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Universal Coliseum OOC Discussion Thread

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ScorpioRat from Houston, Texas Since: Jan, 2013 Relationship Status: Forming Voltron
#1: May 19th 2014 at 3:06:16 PM

Sign Ups:[1]

I want to start this RP sometime in early June, when I finish up school. In the meantime, we can discuss character relations, flesh out the coliseum itself, and suggest enemies to pit you guys against in the arena itself. I will draw from the franchises that I know for stuff to fight, but I will take other suggestions too.

edited 19th May '14 3:07:10 PM by ScorpioRat

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#2: May 20th 2014 at 6:11:22 AM

Early June huh? So I guess we're waiting at least a couple of weeks or so.

As for character relations, you mean like preexisting? I was under the impression this would be the first time visiting the coliseum for all of them, thus since none of them are from the same universes none of them would have met yet.

I can't think of good enemy suggestions right now, though I will suggest/request that the arena(s) be kept more interesting, since the arena layouts will probably be one of if not the most important part of every match, determining the contestants' options against each other and therefore how the fight can play out. Thus I would suggest that through magic and/or highly advanced technology, the arena be highly modular and easily changed, and keep the possibility of matches where it actually changes mid-fight open.

And I don't just mean raising walls and setting traps in an otherwise blank, round arena; I mean changing up the whole thing: fights in tunnels; fights with high platforms and varying means to reach them; fights with environmental aspects such as pools of water/flooded areas; various weather effects; heck, maybe even fights that actively take normal things and spin them on their head, such as fights with low gravity or in zero gravity.

Personally speaking, this is what I think would best keep the game fresh and give it longevity.

edited 20th May '14 6:12:15 AM by FirockFinion

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ScorpioRat from Houston, Texas Since: Jan, 2013 Relationship Status: Forming Voltron
#3: May 20th 2014 at 6:25:56 AM

For character relations, I meant more like as we go along. Sorry if I wasn't clear on that. I like the more variable arena ideas. We can say that the arena itself can warp time-space to create different environments and conditions as well as add traps.

Like, a fight could take place in a futuristic space station, and whenever the audience felt it was getting boring, the station would mess with gravity or start spinning in place, or even get a hole ripped in it.

edited 20th May '14 6:27:36 AM by ScorpioRat

InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#4: May 20th 2014 at 6:59:24 AM

I'll see what enemy suggestions I can contribute after class - there's a few Fae types from the Amalurverse I know of that could be interesting to fight.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
Luke_Prowler Da biggest Warboss 'ere from a Space Hulk, somewhere Since: Apr, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Da biggest Warboss 'ere
#5: May 20th 2014 at 1:30:57 PM

For enemies, I would recommend the Locust from Gears of war, if you want a vaguely human enemy with technology and a variety of different weapons and "units". And I would definitely love to see extremely varied arenas, but also different modes, like having objectives besides "beat up your opponent"

I'd imagine Bluddflagg will probably be very polarizing. Either people will like his personality or hate his warmongering ways.

Sometimes I even amaze myself. Currently: Nice and sneaky like
InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#6: May 21st 2014 at 7:41:24 PM

Alright, a day late, but here's a portion of the Amalur Bestiary, comprised of the more unique creatures in Amalur, weak or strong, large or small:

  • First up is the Boggart, a small creature that appears to be a living tribal wood doll of some sort, on account of the fact it seems to have been brought to life by the electricity that runs through its body, best seen behind the mask of a face it has. They're resistant to Shock damage but, on account of their being wooden, are weak to fire. Not a very strong enemy in and of itself but it travels in groups of 3 to 5, surrounding the enemy to damage them with spinning attacks. One particular variant of the Boggart is the Plaguebearer, which is highly poisonous and makes good use of that trait without much change to overall strategy in combat.
  • Next is the Sprite, a flying semi-dragonoid(?) creature of about equal size to the Boggart. Although there is no set strength or weakness elementally, they function similarly to the Boggart in that they're usually seen in groups of three - they'll stay out of range then dash towards the target to attack them. What makes this Fae dangerous is the subspecies of the Sprite Champion - while they're not much bulkier, they come in Fire, Frost or Shock varieties with control over the element - Shock and Fire Champions typically enhance their dashing attacks while an Ice Champion will pick you off from afar. The real reason to watch out for them, though, is that as long as they're alive, nearby Sprites gain the Champion's elemental abilities as well.
  • Faer Gorta are up next - really not much to say about them. 'Faer Gorta' is pretty much a fancy way of saying 'Armed and Somewhat Armored Skeletons'. They attack in groups and can, for some reason, bleed. No Strengths/Weaknesses.
  • Kobolds are perhaps the most 'human' Fae in behavioral patterns yet - they work in groups, wield spears in combat and can easily trap you if you're not careful. Rogue subtypes will typically make use of small bombs to harm the target for afar or Ninja-Vanish-Except-Not-Really. No Strengths/Weaknesses.
  • Finishing up the lighter and/or quicker side of the bestiary is the Niskaru - Chaos Demons, essentially. The Hunter and Bloodhunter varieties are the lighter and faster types i've seen - they have large blades for hands and can move very quietly. You'll rarely see more than one in a full combat encounter but you may stumble upon two if you're unlucky enough - you'll rarely ever see three but if you do, well, nice knowing ya. A heavier variety is the Niskaru Tyrant. The image in the link is of this monstrosity but if I had to put it into words, I'd call it a 'Winged Demon T-Rex with an Overgrown Arm'. Said arm can extend and is arguably the Tyrant's main form of attack. The Tyrant possesses a tail for swinging about if you try to get behind it and last but not least, it can create a massive explosion of flame around it. Most likely resistant to Fire, being Chaos-y and all.
  • Before we transition to the largest enemies, however, let's quickly cover the Medium Weight Division. First up is the Thresh - the best way I can describe what a Thresh is is to call it a Living Death Tree. It typically fights at a range by either floating in the air and launching magic arrows at the target with its bow hand or rooting itself into the ground and causing a shockwave attack that travels in a narrow-ish line from it to the target. Never fights with another Thresh unless you're in a territory heavily defended by them but it can often be accompanied by a group of Boggarts.
  • Rounding out the Medium Weight Division is the Crudok. It's... weird. Fights with a poisonous tail and pestilent swarms - it's capable of fighting solo but tends to have the aid of Brownies (Basically the same things as Boggarts, they just bite to attack) or giant venomous spiders.
  • Starting off the Heavyweight Division (because i'm running with this analogy now damnit) is the Troll. They're big, they're angry, they wield a giant club to swing around. In rare cases aided by Brownies but is usually a solo fighter. Unless you're in their home turf, I mean. You could fight a couple at a time then.
  • Next is the Ettin, a race of two-headed giants wielding clubs or axes. Stronger Ettin tend to be able to command lightning in their attacks but most don't. You'll either see one or two at a time (three if there's a stronger variety present and this is one of their 'base camps'. They are almost always accompanied by a pack of wolves.
  • Ending off the whole list are the Jottun - one-headed giants who wield hammers. Two stronger varieties of Jottun - the Runewielder and Runelord - wield hammers with ice-spikes on them. Runewielders simply deal ice damage while Runelords can actually channel the ice into a ranged attack. Jottun are, of those listed here, the most 'human' in behavior by virtue of being an actual civilized species. They're extremely territorial so if you're fighting a Jottun, you're never fighting one Jottun, usually not even two. You're often fighting three or four assuming you're able to iiolate the encounter somehow.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#7: May 28th 2014 at 3:51:36 PM

Most of the enemies in Cave Story are just wild animals, but there are bone-throwing dinosaur skeletons. Also ghosts. Most of the bosses are weaker than Misery, so they wouldn't work very well, except for the Island's Core, the Doctor, and Ballos.

What is so amusing about this? Why do you take lives? How can you forget?
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