It's hilarious that i heard Rogue was going to be garbage but it turned out to have pretty decent decks
Uni catWell the best Rogue decks currently really only use like 3 pirates cards from the new set and the rest are just old cards. Which is fine seeing how synergistic those 3 cards are, the rest of the Rogue cards kinda suck.
Jade Rogue is really iffy and doesn't seem close to as good as it needs to be... Jade Druid on the other hand is like the most oppressive anti-control and anti-Midrange deck that HS has ever had, holy shit the archetype needs some work, make it a little worse vs control and midrange and a little better vs aggro.
edited 9th Dec '16 11:40:51 AM by Memers
Jade Rogue basically one new card. A jade card to replace Jade Shuriken.
Miracle Rogue uses both the Counterfeit Coin and Red Mana Wyrm (if you're counting the Pirates, you should count that one, too.) Miracle doesn't really need anything more to push it over the top.
I don't think they will keep running the coin for very much longer, I was watching a stream with life coach on it and he made a big case for how dead the card is if you don't have the perfect setup.
In any case LOE gets shuffled down, all my Miracle Rogue would lose is the Tomb Pillager. Not exactly a big deal, but... any possible replacement? I think it's up between a cost-efficient 4-cost with good stats, or something that can give coins. What will it be?
edited 9th Dec '16 3:29:05 PM by ChrisX
Playing a thrown-together Priest deck for questing purposes, and played a whole bunch of health buffs on a mana geode. Got it up to 28 health after damage; not sure what its maximum health was. My opponent warrior played execute... the turn before I drew Inner Fire.
I'm 27-10 with Pirate Rogue in Wild ladder, up to rank 10 now. Not as impressive as on high ladder, but that's a 73% winrate, which still feels very good.
I can see why they didn't release Patches in TGT. Ship's Cannon + any Pirate is just so dirty on turn 3, even dirtier on turn 2 with the coin. That's 5 immediate damage for 3 mana, while developing a board.
So my quests are 3 warrior wins, 50 warrior cards, 5 warrior / Rogue wins... I feel scummy but time to build pirate warrior...
Ah man. One of the trials and tribulations of using the Miracle Rogue is when you don't have a minion on board while your opponent already has, like, three with hit points more than 1 or 2... and yet your hand consist nothing but Conceals, Cold Bloods, or just normal allied buffs, nothing to affect the enemy. I wonder if I could substitute something from this Miracle Rogue deck I'm using:
https://sectorone.eu/in-depth-miracle-rogue-guide-guukboii/
(Still don't have Van Cleef, Thalnos and Xaril, I should be working on getting them)
Like maybe a Vanish or a Doomsayer. Also is it OK to put in Shadowstep somewhere there now that I already have Leeroy...
edited 10th Dec '16 8:23:53 AM by ChrisX
I just went 5 for 6 in the Brawl using a Shaman. The strategy was massive board clears with Tentacle of N'zoth and Explosive Sheep, then building a nice wide board and letting Spawn of N'zoth uber-buff everything.
My favorite game so far: I'm down to 6 health against a Hunter, I have some taunts in play but no chance (on board) of resisting his hero power. I played Spawn of N'zoth the prior turn. Ancestral Spirit + Reincarnate buffs my board by +2/+2 and gives me two more Spawns. I then play Moat Lurker on one of them. Opponent concedes.
edited 10th Dec '16 9:02:10 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Do you have a decklist? I'm curious to know your deck
Uni catIt's a bit unrefined; if I were to go back and do it again, I'd make some changes based on what I did and did not actually use:
- Remove the Mechanical Yeti; it helps the opponent as well.
- Undertakers are a bit weak with all the AoE going on. Maybe change them for Huge Toad or Leper Gnome.
- Add a second Spawn of N'zoth, possibly replacing the Harvest Golem.
- Possibly find room for 2x Earth Shock, as the Silence effect could be amazing against opponents in the Brawl.
- Dump N'zoth, as the Brawl almost never gets to turn 10.
edited 10th Dec '16 9:29:51 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"So how effective is Sky Cap'n Kragg in recent Pirate decks? Has anyone tried that? Any change for that bad boy to shine, or is he still not strong enough?
How do lizards fly?I don't have Leeroy Jenkins in my collection, so I sub Kragg in. It works okay, especially if you can wrangle in some synergy bonuses for his mana cost. But it's not ideal.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"What Fighter said. I'm in the same boat having Kragg but not Leeroy. It's pretty unlikely you'll be able to keep your board long enough to get the cost reduction on Kragg (and if you do, you're winning anyway) so he's usually going to come out a couple turns later.
Oh...if you wanna do the pirate rogue Gang Up + Patches + Southsea Captian combo deck (see: Disguised Toast) you can run Kragg + Shadowstep as a finisher.
edited 10th Dec '16 9:57:24 AM by Elle
This is what I'm talking about when I meant 'the worst hand a Miracle Rogue can draw'
Because at this point, I'm left with nothing else to do but wait until next turn the enemy floods the board. Any ideas on what you'll do when you're in this situation?
Probably just accept the loss and move on. You could analyze whether or not you could've done anything differently. Maybe your mulligan wasn't perfect, maybe you made a few misplays. Think about what you could've done instead, because hindsight is 20/20. But if you can't think of anything you did wrong, accept that you lost due the luck of the draw, and feel slightly better knowing that the loss wasn't your fault. That can happen. Even the best players sometimes get unlucky hands. Requeue (or take a small break to prevent tilting) and try not to feel bad!
edited 10th Dec '16 2:58:08 PM by iTeruri
Oh I see. I could've prevented it if I choose to keep my Auctioneer as my first hand, I thought that combined with Tomb Pillager and I think Sap, I might not have enough strong starting hand.
But aside of that, okay. That means the RNG decided to fuck me because I tossed Auctioneer early. And when I did keep the Auctioneer... then they'll rarely even give me spells for him to start milling.
Also again, I was thinking of using Doomsayer as a way to counter situations worse than that (that kind of draw notwithstanding).. Can the Miracle Rogue be tinkered to have that or I shouldn't? (Considering there are ways it can backfire). Was thinking 'Doomsayer' + Conceal to be a way for board-clearing if the enemy already flooded the board with minions that a few Fan of Knives cannot handle.
edited 10th Dec '16 3:28:38 PM by ChrisX
If you're struggling with playing the deck correctly still, I'd leave the tinkering to the Rogue specialists. There's a lot of moving parts to trip on.
It's much the same way with other long standing high difficulty decks such Freeze Mage; there are a handful of players who are considered the top specialists in a deck and people look to them when it comes to any changes to the list.
edited 10th Dec '16 9:37:32 PM by Elle
So anyone else think that the game is getting a little excessive at punishing for F 2 P people? I mean if you don't netdeck or have the exact legendaries it is getting damn near impossible to win anything now, sure it was bad before but damn it's gotten stupid lately.
I'm starting to think they need a mode for casual where no epics or legendaries are allowed or something.
edited 11th Dec '16 6:01:32 AM by Memers
It does get funny when the most popular Aggro deck at the time runs at least two Legendaries (Patches and Genzo) and can run so many more (Finley, Hobart, Leeroy, Greenskin...).
It doesn't help that quite a few of Basic cards are criminally underpowered, since those are the ones getting nerfed most of the time.
How do lizards fly?I challenge you to find any mainstream F2P game where you can be competitive without spending money (or playing the game for a long time). That said, the best options for earning cards quickly for a newbie are Tavern Brawl (the ones that don't have a deckbuilding component) and Arena.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Unless Blizzard has other plans, BRM, TGT and LOE will rotate out at the same time - that is, when the first expansion of 2017 is released. That's how they announced the Standard and Wild formats, and there haven't been any changes to that announced just yet.
Nice. I'm up to rank 13 in Standard and 14 in Wild, both with various Rogue decks. Not aiming for Legend, just racking up enough wins to finally get my golden Rogue (because I've been neglecting to play the class for a little too long.)
edited 9th Dec '16 7:18:38 AM by iTeruri