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T448Eight XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4 from In Your Living Room Since: Jan, 2013
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#1: Feb 23rd 2013 at 10:20:28 PM

I thought of something that reminded me of the Sims, only its so big that I don't think its going to be "perfected" in the next 5 years.

I'm talking about a game that allows you to create your own little world. You get to create continents, islands, cities, countries, laws, religions, wars, just events. You could make two factions and have them interact, you'd get to name them and stuff. This might sound like Spore, but what I'm aiming for is something that's not randomly generated, is almost entirely meant to be played from the ground up, and you can share it. Its like being in the role of a game developer, without all the stress.

The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9
KnownUnknown Since: Jan, 2001
#2: Feb 23rd 2013 at 10:36:15 PM

I've wanted a game like that for so long, but the scale to which not only the player has control - but to which the world itself has autonomy, intelligent autonomy - would probably be murder to program.

edited 23rd Feb '13 10:54:03 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
T448Eight XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4 from In Your Living Room Since: Jan, 2013
XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4
#3: Feb 24th 2013 at 8:38:35 AM

You'd have voice commands and could press specific keys/buttons to make them do stuff. Its not just the characters that have AI, its an entire location.

Heck, their could be a mode where you can give specific AI and commands to your own character.

The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9
KnownUnknown Since: Jan, 2001
#4: Feb 24th 2013 at 8:58:01 AM

I mean, the perfect game like that would be one where not only do countries and factions have their own actions, but cities and local rulers as well (so you can edit stuff on that level and still have it effect the whole) and the world outside the people as well - rather than just random disasters there could be an actually changing world with rules the player could set down.

Basically, my ideal Sim game is one where you can have a Sim on every conceivable level: business, mayor, faction leader (religious or otherwise), king, warlord/general, god, all of them could influence all of the others, and the player would be able to jump into any of them without dumbing down any of the others.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
T448Eight XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4 from In Your Living Room Since: Jan, 2013
XBOX: Turn on. XBOX: On. XBOX: Buy me a PS 4
#5: Feb 24th 2013 at 9:30:18 AM

Like, if wanted to make a faction, the first thing you'd have to do is create a leader. You'd have to assign him/her a personality based on 5 icons you see in the edit section or whatever (their would be 120 icons in all, meaning almost limitless combinations). If you made them greedy, angry, or lazy, the chance of that faction failing would be higher due to the factions characters not responding well to the leader(s).

Oh, and you could make your own continents. Create them from the ground up, or even make an exact copy of the Earth from a random option that would have that in it.

The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9
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