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KnownUnknown Since: Jan, 2001
#1: Apr 13th 2013 at 7:37:16 PM

In particular, games like Dragons Lair, Space Ace or Braindead13 - those games where the entire adventure is a Quick Time Event.

It's odd: even though you can sometimes figure out what you have to do through context and what's going on around you, these games are pretty much entirely trial and error and memorization centered gameplay and I usually hate that - but with these kind of games it's kind of fun. Maybe it's the often way-out there events you have to counter, maybe it's the frenetic way everything is going on at once, maybe it's the fact that the game doesn't really pretend to be something else.

I dunno. It's one of those things, you hate 'em in one context and love 'em in another context - I especially love games like this with a wide array of areas and interesting things to deal with.

Anyone else feel these should make some kind of comeback? Making some of these with more in depth mechanics and gameplay sounds like something that would be risky, but might stand to be pretty fun.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
PhysicalStamina so i made a new avatar from Who's askin'? Since: Apr, 2012 Relationship Status: It's so nice to be turned on again
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#2: Apr 13th 2013 at 7:40:47 PM

Eh, I feel they've run their course. Maybe as a time-waster in arcades, but consoles? Eh, I dunno.

Also, I gave Time Gal a page.

To pity someone is to tell them "I feel bad about being better than you."
KnownUnknown Since: Jan, 2001
#3: Apr 13th 2013 at 7:57:19 PM

They feel like the sort of thing that would be perfect what with the rise of XBLA / PSN / Wii Ware - their control schemes lend themselves to controllers, and you'd only need to pay 10$ bucks in one go for a game to waste time / frustrate yourself with when you're not playing something bigger and longer.

edited 13th Apr '13 7:59:40 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#4: Apr 13th 2013 at 8:00:59 PM

Asuras Wrath could technically count under this, but as an episodic anime with rail shooter and beat em up segments thrown in.

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occono from Ireland. Since: Apr, 2009
#5: Apr 13th 2013 at 8:41:00 PM

edited 13th Apr '13 8:41:24 PM by occono

Dumbo
PhysicalStamina so i made a new avatar from Who's askin'? Since: Apr, 2012 Relationship Status: It's so nice to be turned on again
so i made a new avatar
#6: Apr 13th 2013 at 9:50:31 PM

[up][up]You know, I think if Capcom marketed it as that, it wouldn't be so polarizing.

To pity someone is to tell them "I feel bad about being better than you."
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#7: Apr 13th 2013 at 10:32:39 PM

It was marketed precisely as that in Japan.

Some DLC matches this even more, like episode 11.5:

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Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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ZekeFreek The World's Only Snow Fan. Since: Oct, 2010
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#9: Apr 13th 2013 at 11:37:31 PM

Probably the natural evolution of visual novels.

Thought to be honest, budget restraints will severely limit creativity here.

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KnownUnknown Since: Jan, 2001
#10: Apr 13th 2013 at 11:38:17 PM

True. Not everyone one of these can have Don Bluth behind them.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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