I think we should record these rounds as videos.
A friendly flower, and your best friend. He has a knack for funny faces.We could try that, but I got the impression that dwarf fortress lagged while recording videos.
DF lags. Video is an additional drain on processor -> DF lags more.
I'd imagine that if the fortress stayed clean, and the animalsplosions were kept manageable, we could do it.
A friendly flower, and your best friend. He has a knack for funny faces."If the animalsplosions were kept manageable." You say that like that's something that can happen.
Slaughter all the female animals except one that's kept in a safe area and only let breed when needed.
A friendly flower, and your best friend. He has a knack for funny faces.And yet I have little to no way to record them
I say no to recording. Not only is it boring but quite a bit of a video programs are serious resource hogs. Even with a clean map and animal population controlled it is very likely to lag. This is the more gentle on the graphics spin off of the succession game. We should save our processing power for the fort rather then wasting it recording.
Who watches the watchmen?DF has an integrated recording program...
"No breaching the HFS" is not a good rule, but repeated clean utility is a good idea.
Not nearly a good enough singer for the Choir Invisible, and the Basement Room With A Synth Invisible is much less prestigious.I haven't played DF in Many Moons, and sucked at it then (and not in a fun way. ), but I'd like to be dorfed if there's a spare. Doesn't have to be right away; I'd like to be an engineer or a hunter or something like that.
edited 9th Aug '12 10:15:30 PM by Azaram
The easiest way to preserve framerate is probably to maintain a small, well-ordered fort and a high mortality rate.
<><Actually not breaching the DFS is a good rule. It trashed the last fort and drove the lag through the roof. Every layer you add for the game to track adds to the processor burden.
Keeping animals populations in check through clever means or being dwarves, dwarven baths, and or a cleaning utility helps. But the fewer entities that it has to track the better. Destruction of garbage items and junk clothes also helps a little.
edited 10th Aug '12 1:28:06 AM by TuefelHundenIV
Who watches the watchmen?But the circus is so much Fun...
Not nearly a good enough singer for the Choir Invisible, and the Basement Room With A Synth Invisible is much less prestigious.Fun though the circus may be, this fortress needs to remain easy on the lag, so the circus is probably a bad idea.
We could breach the circus; we just need to immediately obliterate all the demons before they can become a nuisance. I'm thinking obsidian flood.
That is, we breach it in two places; one for water, and one for magma.
edited 10th Aug '12 3:45:59 PM by Muramasan13
Smile for me!Flood hell.
Brilliant.
A friendly flower, and your best friend. He has a knack for funny faces.Obsidian doesn't lag the game like liquids or creatures, mind. It's a perfectly sensible plan.
Smile for me!By the way, I had a wild idea to create an obsidian cork in the tube, block off the demon flood before it even arrives and so have the whole upper part of the candy stick to mine.
Is that any sort of possible? XD
You'd have to breach the tube to pump in magma and water in the first place, so I don't see any way to do it without discovering hell and creating lag.
If you don't mind that, I don't see why not.
edited 10th Aug '12 4:30:12 PM by Muramasan13
Smile for me!Yeah, it wasn't about lag, but more about neutralising the clown party. It's only tangential to the actual topic, yes XD
How about avoiding creating that particular lag bomb. Also hell has those nice deep pits that prevent flooding. Opening up hell gives the system more to track and demons keep respawning. Also the flwo of the lava and water to make the obsidian has the potential to be lag tastic in owns right. The effecient pathing is easy. As is animal control and removal of certain items. However having more layers with more stuff to track only makes it harder on the system.
Who watches the watchmen?Can I also be dwarfed? I won't mind if it will be later down the line and I get some useless dwarf. Might try myself at playing it later, but not yet.
If you're inexperienced, you probably don't want to touch the map. We're going for endgame stuff here.
A friendly flower, and your best friend. He has a knack for funny faces.*Googles what a terrifying biome implies*
So it's "Savage" biome agressive and strong wildlife plus "Evil"'s undeadification. Wow.
I vote we have a few rules this time:
1: No breaching the hidden fun stuff.
2: You have to run a cleanup program of some kind at the beginning of your turn.
We made this fortress with those with low framerates in waterburned in mind, so I think this might be a few good rules to have. Anyone agree?