special attacks made be activate through button combos rather than the traditional method.

After all, the game would preferably need a control scheme that's still accessible to a wide audience.

Druplesnubb Editor of Posts Since: Dec, 2013
Editor of Posts
#577: Jan 25th 2015 at 3:26:25 PM

@Fawriel: I just don't think Kangaskhan is some kind of statement about gender roles in media. Kangaskhan is a kangaroo and kangaroos are most famous for carrying their kids in their pouches and so Kangaskhan has a baby in its pouch. Nor do I think anyone is ever gonna go "Man, seeing this kangaroo fight Pikachu has really changed my view on gender in society!"

Fawriel Since: Jan, 2001
#578: Jan 25th 2015 at 4:15:33 PM

... You know, I'm actually really hoping for Kangaskhan. I just put it on my list like "seems cool", but... aside from the fact that it would look really awesome, and it actually fits really well (and even fills the kick-boxing kangaroo spot!), making Kangaskhan a playable fighter would actually be interesting from a gender perspective? Making it directly playable like that would make people have to consider it as more of a character, and as a character, Kangaskhan is pretty unique. She's female and has a motherly theme, but neither of these aspects define what she is (aside from the ability of her Mega form) - she's just a monstrous monster that's a mother, but is neither overly motherly, nor monstrous like a furious harpy or a cold "don't-need-no-man" killer. She just is what she is. And that's actually pretty unique when you consider it like that.
I'm not mad, for the record, even if you may read this post that way. I just want to lay down the law a little here because that kind of dismissive attitude towards critical thought is very frustrating in general... and it was particularly unwarranted here because I didn't make a big deal about it in the first place. I'm not saying that playable Kangaskhan would be some sort of feminist revolution or whatever. It's more like, say, Tsubaki from Blaz Blue. The one time I got to play that game, I ended up choosing her as my "main", not only because I liked her fighting style, but because, no matter how much I appreciate fanservice as much as the next guy, it was refreshing to have a female character who's not overly cute or sexy, but instead just comes across as a person doing their thing. She was an angel in a uniform first and also a woman. And that's pretty much all I wanted to say; Kangaskhan would simply be a cool character to have for someone like me who thinks about gender and such things a lot.

edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#579: Jan 25th 2015 at 6:25:04 PM

The Pikachu vs. Gardevoir match was the best one of all the footage I saw.

Visit my Tumblr! I may say things. The Bureau Project
Fawriel Since: Jan, 2001
#580: Jan 26th 2015 at 2:46:47 PM

So here's a thing, does anyone have any idea how the blocking works? I mean, there has to be some mechanic in place to ensure that you don't just stand there blocking everything, right?

Nap1100 Since: Mar, 2012
#581: Jan 26th 2015 at 2:48:08 PM

Looks like there's a guard break somewhere. I imagine there's some kind of indication for it that just hasn't been put in the interface yet.

MJTrooper Since: Apr, 2011
#582: Jan 26th 2015 at 3:10:11 PM

Fighting games usually allow players to bypass blocking with grabs.

Hashil Since: Aug, 2010
#583: Jan 26th 2015 at 3:26:37 PM

Machamp's grabs looked unblockable, and the shield turns red and breaks as time goes on.

Chip damage seemed to happen from certain projectiles, and while there are no traditional high-low mix ups, it looks like attacking overhead from mid air, or possibly striking from behind (I'm pretty sure Pikachu's Quick Attack can be used to maneuver around the opponent) will also bypass their guard.

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#584: Jan 27th 2015 at 12:08:08 PM

So apparently the control scheme for this game is much simpler than I expected considering it's Tekken. It's basically A: Pokemon Technique (ie. your special moves) ; B: Jump; X: Weak; Y: Strong; R: Guard; L: Support.

That's good to know because I really can't handle fighting games with six button layouts.

By the way do you guys think that if this game comes out on Wii U and is amiibo compatible, they will work like in Smash as a fighter for you to spar with? It feels very likely to me.

I also wonder if a Pokkén amiibo line would happen if it turned out that way.

Zeromaeus Since: May, 2010
#585: Jan 27th 2015 at 5:43:23 PM

They'd be daft not to. Pokemon amiibos would sell. It'd also give a dual use to Lucario and Pikachu... and maybe the others as well. Fingers crossed for Mewtwo. As an amiibo and as playable in this game.

Hashil Since: Aug, 2010
#586: Jan 27th 2015 at 6:21:05 PM

Not quite here but maybe there, but Tekken only has four to five buttons, depending on if it's a tag game or not. In which case the 5th button is just the tag button.

Man I hope this game has some kind of tag team mode.

Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#587: Jan 27th 2015 at 6:27:10 PM

It could even be explained away as Double/Multi Battles.

"Tell them to shut up and have some faith in me." - dead flashback guy
MJTrooper Since: Apr, 2011
#588: Jan 27th 2015 at 8:17:40 PM

Rotation Battles sound like they make more sense in this setting. Either that or old-fashioned switching.

Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#589: Jan 27th 2015 at 10:26:07 PM

This game isn't all that Tekkenish TBH.

TheSpaceJawa Since: Jun, 2013
#590: Jan 27th 2015 at 10:37:40 PM

I'm still hoping for Pinsir, though given the distance combat that looks pretty important, I'm sadly having very low hopes for an actual playable appearance.

WaxingName from Everywhere Since: Oct, 2010
#591: Jan 27th 2015 at 10:38:42 PM

[up]Then what does Machamp do at a distance?

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Irene (4 Score & 7 Years Ago)
#592: Jan 27th 2015 at 10:47:32 PM

[up][up] At best that might mean he couldn't hold up well against many.

What I'm hoping for at most is to try and have close to equal amount of characters from each Generation, Pikachu aside since he's the mascot.

I'm liking the roster pretty well so far. I also like the idea of Assist Pokemon. It means that we could see a ton in there as is.

edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#593: Jan 27th 2015 at 11:11:52 PM

I couldn't help but notice in all the recent matches, that Suicune was... kind of powerful. The distance on his attacks are insane.

Visit my Tumblr! I may say things. The Bureau Project
TheSpaceJawa Since: Jun, 2013
#594: Jan 28th 2015 at 8:59:39 PM

Then what does Machamp do at a distance?

Good point.

Hashil Since: Aug, 2010
#595: Jan 28th 2015 at 9:12:31 PM

Machamp seemed to just roll around at a distance. They'll probably have non-projectile users focus on ways to close in. I could see a ground type using a move that stuns at a distance, or something. Pinsir can fly, too, so it'd work as a speedy rush-down character.

Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#596: Jan 28th 2015 at 10:26:04 PM

Only mega-pinsir can fly.

I'd rather have Heracross though.

edited 28th Jan '15 10:26:37 PM by Vertigo_High

Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#597: Jan 28th 2015 at 10:29:46 PM

It would be neat if they could somehow make Megacross actually look cool.

"Tell them to shut up and have some faith in me." - dead flashback guy
Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#598: Jan 28th 2015 at 10:37:09 PM

Megacross' design is a mess. I don't get what is supposed to be going on with its arms.

Enderspy (Experienced, Not Yet Jaded) Relationship Status: In bed with a green-skinned space babe
#599: Jan 29th 2015 at 6:39:09 AM

Megacross's arms kinda remind me of Mega Man. Fitting, considering its ability.

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#600: Jan 29th 2015 at 7:59:38 AM

Two new support pokémon:

Serebii: The official site updated today with some new minor information about Pokkén Tournament. This information is about Support Pokémon and revealed that Frogadier and Eevee are part of the third set of Support Pokémon usable in the Location Tests this weekend. We'll bring more on these as and when they come.


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