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Serac she/her Since: Mar, 2016 Relationship Status: Oh my word! I'm gay!
she/her
#15151: Jan 23rd 2017 at 9:56:53 AM

They only get attacked that often if you don't have defenses set up. As a general rule, your defense should at least be equal to the food and water that the settlement produces.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#15152: Jan 23rd 2017 at 9:59:01 AM

Food and water combined?

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#15153: Jan 23rd 2017 at 11:25:09 AM

See, I thought that it was based on how many people lived at the settlement. Considering that Sanctuary Hills generates several hundred water, that's one hell of a lot of defensive infrastructure (and a lot of expensive materials). That said, it's a huge area to cover.

I love putting up rocket turrets, but I've run into the problem where I'll visit a settlement after it was attacked and find half of its infrastructure destroyed by friendly fire.

The thing to do, I think, is build sentry towers around the perimeter, and stock them with all the rocket turrets so that everything that attacks gets pulverized before reaching the infrastructure.

edited 23rd Jan '17 11:29:30 AM by Fighteer

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#15154: Jan 23rd 2017 at 11:27:21 AM

I have never actually had anyone attack sanctuary. Ever.

I always assumed it was like, special and protected or something.

Oh really when?
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#15155: Jan 23rd 2017 at 12:22:30 PM

Hah. I've had a lot of attacks at Sanctuary. But I've got that many defences set up that I usually only have to do the minimum of mopping-up operations after they deal with the threats.

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#15156: Jan 23rd 2017 at 12:35:08 PM

Do enemies cross the river or do they just take the bridge?

Oh really when?
Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#15157: Jan 23rd 2017 at 12:36:08 PM

They show up from the east side occasionally, which is a wide open cul-de-sac with empty building plots (after you recycle them) around it. It's a huge area to cover.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#15158: Jan 23rd 2017 at 12:36:29 PM

I've had some come in from the rear of the settlement. I think they're pretty agnostic as to what route they attack from, which is why I had turrets pretty much everywhere I could put them, then started building more houses and so on so I could put turrets on top of those as well.

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#15159: Jan 23rd 2017 at 12:37:51 PM

That's what I mean. The north side is the border of the map, so nothing spawns there, but the east is wide open and very easy to attack. They don't ever actually cross the river that I've noted, mainly coming in from the bridge or that rear area.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
Discar Since: Jun, 2009
#15160: Jan 24th 2017 at 5:20:03 PM

I really wish you could control where your settlers go. I typically have just one big building in any settlement, so it would be super easy to defend if they would just stay inside it. But no, they have to wander around outside the walls.

The settlement mechanic makes me want to play some sort of city-building survival game, but that's not what it's for. It's just to have people to populate the settlements you make.

Soble Since: Dec, 2013
#15161: Jan 24th 2017 at 10:42:34 PM

Downloaded the Enhanced Gameplay, Deadly Gunners, Deadly Ghouls, and Deadly Bosses of the Commonwealth mods; made up my own melee-focused Negan build, stuck with a pool cue for the first leg of the game until a random Intelligent Ghoul spawned with a baseball bat, and...

...jesus.

I got to Cambridge and literally had to flee up the stairs clutching my bat for dear life as I smacked ghoul after ghoul off the balcony.

Melee characters are fun. Mods are even fun-ner.

edited 25th Jan '17 7:52:25 AM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
Imca (Veteran)
#15162: Jan 24th 2017 at 11:46:37 PM

I cant play fallout 4 in any way OTHER then wearing a car 24/7, and punching faces in with nuclear driven POWER. >.>

Soble Since: Dec, 2013
#15163: Jan 25th 2017 at 7:53:00 AM

So what mod is this and how do I acquire it in the next 5 minutes?

I'M MR. MEESEEKS, LOOK AT ME!
blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#15164: Jan 25th 2017 at 12:18:35 PM

It's power armor, and it's native to the game

Say to the others who did not follow through You're still our brothers, and we will fight for you
Soble Since: Dec, 2013
#15165: Jan 25th 2017 at 9:45:02 PM

"Wearing a car?"

I mean, for given definition of car.

I'M MR. MEESEEKS, LOOK AT ME!
Imca (Veteran)
#15166: Jan 25th 2017 at 11:32:52 PM

It was a joke because of how bulky it is, and the fact that is no longer just fancy metal pants. tongue

It legitimatly feels like a combat vehicle this time around IMHO.

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#15167: Jan 26th 2017 at 3:43:14 PM

As Yahtzee of Zero Punctuation once succinctly put it: "Armor the size of a boat that I am not so much wearing as vaguely located inside."

edited 26th Jan '17 3:43:53 PM by blkwhtrbbt

Say to the others who did not follow through You're still our brothers, and we will fight for you
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#15168: Jan 26th 2017 at 8:15:43 PM

I like the power armor. I utterly detest the multi-second sequence I have to sit through every. Single. Time. I. PUT. THE UNIVERSEBEDAMNED. THING. ON!

I know they've spent a lot of time animating that bloody sequence. Woopdedoop. I don't care. I know there's probably a mod that fixes it. I don't care. Because there's also some stuff done by Bethesda this time that messes with me personally when I mod the game. That I do care about.

The game is currently not installed in my system because of this and many other issues. It's the first Bethesda!era Fallout game I don't really care about finishing. It's also the first one that I've not completed all the DLC for - and if you've read any of my posts in the New Vegas thread you know how much I detested Dead Money - yet I still finished it. I've not done the Nuka Cola one for Fallout 4 and I don't really know why.

Soble Since: Dec, 2013
#15169: Jan 27th 2017 at 6:37:05 AM

Because there's also some stuff done by Bethesda this time that messes with me personally when I mod the game. That I do care about.

You can't go on a rant and then not go into detail! Explain!

I'M MR. MEESEEKS, LOOK AT ME!
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#15170: Jan 27th 2017 at 6:43:09 AM

Mod the game. Click the executable and it starts the game. "Oh, I've modded the game and it works? Cool." Play the game. Have fun. Shut down the game. Rinse and repeat.

Come back a while later. Click the executable and some message or other pops up in place of a game start. "Oh, I've modded the game and it DOESN'T work? Hmm. Have Bethesda patched it so it breaks mod support. Again. Yes." Try to fix things. Fail to do so. Try again. Fail to do so. Uninstall the game and nuke its existence from my hard drive.

SilentColossus (Old as dirt)
#15171: Jan 27th 2017 at 2:59:02 PM

My only problem with the enter animation is that it tends to get stuck if anything is in the way. Which is annoying.

And I have no interest in completing Nuka World, either. Because it is centered around being a bandit (yes, I'm aware you can complete their quests, then kill them) makes the base game seem pointless.

It has some better writing than Fallout 3, but that really isn't saying much for a Bethesda game.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15172: Jan 27th 2017 at 4:40:06 PM

Tam: Right because Bethesda should totally stop patching their game. The game hasn't had a patch since November last year for all systems and September for PC specifically.

The mod author not having time to update a mod so it works properly with a patch is not exactly new or even the fault of Bethesda. Especially if you hadn't touched game long enough for that to happen or just happened to be unlucky enough to dl the mod and have the patch hit the next day with no update from the mod end to make it compatible.

Who watches the watchmen?
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#15173: Jan 27th 2017 at 7:32:34 PM

[up] I'm not having that argument. There's no mileage in me banging my head off of your brick wall. I've only got two remaining brain cells as it is, and I'm spending those going round in circles at another forum I frequent.

There's no way in hell Bethesda QC'd this game on a Windows 10 system for any length of time. Especially not when the game had a few mods added on to it. It probably works brilliantly on Windows 7.

MarkVonLewis Since: Jun, 2010
#15174: Jan 27th 2017 at 8:26:59 PM

Tam: you want some cheese with all that whine?

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#15175: Jan 27th 2017 at 8:52:24 PM

Tam: Yes because basic logic is a such hard thing to overcome. Especially when addressing your overtly bad broad and unrealistic generalizations. Really Tam you should know better. You see a mod is broken because of patch you should know better by now that it is up to the modders to fix the mod if a patch breaks it.

In fact it is a pretty common and well known issue for any modded game. Namely that you use mods at risk as they can behave unpredictably and cause a variety of issues. Something the majority of people who have played modded games have long since known and accepted. It is considered to be every day hum drum of modding your games.

You should also know there is no such thing as perfect game. Even pong had glitches and problems. For that matter so does every single fallout game to date and some of those issues are decades old with no fixes. That you somehow expect Bethesda to have the resources to check against every possible variation and configuration of hardware, software, and the interaction is patently ridiculous.

Blaming Bethesda for a mod that is not updated to run with a recent patch is nonsense and you should definitely know better.

That isn't being a brick wall you are deliberately being obtuse, unreasonable, and obstinate.

edited 27th Jan '17 8:52:53 PM by TuefelHundenIV

Who watches the watchmen?

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