Follow TV Tropes

Following

Pillars of Eternity

Go To

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#977: Jul 24th 2013 at 2:53:08 AM

This post has been powered by avenging fury and a balanced diet.
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#978: Dec 10th 2013 at 4:17:39 PM

The game is now called Pillars of Eternity.

Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#979: Dec 10th 2013 at 8:09:43 PM

Thread renamed per request.

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#980: Dec 10th 2013 at 9:33:36 PM

The backgrounds. (ノ◕ヮ◕)ノ*:・゚✧

Umbran Climax
BornIn1142 from Estonia Since: Jan, 2001 Relationship Status: Faithful to 2D
#981: Dec 10th 2013 at 9:38:31 PM

I vastly prefer the "placeholder" name they had.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
acornz So the world might be mended Since: Feb, 2013
So the world might be mended
#983: Dec 12th 2013 at 9:58:24 AM

This looks amazing. I can't wait to play another Obsidian game.

The art direction is definitely magnificent, I really like how they've done the environments.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#984: Dec 12th 2013 at 10:21:12 AM

Has a little "next-gen Baldurs Gate" feel to it.

BornIn1142 from Estonia Since: Jan, 2001 Relationship Status: Faithful to 2D
#985: Dec 12th 2013 at 2:15:06 PM

[up][up][up]"Pillars of Eternity" is the more generic one.

Ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#986: Dec 12th 2013 at 3:11:13 PM

Project: Eternity sounds like a sci fi thing. Also anything with "Eternity" is going to sound generic.

"Never let the truth get in the way of a good story." Twitter
SpookyMask Since: Jan, 2011
#987: Dec 13th 2013 at 9:13:53 AM

I think you just like the name more because you heard it first and got used to it :P

But yeah, I agree that both names are rather generic because of "of Eternity" part :P Or just Eternity. I mean, you CAN do original title with that word, but... Yeaaaaaah its kinda hard

CassidyTheDevil Since: Jan, 2013
#988: Jan 12th 2014 at 3:51:09 PM

So what will the Godlike race will look like?

Godlike manifest their divine heritage in a variety of ways: wings, horns, strange birthmarks, talons, odd eyes - but they always manifest it somehow. Though their appearance may vary, there's something unmistakeably otherworldly about them.

The description makes me think there'll be a huge variety in their appearance, hope that translates into a lot of character creation options. And some of the art for them looks pretty odd.

Apparently it kind of works as a subrace, you choose your parent's race. And there's multiple "types" of Godlike to choose from. It's seemingly based on the elements, though there may be other types besides.

edited 12th Jan '14 3:54:43 PM by CassidyTheDevil

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#989: Jan 15th 2014 at 6:16:35 AM

Update #70

One image shows off the UI for the character sheet.

[up]The image I linked is the character sheet for a Godlike character. It's much later in development, so I'm inclined to believe it's a better representation of how one might look.

Umbran Climax
CassidyTheDevil Since: Jan, 2013
#990: Jan 15th 2014 at 7:11:33 AM

What's that other language there? It shows up in a couple places.

BornIn1142 from Estonia Since: Jan, 2001 Relationship Status: Faithful to 2D
#991: Jan 15th 2014 at 1:57:11 PM

I assumed it was fictional terms.

Lots of interesting stuff in that image though. If that's just basic stats though, I wonder what they'll have under detailed stats.

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#992: Jan 15th 2014 at 6:21:02 PM

That reputation thing looks really interesting. I haven't really been following the updates, though, so I'm guessing they've described it before?

I really cannot wait for this game.

edited 15th Jan '14 6:21:42 PM by Mukora

"It's so hard to be humble, knowing how great I am."
ShadowScythe from Australia Since: Dec, 2009
#993: Jan 16th 2014 at 12:15:39 AM

I love that UI. It's functionally well designed with all the necessary info all readily available and it looks really sweet aesthetically.

Anyone remember when the game is supposed to come out? I seem to remember something like mid this year.

Druplesnubb Editor of Posts Since: Dec, 2013
Editor of Posts
#994: Jan 16th 2014 at 7:47:06 AM

I don't really like the look of that UI. I wish there was more visual differentiation between the different sections.

BornIn1142 from Estonia Since: Jan, 2001 Relationship Status: Faithful to 2D
#995: Jan 16th 2014 at 7:59:36 AM

What do you mean? The entire middle section has a different is a different background color and distinct from the sidebar and and the records section on the right.

Druplesnubb Editor of Posts Since: Dec, 2013
Editor of Posts
#996: Jan 16th 2014 at 11:58:12 AM

I mean that the "active effects" section, the "class and race" section and the "calculations behind the stats" section all have the same fonts and the same backgrounds, and nothing separating them except for a blank row. If you compare them with the "actual effects of the stats" section, which has it's own separate font color and is separated from the other sections by a clear line, and the experience section, which has a visual bar rather than just text, they all kinda look like one big list. If you're scrolling down all of this looking for a specific section, those two sections are alot easier to pick out merely by a glance than the others.

The records tab is even worse at this, being basically just a big list. I think the UI would benefit from taking all the non-reputation-datas and the dividing them into sections like "Time Datas" and "Combat Datas", and then seperating these sections like I've described previously.

I would also suggest having the titles of the sections (like "Active Effects", "<PLAYERNAME> Reputations" "Party Reputations", etc.) in a larger font than the rest of the text, so they stand out at a glance and allow you to find the section you're looking for much easier, which is the entire point of having section titles in the first place.

I don't think I've ever typed the word "section" so many times in one post before.

edited 16th Jan '14 12:00:01 PM by Druplesnubb

CassidyTheDevil Since: Jan, 2013
#997: Jan 16th 2014 at 12:11:20 PM

Colour-coding might help too.

supergod Walking the Earth from the big city Since: Jun, 2012
Walking the Earth
#998: Jan 26th 2014 at 2:19:31 PM

I missed this. Finally, I have a game to look forward to in 2014.

Seems that some people are complaining that it's "real-time with pause" instead of turn-based, but I much prefer that system for games that feature several units during a battle.

edited 26th Jan '14 2:23:38 PM by supergod

For we shall slay evil with logic...
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#999: Feb 13th 2014 at 3:52:15 AM

Update #72: Featuring the expected ship date.

Also, an interview with US Gamer.

My favorite bit:

Pillars of Eternity will delve into themes like "racism, and more pervasive racism than just bold-faced racism", explained Sawyer, "like social racism or institutional racism".

Wow, sounds like someone's finally writing a story with racism in it that isn't blatant "<KKK/Nazi allegory> is being super mean to <Native American/Black person allegory>".

The two paragraphs after that are really nice too.

edited 13th Feb '14 3:54:12 AM by JotunofBoredom

Umbran Climax
ShadowScythe from Australia Since: Dec, 2009
#1000: Feb 14th 2014 at 12:41:22 AM

Loving all the art in this, and I'm actually glad about the Winter release date since it means I'll be on break for it.


Total posts: 1,592
Top