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kingtiger522 Since: Jul, 2012
#251: Jul 7th 2014 at 4:13:36 PM

[up]Yes. Could you repeat yourself?

TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#252: Jul 8th 2014 at 9:42:24 AM

Now, now, toddlers, calm down. Or else you won't get your pools back. [lol]

joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#253: Jul 8th 2014 at 10:16:19 AM

it'll be in DLC within a few months, I'd put money on it.

I'm baaaaaaack
Ringsea He Who Got Gud from Fly-Over Country,USA Since: Aug, 2012 Relationship Status: Above such petty unnecessities
He Who Got Gud
#254: Jul 8th 2014 at 10:21:44 AM

It's EA. They've probably already made the DLC, named it, packaged it, and only need to wait a few months. tongue

Or you could get it now in exchange for your soul.

edited 8th Jul '14 10:22:07 AM by Ringsea

The most edgy person on the Internet.
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#255: Jul 8th 2014 at 9:45:07 PM

There is going to be a demo of the Create-A-Sim coming soon. Here's a FAQ for it.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
CassidyTheDevil Since: Jan, 2013
#256: Jul 8th 2014 at 11:07:35 PM

On June 25, The Sims Studio announced the exclusion of several gameplay features included in previous games—pools, swimming, swimming wear, and a lifestage known as toddlers; this announcement also noted the lack of an open-world found in The Sims 3, stating neighborhood gameplay would be separated by loading screens. Earlier in the development process, a fan-site interview with a producer had revealed Create-a-Style (CA St), a customization feature introduced in the previous Sims game, would not be added to The Sims 4 in lieu of other features. The developers then announced, through a series of tweets, the game would ship with a 'stripped-down' Story-Progression (a gameplay mechanic controlling neighborhood autonomy), no basements, grocery stores, schools, or work lots; while careers and schools would still be featured, they would not be represented by a lot as in the Sims 3.

Huh, I did not know they were removing so much stuff. I thought it was just pools and toddlers.

edited 8th Jul '14 11:57:15 PM by CassidyTheDevil

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#257: Jul 8th 2014 at 11:56:20 PM

... wow. They rely are taking like seventy steps backward.

If that CAS demo isn't of limited use, I may just stck with that and never buy the game.

"It's so hard to be humble, knowing how great I am."
optimusjamie Since: Jun, 2010
#258: Jul 9th 2014 at 5:29:17 AM

If I'm honest, I'm not too bothered about the absence of create-a-style and pools. CASt I never really bothered with that much, and pools just end up killing my Sims. As long as the rest of the game is good, I'll be fine.

Direct all enquiries to Jamie B Good
Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#259: Jul 9th 2014 at 7:22:45 AM

I'd say the biggest thing they are removing here is the work and school lots. This feels like something that probably will not be added in an expansion pack.

EDIT: looking at the description for The Sims 4 on Origin, it includes careers in a list of things that are customizable. This might just be an oversight, but, do you think they're going to be overhauling the career system somehow?

edited 9th Jul '14 7:25:06 AM by Jinxmenow

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
TheComicScholar Since: Aug, 2011 Relationship Status: In my bunk
#260: Jul 9th 2014 at 6:58:46 PM

I wish people would stop saying that they're just dropping everything, or going backwards. For the most part, they're not removing things, they're changing them. They didn't drop the open world, they made a design choice to redesign the way the world work (and, IMHO, changed it for the better). The only things that have been out right "dropped" are swimming, toddlers, CASt (which didn't add much to begin with), and rabbitholes (which were widely disdained). In fact, they've added a lot more to the base game, with things like emotions, the new CAS, and travel. If you don't like the changes they're making, that's fine, say so, you have every right to be dissatisfied if you don't like how they're designing this game. But don't misrepresent the situation by claiming they're going miles and miles backwards. They're just going somewhere else

I'm sorry, I sounded pretty pissy there. All I mean is: Complain about what you don't like, but acknowledge the reality of the situation

edited 9th Jul '14 6:59:51 PM by TheComicScholar

Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#261: Jul 9th 2014 at 9:53:12 PM

With the removal of CASt will we still be able to make any clothing any color?

kingtiger522 Since: Jul, 2012
#262: Jul 9th 2014 at 9:57:29 PM

[up]Probably not.

Honestly, I have mixed feelings on removing CAS. On the one hand, losing customization options obviously sucks. On the other hand, CAS also made a lot of the furniture kind of same-y, somehow. It was almost too flexible, you know?

Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#263: Jul 10th 2014 at 8:03:25 AM

What is a rabbit hole anyway?

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
kingtiger522 Since: Jul, 2012
#264: Jul 10th 2014 at 8:50:33 AM

[up]A lot that exists on the map that your sims can enter, but you can't see them when they do. Think shops or jobs in TS 3.

Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#265: Jul 10th 2014 at 9:20:00 AM

[up] Thanks. I thought it was something where the outcome was randomized, or something like that. I was way off.

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
TheComicScholar Since: Aug, 2011 Relationship Status: In my bunk
#266: Jul 16th 2014 at 12:18:33 PM

They've announced that there'll be two Worlds in the base game: Willow Creek (based on New Orleans) and Oasis Springs (based on suburban Las Vegas)

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#267: Jul 16th 2014 at 12:48:54 PM

Whoa. New Orleans and Las Vegas?

Those are both a pretty far cry from the standard Suburban Paradise the previous games have used.

edited 16th Jul '14 12:49:01 PM by Mukora

"It's so hard to be humble, knowing how great I am."
kingtiger522 Since: Jul, 2012
#268: Jul 16th 2014 at 12:57:03 PM

I'm okay with that, so long as they're big enough; filling up a large neighborhood with my Sims and their friends/rivals/mortal enemies is more fun than having a ton of smaller 'burgs.

I just hope they have proper apartment support in the base game.

TheComicScholar Since: Aug, 2011 Relationship Status: In my bunk
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#270: Jul 30th 2014 at 9:31:43 AM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#271: Jul 30th 2014 at 3:49:04 PM

You know, I the "Dying of Laughter" thing is starting to look really annoying. I hope it's not as common as it's being portrayed in these videos.

edited 30th Jul '14 3:50:54 PM by Jinxmenow

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
kingtiger522 Since: Jul, 2012
#272: Jul 30th 2014 at 3:53:48 PM

[up]I didn't see anyone die of laughter in that one.

Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#273: Jul 30th 2014 at 4:13:17 PM

I mean, the Comic Scholar's beta gameplay video.

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
KnownUnknown Since: Jan, 2001
#274: Jul 30th 2014 at 10:32:57 PM

It's probably this game's "rare hilarious death that you'll probably never get," like how in Sims 2 your Sims could get eaten alive by flies or in Sims 3 they could get hit by meteors.

edited 30th Jul '14 10:33:37 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#275: Jul 31st 2014 at 4:25:55 AM

So, the Uncomfortable emotion is denoted by a stinky foot?


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