With Ancient Watcher now having companions with Argent Watchmen, Coliseum Manager a new Wailing Soul meta might be upon us.
Or not.
Not a TERRIBLE idea. Turn 1 coin watcher. turn 2 Watchman, turn 3 Manager, turn 4 Wailing Soul
Of course if you don't draw the silences, it's one of the worst deck ever. Put two souls and 4 taunt givers? Though then you risk silencing your taunts...
edited 30th Jul '15 1:32:15 PM by CobraPrime
Something funny happened in the Brawl for me today... I'll let the screenshots do the talking for me.
I must be at my 20th winning Brawl so far (outta 34), I'd have thought the brawl would be more... random? The game has hundred of minions, but I keep seeing the same 30 or so. And it's not just "Well commons" coz I've drawn Onyxia 6 times, and she's been used against me 4 times. Alarm-o-bot has shown up 7 times. Ironfur Grizzly 4 times. Flying Machine has been drawn by me a wooping 9 times and used agaisnt me another 7. Pint-sized summoner wins at 10 appearances in my hand.
EDIT: Forgot Screwjank Clunker and Void Terror both at 8
edited 30th Jul '15 7:08:46 PM by CobraPrime
I've gotten Deathwing three times so far, and I played him two times.
Both times I played him, I was like: "man, the enemy has a lot of minions, I wonder if it'd be amusing if I gotten Deathwing right now and destroyed everything", followed by Deathwing and the opponent conceding.
I also got Nozdormu once after thinking "well, unless this Priest gets a taunt minion, he's dead next turn. Hm... he's not playing what he got from the portal... maybe it's something silly like Nozdormu. He should play Nozdormu, I'd play Nozdormu." Cue me getting Nozdormu. But I already had lethal on the board, so *shrugs*
Well, true randomness would lead to the possibility of seeing many of the same things multiple times, sometimes in great quantities.
It doesn't have any sort of "X appeared, lower the odds for X appearing again" in the system, after all.
Anyone who assigns themselves loads of character tropes is someone to be worried about.No shit.
But at this point I'm seriously considering if the portal actually draws from the entire pool of minions or a limited set. There's so much repeat I might as well play constructed.
Spellslinger. 3 mana, 3/4 Mage Common. Battlecry: Add a random spell to each player's hand.
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.So, what are the odds of Sneeds shredder giving good value? 50/50?
Apocalypse: Dirge Of Swans.Hmmm. Mage-only, huh? Well, you've now got Effigy, Unstable Portal and this card... but it's still no Randuin, I guess.
3/4 seems to be the new standard stat distribution for 3-drops now.
edited 31st Jul '15 7:31:26 AM by Pyrite
Not a substitute for a formal medical consultation.Alright, gonna try another arena run today, this time as a Hunter.
Sneed's nearly always gives value in a stat-for-cost perspective. It's a great card. Its weakness is that, like many legendaries with excellent paper value, it doesn't affect the board state when played. It won't stop you from dying to a combo or remove an opponent's minion.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Demonfuse. 2 mana, Warlock Common. Give a demon +3/+3. Give your opponent a mana crystal.
Oops!
edited 31st Jul '15 10:16:52 AM by googlebot
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.2 mana, actually.
Not seeing this taking the place of Power Overwhelming.
Demonfuse seems to fit the theme of demon-based cards all coming with some kind of drawback or penalty. On paper, 2 mana for +3/+3 is insane, but it has the conditional requirement that it be placed on a demon, and also gives your opponent mana, which can be suicidal in the early game.
It will be a pretty good card in Arena, I think, if you can successfully combo it (obviously, it's worthless without any demons). In constructed, it suits very aggressive decks that try to crush your face before you can meaningfully respond as well as late-game control decks — the nearest equivalent that I can think of is Arcane Golem, which costs 1 more mana but doesn't require a minion on the board.
You could, in theory, use it as a very costly activator for a Big Game Hunter when facing another Warlock, but that's incredibly niche. I would probably include this card in a Demonlock deck, subbing it for Power Overwhelming, Darkbomb, or Abusive Sergeant. It could sub for Demonfire if that card is ever played, although it sacrifices the versatility of being utilized as a nuke.
edited 31st Jul '15 11:34:22 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"The drawback is way too much. +3/+3 isn't big enough an effect for 2 mana to give the enemy 4-6 mana. The whole point of the faster decks is to finish the game before the enemy can get their big guns out, the stuff you can't deal with, so making a tempo play that also gives them tempo defeats its own purpose.
As far as I can remember there are no charging demons apart from the one that discards all cards that would buff it, so Demonfuse's effectiveness as a finisher is questionable. If you don't have a board presence it's useless and if you do have board presence a charging minion finisher would be just as effective. Not to mention that you can easily draw into it when you don't need a finisher so its a dead card in your hand that you can't afford to play.
Unless zoo takes a turn into becoming far more aggressive than its nowadays, I can't see this being played. It has to be admitted though, that Zoo is slower now than it was in the past so that possibility isn't completely out. Just very unlikely.
Power Overwhelming is better power for the mana and its drawback is smaller.
edited 31st Jul '15 2:19:00 PM by GabrieltheThird
Hm, I may go 3-3 today. Lost to a Priest and a Mage so far but I've won two other games.
Power Overwhelming is also a nerubian egg activator, AND combos with Void Terror super well.
One way to maybe make Demonfuse more interesting (though still probably not that much more usable) would be to make it so that it could be used to target any kind of minion and that would then change their subtype into Demon.
That's one kind of an effect I've been wishing they'd add to the game, even if its usefulness would be at best limited. Plus in the case of Demons, I think it'd clash with the lore. You can infuse something with Fel energy all you want and it'll become Fel corrupted but not a demon. Demons are a race type and becoming one when you're born as something else happens very rarely and basically requires Sargeras' hand in things. Not that the rules are all that clear.
edited 31st Jul '15 2:41:28 PM by GabrieltheThird
Some tainted mobs are labeled as demons, they are just careful throwing around the tag seeing how warlocks can enslave or banish them and other classes can't CC them at all.
New card revealed on the PCGamer stream◊. Not terribly exciting, but I could see it working in Aggro Paladin, maybe.
It is a nice face anything card I think.
Too pricy for Aggro Paladin IMHO. From experience most of the divine shield minions survive to attack. the charge doesn't do that much. And it's the same cost as arcane Golem
Trump reviews GTG cards part 3.