The Divine Spirit/Inner Fire combo and Lightwells aren't considered all that good since they are very vulnerable to silence. Mass Dispel is also very situational, so a Silence is probably better. I'd recommend putting in a second Power Word: Shield and some Holy Fires. If you decide to stick with the buffing strategy, Deathlords are probably much better than Tauren Warriors.
This ladder today. Secret Hunter everywhere.
I'm seeing a lot of decks built to counter Secrets Hunter.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Double Post. I just had an epic match: Mill Rogue versus Mill Druid. He burned off more of my deck thanks to Naturalize — damn, that comboes well with Dancing Swords! — but I destroyed more of his minions with Vanish into a full hand. In the end, I had both my Farseers bouncing heals on me thanks to Vanish, keeping me alive through fatigue while he couldn't keep any offense on the board, and I finally killed him with a Blade Flurry. Really intense, and incredibly fun. Would play again. Oh, and I destroyed his Ragnaros in an overdraw. Win.
edited 2nd Sep '14 9:28:12 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"That definitely sounds cool.
Not a substitute for a formal medical consultation.To be fair, I've tried both druid and rogue Mill decks post-Naxx (the only card I lack, as I've said, is Mukla), and I've found druid to be more robust overall.
The key difference I think is Healing Touch. Healing Touch gives druids a lot more flexibility in how they use Earthen Ring Farseers. (Sorry, did you just knock my Deathlord down to 2 health? LOL nope.) Rogues have to use the Farseers to keep their hero's health up, and typically have to bounce them back multiple times to do so. If they can't, they get screwed.
Things like Innervate (to help ensure I don't shred my own cards in the mill) and Naturalize don't hurt either, of course.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Rogues have more options to remove minions, though, with Sap and Vanish. There's nothing like Sap into a full hand giving you an effective 2 mana hard removal. Vanish doubles as a bounce for your own guys, and Deadly Poison with Assassin's Blade lets you push damage through even while you're busy removing stuff. Anu'bar Ambusher is an added bonus, forcing your opponent to kill it but said kill giving you a free bounce.
It seems very even to me, although if the Druid hadn't burned off his Ragnaros in our match, the story would have been quite different.
edited 3rd Sep '14 11:27:35 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I opened three packs tonight with gold and, like manna from heaven, I got a Sylvanas! That makes my Priest deck pretty much complete. I'm also playing around with a Deathrattle-themed Shaman deck with tons of big minions, Ancestral Spirit, Reincarnate, Baron Rivendare, and Kel'Thuzad. I almost had three copies of Ragnaros on the board...
edited 3rd Sep '14 8:57:32 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I did a very dirty thing. I got the 5 hunter/mage quest and since I suck at mage, I made a secret hunter, went 5-1 with it... I feel like such a scumbag. :(
You should feel ashamed of yourself. That said, I did it too. It's very successful, but the meta is starting to develop some counterplays. For example, a lot of Hunters are running two copies of Flare to eat the secrets, and Harrison Jones has been increasing in popularity to nuke the bow. I'm also seeing more silences in general used to counter Deathrattles.
edited 4th Sep '14 6:57:15 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Without disturbing the game too much? Not gonna happen, unless they all suck.
Or unless they introduce a Standard type format. I'd dig that.
Considering that the new set will be purchased in packs with gold/real money rather than granted for completing an adventure mode, they won't enter the game en masse for most players. I'm certainly not going to suddenly spend a ton of cash on them, at least. For the top players who do pay money for packs, they'll be able to get the new ones fairly quickly, or just craft them. So I expect that the metagame will shake up the most at the top of the ladder and slowly work its way down to the bottom.
edited 4th Sep '14 2:11:53 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"My guess, based on how Blizzard typically handles this, is that they will set these new "Master packs" (likely the name they will use) at 100 gold, drop the Expert packs down to 50 gold or so, and adjust Arena rewards accordingly.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Is it typical in CCGs to drop the price of older card sets once new sets come out? I admit to not following them closely, but I don't recall seeing that phenomenon: a pack of Pokemon cards seems to be around the same price no matter which set you buy it from.
For Blizzard to cut the price of Expert packs would seem to act as a disincentive for casual players to invest in the new set, not something you'd expect. Obviously, paying players will already have full Expert collections, and so that won't be an issue for them unless they want cheaper dust to craft the new ones rather than buying them directly.
It would only make sense if the new cards were markedly more powerful than existing ones, which would defy the logic of game balance.
edited 4th Sep '14 2:16:57 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"That's how most other digital CCGs work, as far as I know. The only other one I've tried recently is the Might & Magic one, which uses this model.
And it does fit with how Blizzard handled raid tiers in WOW, so it would make sense to adopt that approach here too.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Older content becomes obsolete in World Of Warcraft once new content is released. Not so with a CCG. The new cards have to remain balanced in mana cost and stats with respect to existing cards, or the game is completely wrecked.
edited 4th Sep '14 2:31:54 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Power Creep still exist in CCG. The page image is one even. There is a whole folder just for them. This issue is probably what the devs are thinking when saying they don't want to "disturb too much" the game.
Keep in mind this is not an easy thing to solve. There is no such thing as "perfectly balanced" and the devs will always have trouble figuring out how the meta will develop.
edited 4th Sep '14 5:37:33 PM by Heatth
Anyone know of any deck builds that use Baron Geddon that aren't control warrior (since I don't have the cards or dust to make that kind of deck)?
edited 7th Sep '14 8:02:08 AM by TotemicHero
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Eh, screw Geddon. I just got a much better legendary now. (That makes 2 legendaries from the last 3 card packs I opened, so go me.)
Hail to the King (Mukla), baby.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)D'oh! I too got a legendary yesterday, but it was Milhouse Manastorm...
There is a slight, if ever-growing chance that I might disenchant that to finally get a Leeroy.
Millhouse is terrible in Ranked play, only really suitable for gimmick decks. So if something has to go for your dust fix, he's it.
I'd envy you your Mukla but for the Sylvanas I recently unwrapped.
edited 8th Sep '14 11:53:09 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I recently got three legendaries in three packs in a row, one of which was a golden Nat Pagle that I immediately disenchanted. That plus some epics in the following packs were enough to make Grommash Hellscream and Baron Geddon for my control warrior deck.
Well, time to get some feedback on my deck. Just looking for where I can tighten up to get some better ranking than 16.
http://www.hearthpwn.com/decks/98138-priest-initial
edited 1st Sep '14 9:31:01 PM by Dorkus