I kinda just ran at it and swung until their flight pattern let me through.
Mega Man fanatic extraordinairePersistence.
Though that describes every difficult part of IWBTG.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonTrue. I just couldn't stand it when it seemed to be nothing but luck. So I started trying that other method. Then it became luck, but with a much higher chance of success. For bonus points, it landed me behind one of the enemies, so I was able to kill him before he could do anything.
I watched that WTFI video. Not to be rude, but it shows that the guy has never played the first game. He doesn't quite get the mechanics behind the double jump, which is understandable for someone who hasn't played the first one.
I have a message from another time...One time I made it past them, killed the controller and then for some stupid reason that I had to go for a forward assault on the soldier resulting in my death.
Many, many deaths getting across that gap later, including earning the Omae Wa Mo Shindeiru trophy, I noticed I could go up instead of straight once I landed.
edited 16th Jul '12 9:17:05 PM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonYou can kill that guy with a charged shot. But its more work than it is worth. Also I beat the second boss :D
edited 16th Jul '12 10:31:37 PM by stevebat
Apocalypse: Dirge Of Swans.Hopy shit you can charge shots in this game!
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonCharged shots?
Whaaaaaaaat!?
The original was heavily based in Mega Man.
Well yeah, but Mega Man didn't get charged shots until his fourth game.
edited 16th Jul '12 11:08:28 PM by Zeromaeus
Mega Man fanatic extraordinaireI just had to watch Egoraptor's Sequelitis on Megaman X again after I found out about the charge thing.
Just as a note, this game is now called Jump'n'Shootlad. And don't you dare try to argue against it.
edited 16th Jul '12 11:10:12 PM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonThis reminds me that I have yet to beat IWBTG
At least the music is awesome. Anyone managed to get past those bloody rocket launchers in the second level?
The term "Great Man" is disturbingly interchangeable with "mass murderer" in history books.You mean Jump'n'Shoot'n'Grapplelad.
Oh, well, I managed to get past the swinging hatch in one try with a revised strategy. This time, I just stood on the expended crusher and fired a horizontal grapple at it. Caught it perfectly. Now I'm trying to deal with the homing rockets in the next room.
So, the plot of this whole thing is that after The Kid became The Guy, the townsfolk sent him into exile, and dangers are still following him?
Man, sucks to be The Kid.
I have a message from another time...To beat the rocket launcher users, Merely hit a rocket with a grapple.
Apocalypse: Dirge Of Swans.Or shooting them. I found swinging to misdirect them and then hop up to the guy and shooting him works well.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonInexplicably Grappling a rocket causes all rocket users in the section to explode.
Apocalypse: Dirge Of Swans.Of course, you don't know if it well reflect the rocket or drag it to you.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonRockets move pretty damn slow if you grapple them early. So slow in fact that I managed to grapple it on one side of the level and managed to get hit by it all the way on the other end.
Apocalypse: Dirge Of Swans.Made it across the part where you have to grapple the moving platform, jump over the spike and then grapple and jump across the falling parts of the wall. Woo!
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonStuck trying to get past the next crusher room. I was going well, until I found out that the cieling kills you even if you aren't being thrown into it by a crusher. I think I'm going to take a break from this for a bit.
I have a message from another time...Holy shit, I don't think I've ever seen Totalbiscut so utterly infuriated.
Thanks to him, though, I learned ahead of time that the BIONIC AAAAAARM doesn't reset your double jump (of course it doesn't...).
So, is that supposed to be The Guy's old gun that The Kid now has? What with the charged shot looking just like his bullets.
edited 17th Jul '12 2:47:45 PM by Enlong
I have a message from another time...That's supposed to be a different kid, the Lad. As the rather odd story states, whoever kills the Guy becomes the Guy himself, and the cycle repeats. The Kid from the first game is the Guy now, and the Lad in this game is going to kill him so he can become the Guy.
"Pancakes. Oh, I blew it." - Joel Hodgson Nobody better lay a Butterfinger on my 3DS!
The Bionic Arm lends a very interesting difference to the gameplay.
How did you guys get past the post in Stage 1 that was surrounded by flying monsters? I ended up forgetting the idea of killing them, and did a horizontal Bionic Arm to the pole. Those times that I didn't grab a monster, I swung out of their range.
I have a message from another time...