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Eyeopening article into gaming's biggest problem, rising costs.

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ShirowShirow Since: Nov, 2009
#351: Aug 1st 2012 at 2:52:11 PM

Nintendo's Wii and DS hardware was lower-spec, which meant they could produce games at lower cost, which meant they reaped better profits. So no.

The 3DS on the other hand might be getting there. The three-dee technology alone probably bumps development costs up a notch, but I'm no expert.

Jury's waaaaaay out on the Wii U.

edited 1st Aug '12 2:52:44 PM by ShirowShirow

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#352: Aug 1st 2012 at 2:53:19 PM

DNF's a bit of an outlier. The technology race of the 90's forced them to switch engines multiple times.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#353: Aug 1st 2012 at 3:16:05 PM

So far the 3DS games aren't anymore expensive than DS games though, even if the handheld itself costs about $40 more than a DS Lite.

Eating a Vanilluxe will give you frostbite.
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#354: Aug 1st 2012 at 10:31:05 PM

DS title normally cost around $40?

Give me cute or give me...something?
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#355: Aug 1st 2012 at 10:32:38 PM

Yeah.

Eating a Vanilluxe will give you frostbite.
Cronosonic (4 Score & 7 Years Ago)
#356: Aug 2nd 2012 at 12:49:58 AM

The 3DS' 3D capabilities doesn't really increase dev costs - You really just need to render two images from slightly different angles to make 3D work. It's much easier to do 3D in gaming than it is to do it in film.

Honestly, the problem of rising costs is actually one of the reasons why I'm looking forward to Euclideon's Unlimited Detail tech, and hoping it'll live up to the hype. No need for level of detail models, no polygon budget to force modelers to stick to, and laser-scanning real-world objects allows developers to save considerable amounts of time and money.

Granted, that doesn't solve the studio mismanagement that's been plaguing the industry, but it would help.

pvtnum11 OMG NO NOSECONES from Kerbin low orbit Since: Nov, 2009 Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
#357: Aug 2nd 2012 at 4:43:54 PM

Just heard from a friend that SWTOR is going free-to-play. I translated that to mean that it flopped.

Happiness is zero-gee with a sinus cold.
ShirowShirow Since: Nov, 2009
#358: Aug 2nd 2012 at 6:27:31 PM

Well, it had a great Launch.

The fact that it did go F 2 P so quickly did/does raise a few eyebrows from everyone. On the other hand, if it succeeds as a F 2 P game that might seriously shake the status quo up a lot. Think about it; the most costly game ever made being a free-to-play game.

CorrTerek The Permanently Confused from The Bland Line Since: Jul, 2009
The Permanently Confused
#359: Aug 2nd 2012 at 6:35:59 PM

Well, it's apparently been losing subscribers at a fairly steady pace since launch. I can't exactly say I'm surprised — my enthusiasm for the game waned when I played a free trial and realized that both sides have essentially the same classes for a good portion of the game. As an altaholic, that was a bit upsetting.

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