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Two laconic characters: Bad idea?

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Elfhunter NO ONE SUSPECTS THE LAMP! from India Since: Mar, 2015 Relationship Status: My elf kissing days are over
NO ONE SUSPECTS THE LAMP!
#1: Dec 28th 2012 at 9:38:33 PM

Well, I'm currently working on a story where two of my main characters don't talk much, but it's for different reasons. One is a mute girl who has a special locket she uses to communicate by forming words on it (there's a window like in a magic 8-ball for the words to appear). Due to the effort required to form words with it, she uses it sparingly. The other is a Properly Paranoid guy, who believes that every moment spent in conversation could have been better spent looking out for threats.

So, as the title asks, is it a bad idea to have two laconic characters that work together most of the time or would they be functionally the same, despite any differences in their personality and such?

If I knew how I know everything I know, I'd only be able to know half as much because my brain would be clogged up with where I know it from
KylerThatch literary masochist Since: Jan, 2001
literary masochist
#2: Dec 28th 2012 at 10:04:20 PM

Sounds like an exercise in non-verbal expression, both in-universe and out.

This "faculty lot" you speak of sounds like a place of great power...
peccantis Since: Oct, 2010
#3: Jan 5th 2013 at 7:36:30 AM

Go for it. If you succeed it'll be very interesting to read.

I'll second [up] and add my two bits... Combining these two characters should by my logic result in them having some kind of an efficient non-verbal code for basic things. Sort of like a combination of refined body language, crude sign language, and a selection of non-verbal sounds such as snapping fingers, clapping... The mute would probably start it for easier communication, the laconic could pick it up like a habit.

edited 6th Jan '13 8:25:55 AM by peccantis

Kesteven Since: Jan, 2001
#4: Jan 5th 2013 at 1:17:25 PM

I think this sounds pretty interesting. I'd probably give them contrasting personalities just for the sake of showing how different characters can be without dialogue as a characterisation tool.

But yeah, it's only a bad idea if you're not up to the challenge, and you won't know that until you try.

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