Claptrap is actually liked weirdly enough
Also, one of people who commented on article seemed to like Three dogs so maybe Bethesda is under wrong impression that hes iconic or whatever
[INTELLIGENCE]So you're saying that Three-Dog stood out, but not in a good way, and that Bethesda confuses that for popularity?
edited 9th Jan '13 9:14:12 PM by Kev-O
EIGHT GLORIOUS SIDESClaptrap———————3-DAWG
http://steamcommunity.com/id/Xan-Xan/People hate Three Dog?
Meh.
I missed the dislike and the people who disliked him. By virtue of staying away from the fanbase while playing and not listening to the radio.
I don't even think he's worth disliking all that much. I hope I'll just have the option to not listen to his station again.
It think this is being blown a little out of proportion.
edited 9th Jan '13 9:16:43 PM by UltimatelySubjective
"Nullius addictus iurare in verba magistri, quo me cumque rapit tempestas, deferor hospes."Once I got the Conelrad mod, which is miles above and beyond the vanilla radio stations, I never bothered with GNR ever again.
GloveAndBoots is good for Blog!Most folks basically disliked his PC stalking and his hypocritical opinion on some of the actions the Lone Wanderer has. Personally, I think his information segments are really good.
No one is blowing it out of proportion though.
One thing though....that Radio Signal must be mighty string if we're venturing outside the Capital Wasteland....I think they may pull a FO 2 and have the first view locations be brand new and you visit the old locations late game(if you choose too)
youtube.com/Fire Trainer 92I though Fallout 3 was decent enough back then (although not nearly as good as the actual Fallout games), but after New Vegas, I can't even look at it anymore. I never actually disliked Three-Dog, though (but maybe he is just less obnoxious in the German version).
So, I can't say that I'm interested. After Skyrim, I'm through with Bethesda-made games anyway.
People aren't as awful as the internet makes them out to be.I'll admit that the first time through, I didn't really notice how blatantly railroaded FO3 was, but looking back, if I had to describe it in one word, that word would be "choo-choo!".
@Kev-O: Well, considering that most people who have playedd Fallout 3 know who he is and even some who haven't... Yeah, pretty much.
Fallout 3 had railroading? I never noticed, since I was too busy screwing around.
I write pretty good fanfiction, sometimes.I'm just looking forward to the new engine Obsidian will get to play with once they get to make a follow up to Fallout 1, 2 and New Vegas.
Yeah, I've come to expect my quests to be fairly linear with one or two choices. It doesn't really matter, since that story intersects (even if it doesn't actually interact) with everything else you're doing.
However, people have implied New Vegas had a better way of handling quests, perhaps even making them far less linear. Is that the case?
edited 10th Jan '13 12:26:19 AM by UltimatelySubjective
"Nullius addictus iurare in verba magistri, quo me cumque rapit tempestas, deferor hospes."Duh, it was done by Obsidian which is composed of Black Isle developers You haven't played first two games I guess? Because those guys rock at making there be multiple approaches.
For example, remember that argonian in skyrim whos like "I want you to do this crime but you can't report it to guards because haha nobody would believe you!"? If game was done by Obsidian/Black Isle you would be able to report that argonian to guards anyway and if they need convincing then convincing them. Of course, thats rather easy example and not really good example of multiple approaches, but I'm too lazy to find that chart to one quest in new vegas that shows(it was cannibal quest if I remember right) how many ways you can complete it.
The plot is blatantly linear and they refuse to let you break their one narrative and force alliance with certain factions that you may or may not like to complete an ostensibly wide-open sandbox type game ('What's that? You hate the BoS? TOO BAD BROTHERHOOD TIME, WAA!"), and they used the most ham-handed means they could: overuse of the essential tag. Oh, and PLOT CRITICAL CHILDREN who are also absolutely terrible. Mind you, Skyrim is much worse about it.
Basically, Bethesda is generally a much bigger fan of trying to keep you on their one set of rails than Obsidian, who actually gave us options, and at the very least, a choice of our rails. That said, neither of them can prevent you from just faffing around indefinitely.
edited 10th Jan '13 12:28:34 AM by Balmung
The other problem is that the rail Bethesda wants to keep you on is usually uninteresting and poorly written.
EIGHT GLORIOUS SIDESI miss Liberty Prime. One of the good things from Fallout 3.
Maybe we'll see a...more mobile version in 4? LOL
edited 10th Jan '13 7:23:25 AM by entropy13
I'm reading this because it's interesting. I think. Whiskey, Tango, Foxtrot, over.Claptrap is flat out terrible, but truth is, a good number of characters from Borderlands(especially the first game) are pretty unlikable and/or obnoxious. I chalk it up mostly to Gearbox's lowbrow meme-obsessed humor and lack of subtlety.
3 Dog wasn't even bad, I didn't even know he was disliked that much. In fact this is the first time I ever heard of such leading me to believe it might be a Vocal Minority. There were a lot worse guys in FO 3...like freakin Mc Cready.
edited 10th Jan '13 10:34:26 AM by Vertigo_High
Need to find a mod that removes the Infant Immortality and then deal with Little Lamplight as it deserves.
Meh, it's just gonna be Skyrim with guns.
But Far Cry 3 was Skyrim with Guns! IGN said so, and they're so intellige- Pftttt hahaha! Yeah, I can't even finish that sentence without laughing.
edited 10th Jan '13 10:38:04 AM by Kev-O
EIGHT GLORIOUS SIDESThat was one of the marketing blurbs for Far Cry 3.
EIGHT GLORIOUS SIDES
Also, just a thought here, but why would you use one of the worst characters in Fallout 3 to market your game? It's like Gearbox and how they use that Claptrap atrocity to market their game.
EIGHT GLORIOUS SIDES