Didn't they say they wanted to do a brand new entry in the series if The remakes sell well?
He was silent minion for N.Tropy in Twinsanity...then went back to working with Cortex.
YO. Rules of the Internet 45. Rule 45 is a lie.I wonder how people would react to Crash Bash being remade as a Mario Party clone... The minigames are already present, so the real work would have to go into the board gameplay.
Crash Bash doesn't use or need a boardgame layout, though. Its thing is that it has seven game types with four variations apiece, and they're accessed via a Crash 3-style warp room (in the campaign mode, at least). What would a boardgame part add?
Switch FC code: SW-4420-1809-1805The boardgame part could replace the relics, which acquiring was a dick move (seriously, what average gamer would win two to three times in a row?).
edited 18th Jun '17 2:45:20 PM by CybranGeneralSturm
Are we allowed to talk about our own experiences with the originals? If we are then I'm gonna go hurl myself off the nearest cliff because I am a FUCKING IDIOT. I decided to re-record some footage and commentary for my Warped playthrough that didn't come out right, and said footage happened to contain the purple gem path for Tomb Time. What's so bad about this, you ask? Well, the problem is that I did it on a separate file... one on which I did not have the purple gem yet. And I only learned this fact when I approached the purple gem door and it did not open... while I was recording.
FC: SW-1445-0294-1719/PSN: TekkenGirl4Lyfe/Currently playing: Fire Emblem: The Blazing BladeI'm just glad that you don't have to get all the gems without dying in the remastered version of the first game.
Also, Sunset Vista, Cortex Power and the Dark levels can go fuck themselves.
Uni catMy bro bought this I'm really looking forward to Friday! :) i really like the new N-Tropy, but I hope they make his boss fight a little harder.
I am intrigued to what Generator Room will look like... *shudder*
Wait there was a glitch like that and this new touch is fucking brilliant.
Huh, that's the first I've heard of this. Is it in any other boss fights or just Tiny's?
I've got Frozen, Spectacular Spider-Man, Crash, Spyro, and Paper Mario fanfics.This Crash ad reminds me of this Nintendo Power interview with him.
The Protomen enhanced my life.So some reviews are claiming the game is "hard" and "like Dark Souls" and I'm just simultaniously groaning and laughing, somehow.
Or am I just a weirdo who doesn't suck at platformers???
If we are talking about some of the levels in the first game, i can understand. The physics and some of the platforming were very hard for me. While i did 100% the first game, i still suck at breaking all the boxes in the first level
But supposedly the first game was made less frustrating in the remaster.
Uni catIndeed. The box counter doesn't reset to zero if you die. You still have to go through specific levels without dying to get Colored Gems though.
edited 30th Jun '17 7:50:13 AM by CybranGeneralSturm
I think reviewers don't go for 100% though?
Hell, the Gamespot guy stopped each game halfway through.
Seems a bit unprofessional.
edited 30th Jun '17 7:56:06 AM by Geist-Fox
have you tried Stormy Ascent? :P
The Protomen enhanced my life.No and i don't plan to.
Slippery Climb was already a pain in the ass to begin with.
Uni catA lot of the negatives I'm seeing in reviews are people bristling at the difficult linear platforming, and stuff like the chase levels. But since Crash has always been the equivalent of a non-on rails runner game, I keep getting the feeling that the problem is that gamers aren't used to it any more moreso than it really being a problem on its own per se.
That said, I do wonder about the future of the franchise, if they're going to use this as a springbeard to make an entirely new installment. I had a conversation on another thread recently about how platforming styles like Crash's are difficult to make full games out of these days: maybe the next installment of the series should be something along the style of Twinsanity.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Thank you based Vicarious Visions for leaving in the Road to Nowhere rope cheat.
This song needs more love.Stuff like that really show this rerelease to be a labour of love.
Switch FC code: SW-4420-1809-1805All I really remember about the first game was never getting past Sunset Vista.
The Protomen enhanced my life.
Morally, it would've been interesting for N. Brio to end up as a Meta Knight sort who had his own agendas - some of which are nefarious - but could do good if he had do. From what I remember, he just kind of defaulted back to evil in Twinsanity and never broke out of it again.
edited 15th Jun '17 6:46:58 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.