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Ekuran Since: Feb, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
#1: Oct 13th 2013 at 8:27:03 AM

A City of Heroes Spiritual Successor.

City of Titans looks awesome. Really hoping it gets all of its stretch goals, even though it's not likely.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#2: Oct 13th 2013 at 10:46:49 AM

I wish them luck, really, but I'm not sure a small kickstarter MMO can work.

Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#3: Oct 13th 2013 at 3:48:26 PM

I misread the title as City of Trains.

Hope it happens, I loved Co H

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
kingtiger522 Since: Jul, 2012
#4: Oct 13th 2013 at 7:45:52 PM

Yeah, I saw this when it launched. Definitely going to back when I can scrape the money together. For me, COH was... I never got super into it, you know? Don't think I ever managed to level a character all the way up [lol]. But every time I got tired of whatever games I had, I'd always go back to Paragon City. I really hope they succeed.

Although I'm a little bit miffed at Masterminds being a million+ stretch goal.

AnSTH Lawful Evil Since: May, 2013 Relationship Status: Showing feelings of an almost human nature
#5: Oct 13th 2013 at 9:32:30 PM

[up][up] Sodor? Also good!

More character creation options are always a good thing. This is worthy of funding.

EDIT: Well they now have my $10.

edited 13th Oct '13 9:47:19 PM by AnSTH

But that's a story for another time.
Dorkus Since: Aug, 2009
#6: Oct 13th 2013 at 10:19:35 PM

I've added my support of $25.

I spent way too much time on City Of Heroes, but they way it ended really wasn't the way it should have.

Even if I don't play it, I hope it does well.

crimsonstorm15 shine on from A parallel universe Since: Jan, 2012 Relationship Status: [TOP SECRET]
Dorkus Since: Aug, 2009
#8: Oct 14th 2013 at 3:30:33 PM

Debateable.

Great selection of powers, unmatched costume designs, flexibility in character classes were it's pros.

Combat could feel samey, villain side was certainly the unloved side, not much variance in missions until late in it's life as some of it's cons.

I'm not in a good position to really say, I played the game a long time so I'm very biased.

kingtiger522 Since: Jul, 2012
#9: Oct 15th 2013 at 3:36:13 PM

[up][up]Everything but the actual combat mechanics were pretty great by the end. It was very much in the style of World Of Warcraft, with the hotbar, tab selecting, etc. Also, the mission system was very instanced, which was generally a good thing but led to some of the maps starting to feel very repetitive after a while (dat warehouse...).

But the character customization, guild system, setting, and class flexibility were absolutely fantastic, so it comes out ahead in the end.

edited 15th Oct '13 3:36:44 PM by kingtiger522

AnSTH Lawful Evil Since: May, 2013 Relationship Status: Showing feelings of an almost human nature
#10: Oct 15th 2013 at 7:59:28 PM

Kickstarter backers' update:

In an effort to avoid the pitfalls of traditional binary Good/Evil morality in video games, City of Titans will (probably) use a three axis morality system. The axes are:

Violence - how much your character is willing to engage in violent conduct outside of combat (torture, assualt)

Honor - how much your character sticks to her/his word, a la Horton the Elephant or Patches the Hyena.

Law - how much your character abides by the written laws of the city.

Interestingly a character could technically be very Lawful, non-Violent and Honorable, and still be a villain. And vice versa with "heroic" characters.

But that's a story for another time.
kingtiger522 Since: Jul, 2012
#11: Oct 17th 2013 at 3:48:00 PM

So, this went up on the Kickstarter page. Sort of a little short story elaborating on the setting, how the regular people in the city live their lives. Pretty well written, IMO.

Oh, also, here they describe their ideas about the end game, as well as player stories that they're calling Paths. Seems very, very cool, but also incredibly ambitious, considering their budget and relative inexperience. I can't help but feel they should try and find some private backers, you know?

edited 17th Oct '13 3:54:40 PM by kingtiger522

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#12: Oct 17th 2013 at 4:08:08 PM

Using 'Paths' may be accurate but they're inviting superficial comparisons with Wildstar's earlier use of the term.

kingtiger522 Since: Jul, 2012
#13: Oct 17th 2013 at 4:15:02 PM

[up]Maybe. I'm having trouble coming up with a decent alternative, tho.

kingtiger522 Since: Jul, 2012
#14: Oct 19th 2013 at 2:31:02 PM

Forgive the doublepost, but they did another of the "dispatches from Titan City," so I thought I'd post a link. Not as much character as the first one, but it's supposed to be an official memo-thing, so I suppose that's to be expected.

Steampunk Sky Pirates!

Dorkus Since: Aug, 2009
#15: Oct 21st 2013 at 8:50:15 PM

It has now raised enough that a Mac port will be available. Nice for the Mac users

Ekuran Since: Feb, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
#16: Nov 1st 2013 at 4:39:20 PM

There's only 2 days left. Hopefully it'll at least make it up to the next 4 or 5 stretch goals.

kingtiger522 Since: Jul, 2012
#17: Nov 1st 2013 at 5:07:56 PM

[up]Eh. I doubt it'll crack 650. I'd love it for them to hit Mastermind (or whatever they're calling it) but I think the diehard Co X community is pretty much tapped out at this point.

Still, I hope I'm wrong.

Ekuran Since: Feb, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
#18: Nov 8th 2013 at 5:37:16 PM

So, it's over at $678K and 5,003 backers.

Pretty good campaign overall, I'd say. Hopefully the remaining stretch goals can be introduced over time trough Expansion Pack Kickstarters or something.

edited 8th Nov '13 5:38:23 PM by Ekuran

kingtiger522 Since: Jul, 2012
#19: Nov 8th 2013 at 5:47:12 PM

We can only hope. There's a lot of cynicism surrounding this game, but I wish them the best of luck.

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