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Act of Aggression: a new RTS from Eugen Systems

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SgtRicko Since: Jul, 2009
#1: Aug 17th 2014 at 2:50:35 AM

Many of you may have noticed that there's been a lack of good Real Time Strategy games lately, especially of the sort that emphasize base building, large armies and resource gathering. Right off the top of my head, only Company of Heroes 2, Wargame: European Escalation and Star Craft 2 are still in the business of that gameplay style while everyone else has shifted over to making Real-Time Tactical games instead... if at all. Though most of them are actually closer to Tower Defense of MOB As, really.

But recently a little gem popped up at the Gamescom convention called Act of Aggression. If the name sounds familiar to you it's because Eugen Systems, the developers, made a game called Act of War in back in the mid 2000s. It was very similar to C&C Generals, having focusing on a plot ripped from the headlines with modern military units, terrorism, state of the art military tech etc, and a pretty good campaign as well as multiplayer. Unfortunately it never gained as much popularity and released a subpar expansion pack, basically sinking the franchise into obscurity.

Reason why I mention all of that is because Eugen's new title is supposed to be a spiritual successor to the Act of War series and play like a classical Command & Conquer economy RTS. Not much details out yet on what's going to make it stand out but apparently resources acquisition is going to be important. If the dev is correct the gameplay will have you constantly expanding to collect more resources and protect what you have collected as well since the enemy can steal your supplies if left unprotected. Superweapon strikes and special abilities similar to the Generals Promotion powers from the C&C series will be in the game too, although as you level up you can unlock new powers to add your arsenal as well.

The official site can be found here, but it doesn't have much else going on it right now aside from a short (but cool) trailer and some images.

There's an interview with one of the devs up as well, but instead of showing the promo trailer they ended up showing footage from Wargame: Red Dragon... guess the vid maker didn't even know what the game looked like. :/

TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#2: Aug 17th 2014 at 6:03:02 AM

I initially misread the thread title as "Age of Aggression".

But nope, not an Elder Scrolls RTS. Oh well. tongue

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#3: Aug 17th 2014 at 6:59:09 AM

I wonder how quick will the game be tho...kinda hate how fast paced many RTS are...

Give me cute or give me...something?
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#4: Aug 19th 2014 at 5:45:37 PM

I probably ain't interested unless I see more about the resource system and decide if that interests me. I fucking loved the direction Relic's CoH took to RTS combat and resource management, and I am now quite disinterested in classic RTS' style.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#5: Aug 20th 2014 at 7:34:10 AM

While I love AI War so much I also start to lose interest in old RTS...

Give me cute or give me...something?
SgtRicko Since: Jul, 2009
#6: Aug 20th 2014 at 8:59:04 PM

Hopefully they'll take some cues from Wargame: European Escalation's supply mechanics or COH's territorial control.

SgtRicko Since: Jul, 2009
#7: Apr 28th 2015 at 6:37:46 AM

Some trailers showing gameplay footage and details regarding the three factions were recently released.

USA Faction

Cartel Faction

Pre-Alpha gameplay trailer

Looks like it's similar to the Wargame series in terms of map, unit scale, and certain unit behaviors, but much less realistic and shrunk down. Jets fly around slowly, tanks engage at close range as in traditional RTS games, and a lot of the units or faction concepts are strongly inspired by Act of War. The US faction has a field hospital along with a medivac chopper, and is generally the heavy-hitting single-role-unit faction, and the Cartel has high-end stealth units and a mish-mash of tech from different nations, but primarily Russian, including a railgun defensive turret.

Not much information was released regarding the Chimera faction yet, which is supposed to be a part UN Peacekeepers/EU Military.

SgtRicko Since: Jul, 2009
#8: Jul 7th 2015 at 6:46:40 PM

It's now available on Steam for pre-order. The bonus for doing so is gaining access to a beta-test sometime in mid-July, with the official release being on September 2nd.

SgtRicko Since: Jul, 2009
#9: Sep 3rd 2015 at 6:10:17 PM

The game has been officially released!

First review of the game, courtesy of PC Gamer. It got a 70. To partially quote them:

Command & Conquer: Generals is the obvious reference point, here, but Act of Aggression is very much its own game. Resources are distributed randomly across notably expansive maps, adding a speculative scouting phase to the start of every match that shapes your overall strategy. During this phase you construct refineries and set up supply lines, with each faction offering a slightly different set of parameters for handling conveyance, base expansion, power generation, and so on. It's a lot to take in, but if you've lamented the absence of this kind of RTS over the last few years then it's a difficulty curve you'll enjoy surmounting.

...The campaign is a limp introduction to all of this, however. There are two sets of missions—one for Chimera, another for the Cartel—set in a homebrew Clancyverse that offers nothing you haven't seen in dozens of other modern warfare games. The writing and acting is poor and the game uses photography, news-report style visual effects and stock footage in place of cutscenes. Plot isn't very important to a game like this, but there's no C&C-style FMV scenery-chewing to motivate you, either.

The missions themselves follow an old, well-worn pattern. You start out ordering a gaggle of troops along a linear set of waypoints to learn the basics. The amount of freedom you're given increases with every mission until you start to approach full control. The issue is that, like in many older RT Ses, your most dangerous foes are the scripted moments planned to occur as you hit checkpoints along the way. If you don't have the right force composition at these moments, you'll probably fail. This creates a frustrating trial-and-error dynamic where your first attempt is disproportionately hard (because you don't know what's coming) and your second is disproportionately easy (because you do.)

...In order to get the most out of Act of Aggression you need to be able to put up with the campaign and the sometimes-severe rough edges. This isn't the complete package in the way that the old Westwood games were, or the way Blizzard's strategy games are. But moment to moment, in the little things that matter, it's a worthy successor to the games that inspired it.

SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
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#10: Sep 14th 2015 at 9:56:20 AM

I'll be getting it when it goes on sale (hopefully this Christmastime, along with Flashpoint Campaigns: Red Storm). I love, love, love the Wargame franchise, and I had some fun times with Generals, so my hopes are pretty high.

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
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