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Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#18876: Nov 20th 2017 at 11:26:15 AM

You'd want both, I'd imagine. Four bounces instead of two? Frankly, it's hard for me to picture how it would be used in a real game, but if Paladins can make room for Getaway Kodo...

Edit: WTF is that Shaman weapon? Blizz does love its Yogg-Saron effects, doesn't it? Would anyone ever play such an abysmally statted thing in constructed?

edited 20th Nov '17 11:28:11 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
iTeruri Since: Aug, 2010
#18877: Nov 20th 2017 at 11:29:14 AM

Rotation doesn't happen until the first set of next year.

E: I also don't know what a DFP is.

edited 20th Nov '17 11:31:51 AM by iTeruri

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#18878: Nov 20th 2017 at 11:30:08 AM

[up][up] The weapon does let you discover the spell, so that's slightly more useful.

The Warrior Spellstone is insteresting.

[up]Dragonfire Potion

edited 20th Nov '17 11:32:17 AM by Ghilz

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#18879: Nov 20th 2017 at 11:32:59 AM

[up] Eh, maybe. It's got some potential as a Control Shaman tool, but who's going to spend 8 mana to swing for 3 damage and discover a spell that might hit their own minions? I guess we'll see. The meme streamers will love it, that's for sure.

Edit: Mithril Spellstone is kind of nuts, but the Spellstone cards in general seem designed to be overpowered in their final incarnations, as a tradeoff for sitting in your hand dead for a good chunk of the game and/or being grotesquely underpowered if drawn at the end. Also, those golems don't do anything, so they won't save a losing game position. Maybe if they had Taunt, or could be easily given Taunt... it's not like an aggro warrior deck is going to include a 7-mana card that does nothing until long after they intend to have won the game.

edited 20th Nov '17 11:34:59 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#18880: Nov 20th 2017 at 11:35:30 AM

Nah, but they do encourage you to use weapons. so I am curious about a weapon warrior deck with those.

They are also way better than that goddamn awful warlock seal thing that's supposed to mill your opponent by giving several turns to kick your ass.

edited 20th Nov '17 11:37:19 AM by Ghilz

FergardStratoavis Lizard Metabolism from Ye Olde Worlde (Less Newbie) Relationship Status: Cast away
Lizard Metabolism
#18881: Nov 20th 2017 at 11:36:46 AM

Looks like the stream is up.

  • Cheat Death - Rogue Common Secret; 2 mana; When a friendly minion dies, add a copy of it to your hand. It costs (2) less.
    • So a worse Shadowstep?
  • Sudden Betrayal - Rogue Common Secret; 2 mana; When a minion attacks your hero, instead it attacks one of its neighbors.
    • More controlled Misdirection.
  • Feral Gibberer - Neutral Rare Minion; 1 mana 1/1; After this minion attacks a hero, add a copy of it to your hand.
    • Weaksauce.
  • Duskbreaker - Priest Rare Minion; 4 mana 3/3 Dragon; Battlecry: If you're holding a Dragon, deal 3 damage to all other minions.
    • Oh my. Then again, Dragonfire is on the chopping block, so some superduper AOE is required.
  • Branching Paths - Druid Epic Spell; 4 mana; Choose Twice: Draw a card; Give your minions +1 Attack; Gain 6 Armor.
    • You can choose one thing twice; it's also the only Choose Twice card in the set, disappointingly.
  • Level Up! - Paladin Rare Spell; 5 mana; Give your Silver Hand Recruits +2/+2 and Taunt.
  • The Runespear - Shaman Legendary Weapon; 8 mana 3/3; After your hero attacks, Discover a spell and cast it with random targets.
  • Lesser Mithril Spellstone - Warrior Rare Spell; 7 mana; Summon one 5/5 Mithril Golem (equip a weapon to upgrade)
    • Mithril Spellstone - Summon two 5/5 Mithril Golems (equip a weapon to upgrade)
      • Greater Mithril Spellstone - Summon three 5/5 Mithril Golems.
  • Kathrena Winterwisp - Hunter Legendary Minion; 8 mana 6/6; Battlecry and Deathrattle: Recruit a Beast.
    • Recruit confirmed random. I am sad now.

Reposting the total sum of the stream.

How do lizards fly?
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#18882: Nov 20th 2017 at 11:37:24 AM

What does "Recruit a beast" mean? Put it in your hand? Or summon it?

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#18883: Nov 20th 2017 at 11:38:05 AM

Recruit means, if I remember correctly, to summon a copy of a minion that is in your deck. It was initially thought that this would be a Discover mechanic as well, but it cannot be if attached to a Deathrattle.

edited 20th Nov '17 11:38:33 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
iTeruri Since: Aug, 2010
#18884: Nov 20th 2017 at 11:38:34 AM

Not a copy. It summons the minion itself. It's the Y'Shaarj effect.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#18885: Nov 20th 2017 at 11:39:59 AM

Branching Path seems overcosted by 1 mana no matter the combination you pick (Except if you go +2 attack I guess since it's then a permanent savage roar). That said I guess it's the price of such flexibility.

FergardStratoavis Lizard Metabolism from Ye Olde Worlde (Less Newbie) Relationship Status: Cast away
Lizard Metabolism
#18886: Nov 20th 2017 at 11:44:48 AM

Anyway, with Recruit being confirmed for a random effect, Gather Your Party (Recruit a minion for 6 mana; Warrior's spell) is terrible now. Neat.

How do lizards fly?
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#18887: Nov 20th 2017 at 11:48:57 AM

I beg to differ. Gather Your Party is almost the same concept as Shadow Essence, and goes in the same sort of deck: one based on playing extremely large minions and getting them onto the board quickly. See: Barnes.

The only major difference is that Warrior doesn't have an easy way to resurrect such minions, which is how Big Priest dominates games.

edited 20th Nov '17 11:49:41 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#18888: Nov 20th 2017 at 11:58:36 AM

Though Shadow Essence creates a 5/5 copy of the minion, which also what allows Big Priest to play certain Legendaries 4 times in a game.

Without resurrection, I am not sure the warrior version will see much play.

edited 20th Nov '17 11:58:50 AM by Ghilz

Druplesnubb Editor of Posts Since: Dec, 2013
Editor of Posts
#18889: Nov 20th 2017 at 12:22:06 PM

Why are people acting like Recruit targeting random minions is a surprise? That was made clear ever since the beginning.

Gather Your Party is Warrior's doesn't need resurrection, gather Your Party is your resurrection analogue. It lets you summon your big minions for less mana than normal.

The Warrior spellstone would have been perfect with Gather Your Party if it was just a bit cheaper. As of now it's in roughly the same mana slot as your recruit targets.

I could see Kathrena in a deck that runs King Krush and Charged Devilsaur. Just have to find a suitable replacement for all those low-mana beasts that Hunters love so much.

edited 20th Nov '17 3:12:49 PM by Druplesnubb

Oazard from Quebec City, Quebec, Canada Since: Jun, 2017 Relationship Status: Married to the job
#18890: Nov 20th 2017 at 3:10:54 PM

Cheat Death is for Deathrattle decks where Shadowstep is not really usefull.

Branching Paths could have a place in some aggro druid lists. Draw 2 if your hand is empty or a third/fourth savage roar if needed.

Kathrena could be a top end threat for a Midrange Deathrattle Hunter deck, pulling a Savannah Highmane or Infested Wolf is good to ok value. Or a Thundra Rhino for insane Trolden value. tongue

Saiga (4 Score & 7 Years Ago) Relationship Status: Getting away with murder
#18891: Nov 20th 2017 at 4:08:02 PM

Man that Shaman weapon looks terrible.

Rogue secrets always seemed like an obvious thing. It's interesting for them to introduce a mechanic like that that won't be in the base set, so it will eventually rotate out. That's cool.

Overall the reveals aren't terribly exciting stuff.

Memers Since: Aug, 2013
#18892: Nov 20th 2017 at 4:13:25 PM

Well Rogues really wern't a trap class in wow. they were the one class can could disarm traps but they gave that to hunters for some reason even though Flare only reveals stealthed units in wow.

Thematically only mages and hunters should have traps.

Saiga (4 Score & 7 Years Ago) Relationship Status: Getting away with murder
#18893: Nov 20th 2017 at 4:15:41 PM

Secrets are more than traps, though. It fits their general theme of subterfuge and sneakery.

deludedmusings Since: Jan, 2017 Relationship Status: Above such petty unnecessities
#18894: Nov 20th 2017 at 5:06:54 PM

Duskbreaker is interesting and standalone is very powerful, but as others have said going to need to replace the Dragon cards rotating with the next rotation.

I really hope my free weapon at the start of the expansion isn't the Shaman one. It looks awful.

edited 20th Nov '17 5:11:48 PM by deludedmusings

kegisak Element of Class Since: Feb, 2011 Relationship Status: In Lesbians with you
Element of Class
#18895: Nov 20th 2017 at 5:12:09 PM

Thus far the Priest Cards seem to be aiming for another round of Dragon Priest, what with the Dragon Soul weapon. Although that's largely useless for Dragon Decks since it won't trigger anything unless they introduce new Dragon Tribal Effects.

Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.
Pyrite Until further notice from Right. Beneath. You. Since: Jan, 2001 Relationship Status: Hiding
Until further notice
#18896: Nov 21st 2017 at 4:11:31 AM

Remember when Team 5 made Drakonid Operative and Dragonfire Potion because they wanted to give Dragon Priest one last shot before it left the meta? We're probably seeing the same situation here.

The Shaman Legendary Weapon might not have been that bad if Shaman had more high-cost, impactful, target-agnostic spells. Unless this expansion prints a crapload of them, though, it's more likely to fizzle.

Hunter Legendary is slow. You'll want to pull things like Savannah Highmane and Charged Devilsaur (and Giant Mastodon I guess), so the question is, can you build a viable Hunter deck without low-cost beasts? Odds are... No.

Rogue Secrets are... interesting. Otherwise can't really comment on them or the other cards at the moment.

edited 21st Nov '17 4:15:59 AM by Pyrite

Not a substitute for a formal medical consultation.
Memers Since: Aug, 2013
#18897: Nov 21st 2017 at 4:17:23 AM

We got the Druid lego weapon.

Twig of the World Tree, 4 mana, 1 attack, 5 durability, Deathrattle: ’’gain 10 mana crystals’’

Sooo why didn’t they use G'Hanir instead of a random level 58-60 world drop that’s equipable by any 2 hand mace user like a Warrior, Paladin or Shaman... also Twig of the World Tree was a Spiked Bat...

edited 21st Nov '17 4:24:41 AM by Memers

kegisak Element of Class Since: Feb, 2011 Relationship Status: In Lesbians with you
Element of Class
#18898: Nov 21st 2017 at 4:24:13 AM

Combos well with Living Mana, aside from that it seems...

Are there any cards that destroy your own weapon? Cause even if you get it off turn 4 you're not seeing payoff until turn 9. Although I guess you could use the deathrattle to refresh during a turn?

Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#18899: Nov 21st 2017 at 4:24:36 AM

I was just looking at that and wondering. It's got an incredibly long ramp-up time before its effect goes off, but if you control it, you can in theory spend up to 30 mana in a single turn (with Kun, and barring any duplication shenanigans).

Here's the thing, though... with every class getting a legendary weapon, weapon removal is going to become a much bigger deal, and if your opponent destroys this weapon on their turn, it's pretty much wasted.

Do we know if it'll bring you up to 10 maximum mana if you aren't there yet?

Edit: Blizzard keeps printing cards that work best in a heavy control meta, but have they played their own game, ever?

Edit 2: I hadn't thought about the Living Mana interaction. I guess the idea would be to combo it so you get your mana crystals back and have the board of 2/2's.

edited 21st Nov '17 4:28:03 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Memers Since: Aug, 2013
#18900: Nov 21st 2017 at 4:26:58 AM

It does not say ‘empty’ mana crystals so we can assume they are full ones.

Swash burglar + this + hitting your hero power = GG. Also Blingtron.

.... thematically it bugs the shit out of me... just use G'Hanir damnit!

edited 21st Nov '17 4:27:34 AM by Memers


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