I'm not sure Devolve is a counter by itself. Innervate + Savage Roar is a thing and any deck running Living Mana will be running 2x of both.
You forgot to mention the Paladin card, Lost in the Jungle, which summons two Silver Hand Recruits for 1 mana. Not that powerful by itself but there's a lot of Paladin cards that synergize with it.
Well Marsh Queen confirms face hunter is coming back.
edited 24th Mar '17 4:04:48 PM by Ghilz
With all these play X of X quests and the insane battlecries on the reward minions it feels like this'll be the golden age of Brewmaster. You can bounce both the quest minions and the rewards.
That is assuming the meta'll be slow enough to do that. Of that I'm yet to be convinced.
Edit: Yay, hit Legend what, third or fourth month in a row. I really need to spend less time on this game. Took only like half the matches than last month though, so banzai for nerfs.
edited 24th Mar '17 4:38:34 PM by GabrieltheThird
While we're still mourning the loss of our packs, here's Gosugamers' reveal:
Crackling Razormaw: 2-mana 3/2 Hunter Common Minion. Beast. Battlecry: Adapt a friendly Beast.
Not a substitute for a formal medical consultation.Seems like a pretty good card. Don't know if it'll be an auto-include, but Hunters do seem to be getting guided towards aggressive play styles, and it's great in that sort of deck.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Adapt: Give charge to a beast SMOrc
How many quests are missing?
Uni catCharge isn't in the list of Adapt options. Geez.
Not a substitute for a formal medical consultation.3, those being Druid, Warrior and Paladin.
Mike Donais has said that the Warrior quest is going to be for people that love Control Warrior and the reward for the Paladin quest is going to be a 5 mana 5/5, supposedly with "battlecry: adapt 5 times".
Edit: I can't count. It's 4, Mage its also missing, of course.
edited 26th Mar '17 10:13:45 AM by iTeruri
And Mage, or did I miss Mage?
(Or I missed the edit. :P)
edited 26th Mar '17 10:14:40 AM by Elle
I suspect the Mage quest will be about elementals and the Paladin quest will be about secrets. The warrior quest could be about gaining armor or drawing a certain amount of cards.
That Razormaw looks superstrong. It's always relevant as long as you have a Beast on-board (which, given this is a Hunter card, shouldn't be too hard to do) and even on its own is a 3/2 for 2 which is acceptable at the very least.
You can play it on curve, you can play it later, it works out anyway.
grahI know it's gauche to rail about how nothing'll change, but the more I see of the Un'goro cards, the more convinced I am that Pirate Warrior is going to be the "You must be this fast to compete" bar for the next season as well.
Sure, they've printed three and a half cards to counter that but one can't run that many hate cards without weakening your match up against others, which leads to the decks that take advantage of that become popular, so you have to cut some hate cards and what you hated becomes good again and the whole meta becomes this one big mess of matches being decided based on who you match up against...
In that light the Razormaw is yet another combo card that, while at least playable early, still dies to the early weapons. Which is why hunter isn't run at the moment. Otherwise it's pretty cool both thematically and mechanics wise. It's basically a 3 mana card for 2 if you can swing the synergy, so sometimes you get early and sometimes you get the synergy late where the mana discount matters less but you managed to get more oomph out of a two drop. That's a design I like.
I'm sorta hoping that Hunter will be viable next cycle but not terribly happy where the quest seems to be pushing it. With its Hero Power hunters will always want to be ending matches sooner rather than later, but pushing them to stock on one drops isn't going to favor the more midrange kind and will make the deck, once again, more dependent on draw RNG. In the recent meta we've had more than enough time to learn how fun games decided on your early draws are, so I'm not that exited.
Also, what's the party? The one that's the reason why all brawls recently are about partying and why there's confetti all over my boards.
edited 26th Mar '17 1:51:41 PM by GabrieltheThird
So Mike Donais joined Trump's stream for a bit and said that there will be two good hunter 1 drop beasts in the xpac so that 2 mana 2/3 will be a DAMN powerful card. Your looking at 8-10 good beast 1 drops without dropping a lot of card quality
The 5 mana card that gets two one drops and the hunter quest are going to be stupid powerful too, in fact if you just used one drops in a deck you could make it so you always get the quest done on curve every time. Of course that would be stupid but even normal decks will have an easy time of it.
edited 26th Mar '17 2:33:48 PM by Memers
No kidding:
- Small Raptor - Rare Hunter Minion, 1-mana 2/1 Beast; Deathrattle: Shuffle a 4/3 Raptor into your deck.
- Said Raptor costs one mana.
Also:
- King Mosh - Legendary Warrior Minion; 9-mana 9/7 Beast; Battlecry: Destroy all damaged minions.
edited 26th Mar '17 11:28:25 PM by FergardStratoavis
grahWhirlwind is 1 mana.
So that's a nice emergency board clear there. And a 9/7 is not a terrible thing to be the only thing to have on your board.
It seems like a looot of the cards that have been revealed so far have been on the controlly side of things. Not all of them, obviously. But I dunno, I feel like there's gonna be a lot of options for slowing things down. Which suits me fine, I enjoy control.
Still, I know that "Control Meta now" has apparently been a running gag in the last few expansions, so I guess we'll see?
Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.Gluttonous Ooze and Tar Creeper look legitimately strong against more popular aggro decks (and strong in general, the latter more than the former), and then there's Tol'Vir Stoneshaper. It shouldn't be too bad.
grahSo that's two 1-drops that generate more 1-drops that Hunter can use for their quest, so if you're using both this Raptor and Fire Fly you'd have eight 1-drops to play. In an ideal world, because the bigger raptor is shuffled into your deck instead of getting added to your hand, so that's probably too slow (on top of there being 'draw RNG' of getting exactly those 4 1-drops in the first place.)
Double Tracking is probably a must-run.
Also, login rewards start on the 29th, the expansion looks to be confirmed for release on Apr 6, and Hafu got a card to reveal (in addition to a trip to the Bahamas):
Goodnight, sweet Princess Huhuran.
edited 27th Mar '17 8:38:08 AM by Pyrite
Not a substitute for a formal medical consultation.Well, there's a new Huhuran in the house, and one that costs less mana, so it's quite a bit more playable.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"So more playable and you can run 2 of them?
Seems fine. It's going to be really powerful in the early game with Kindly Grandmother.
Uni catIt's telling that a clearly better version of Huhuran doesn't even look good enough to play. Unless you go all in on Deathrattles and play Wild so you can hit Haunted Creeper or Mad Scientist or something. This competes with too many cards in the 3-mana slot and I don't think it'll make the cut unless there's more Deathrattle support coming or Hunter gets an insane DR beast.
Fittingly I thought Huhuran would be unplayable. So here we are again.
edited 27th Mar '17 9:55:19 AM by iTeruri
You can probably just use it with Rat Pack if you want to, but that seems a little clunky.
- Thunder Lizard - Common Neutral Minion; 3 mana 3/3 Beast; Battlecry: If you played an Elemental last turn, Adapt.
- Lightfused Stegodon - Rare Paladin Minion; 4 mana 3/4 Beast; Battlecry: Adapt your Silver Hand Recruits.
That Hunter Quest is absolutely fucking nuts.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"