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dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#401: Dec 4th 2015 at 7:22:29 PM

Coconut Cannon. At least, that's how I easily deal with absolutely everything other than the Rockantaurs.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#402: Dec 5th 2015 at 12:55:19 AM

I use Winter Melons. Splash + Slow, and since the guys behind her are immune to debuffs, they get in front of her because she's slow and they aren't.

Other things that work are spikes. Spikes are great against her. If she appears early, you can use Celery Stalker to stall the guys behind and murder her.

...eheh
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#403: Dec 5th 2015 at 1:48:36 AM

I guess it does work. Maybe I'm just too addicted to Thyme Warps to proper combat them.

Not that I actually need to fight them. I need to kill around 180 punk zombies, and the first level it pointed me to was also full of glitters.

... and for some reason, I completely expect the Spikeweed to be killed by them. I don't get why I thought that.

If everyone were normal, the world would be a dull place. Like reality television.
Xeroop Since: Sep, 2010 Relationship Status: Don't hug me; I'm scared
#404: Dec 5th 2015 at 3:52:29 AM

That's actually what I expected as well. Probably because one would think they count as "rolling" enemy, with wheels and all.

ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#405: Dec 5th 2015 at 3:55:03 AM

The main trouble is that starting Day 22, spikeweeds and spikerocks will become all but useless thanks to buff geek and his stupid arcade machine.

...eheh
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#406: Dec 5th 2015 at 4:02:47 AM

I don't think that was what made me unwilling to use them, I think it was the fact that they'd insta-kill Celery Stalkers.

Probably because of when there was two close to each other, so when he pops up to kill one, the second would run him down.

Maybe I'll try a combination of spikeweed and imitator spikeweed, see how many it takes to kill a punk zombie during his jam.

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#407: Dec 5th 2015 at 12:48:34 PM

I wish Part B of Jurassic Marsh come out. I played all the Endless Level over Level 100 (Dead Man's Booty: 200) and I'm officially bored. :/

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#408: Dec 5th 2015 at 3:04:13 PM

Have you considered playing the entire game again, but without using premium plants, zen garden boosts or powerups?

That'll get you over the boredom. Replaces it with pure rage, but at least you won't be bored.

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#409: Dec 5th 2015 at 3:06:25 PM

Hmm...you know, maybe I should try that.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#410: Dec 5th 2015 at 3:08:24 PM

I did try that.

I gave up on it when the game started GIVING me powerups because I was failing so often.

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#411: Dec 5th 2015 at 4:09:10 PM

Which levels gave you so much trouble?

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#412: Dec 5th 2015 at 8:27:55 PM

I think most of the trouble came from Big Wave Beach conveyor belt levels and Neon Mix Tape in general, although there was definitely something I struggled with in the Prehistoric Marsh.

You could probably figure it out simply by looking back at my posts on the thread.

edited 5th Dec '15 8:28:58 PM by Ekimmak

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#413: Dec 5th 2015 at 8:41:18 PM

I hate conveyor belt level in BWB, yeah.

Double, if it involves that goddamned Chomper.

Seriously, fuck that plant and why the hell would EA make it a purchasable plant, I have no idea.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#414: Dec 5th 2015 at 8:54:54 PM

Any conveyor belt level that has a gargantaur in it is an immediate candidate for hateful.

Because chances are, what the developers expected you to use to fight them off got used up early because said belt refused to give you combat plants when you needed them, and you had to use instants to make up for it.

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#415: Dec 5th 2015 at 9:10:23 PM

I still can't beat Wild Wild West Day 8 without using a Boosted plant. XP

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#416: Dec 5th 2015 at 9:11:12 PM

Day 8 of WW is just crazy, especially when Dynamic Difficulty gets turned up.

...eheh
Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#417: Dec 6th 2015 at 12:54:56 PM

Speaking of the chomper, its Try Before You Buy quest is a pain. You get chompers and mines on the conveyor belt. Every column but the leftmost is 100% covered by gravestones, so there's nowhere to actually put the mines. I have no idea how to finish it and it's preventing me from doing any other try-before-you-buys.

Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#418: Dec 6th 2015 at 5:17:21 PM

I think plant food to the Chompers will clear gravestones, but I don't know.

Enemies stepping on potato mines will also clear an adjacent tile of a gravestone, if my experiences in Dark Ages 17 is anything to go by.

Alternatively, it's actually a "buy and try powerups" level, that they're naming misleadingly.

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#419: Dec 6th 2015 at 5:56:33 PM

So I beat Egypt and Pirate World, as well as Dark Ages Day 10 without any use of boost or power ups. But then again, everybody can do THAT.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#420: Dec 6th 2015 at 8:12:32 PM

You can ignore the conveyor belt levels if you want, there's not much of a strategy to them.

What I'm more interested in are the ones that allow you to pick from everything (besides time zone specific plants). How far you can get before it becomes impossible without Zen boosts or premium purchases will say a lot about how well they tuned the game.

Because that's something that really irks me. The original had this perfect balance that the sequel appears to lack.

If everyone were normal, the world would be a dull place. Like reality television.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#421: Dec 6th 2015 at 8:16:29 PM

It's mainly because the Dynamic Difficulty screws most players over easily.

"T" difficulty is such a bastard.

edited 6th Dec '15 8:16:45 PM by ironcommando

...eheh
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#422: Dec 6th 2015 at 8:27:01 PM

Who wants to sit around and wait for the level to beat them? You just want to hit restart and try again with something else.

Why did the devs not see that?

If everyone were normal, the world would be a dull place. Like reality television.
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#423: Dec 6th 2015 at 9:41:04 PM

Dark Ages Day 18 is insanely difficult without any boosted plant or power ups. 0_o

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#424: Dec 6th 2015 at 9:52:27 PM

Oh dear lord, it is... no magnet shroom for us, and there's freaking kings and wizards.

...eheh
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#425: Dec 6th 2015 at 10:00:15 PM

Apparently, the best way to deal with 17 is using Magnifying Grass, of all things.

Don't remember what 18 was. Sounds unpleasant.

If everyone were normal, the world would be a dull place. Like reality television.

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