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Orcs Must DIE! 2

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Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#26: Aug 2nd 2012 at 1:47:15 PM

Kobolds are the main reason grinders are worth anything at all, in my estimation. I'm never sure whether to place them early on to catch sappers and get the runners before they set off all my traps, or towards the end so that the grinders don't get jammed with orcs before the runners come along, though.

edited 2nd Aug '12 1:47:46 PM by Durazno

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#27: Aug 2nd 2012 at 2:04:56 PM

I find the upgraded slowing trap works wonders on them. Put a set of slow traps under the swinging ball, before the floor burners, or where your archers can reach and suddenly everything is so much easier.

The problem is surviving long enough to set up enough of those traps...

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
Kayeka Since: Dec, 2009
#28: Aug 2nd 2012 at 2:30:07 PM

[up][up]Grinders are a main component of any high-score strategy.

Oh, and tar pits for everything.

But Fire ogres are easy. Hit them with ice, move in with your sword, end of story, same with regular and even armored ogres, though you might need to 'rinse, repeat' those two or three times. Can't freeze frost ogres, though, so if you don't have enough fire-based traps, you'll be spending a lot of time beating them back.

edited 2nd Aug '12 2:31:33 PM by Kayeka

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#29: Aug 2nd 2012 at 2:42:09 PM

Another option is to kill everything but the Orges and let them run into a ring of mushrooms surrounding the rift. That is how I survived the final wave of The Finale.

My problem with trying to do the ice-stab technique is that it would take up two slots on my trap bar. Unless I use the Weavers... hmm...

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
ShirowShirow Since: Nov, 2009
#30: Aug 2nd 2012 at 2:52:31 PM

I always take the bladestaff, but can't Frost Ogres just be stunned with your crossbow? Then headshot them. Same deal as the fire ogres. You don't need no frost magic for them.

I find the wall blades more cost-effective than the grinders, but I never really try for Scoring Points. I prefer to take the fight to the orcs personally alongside the elemental weaver, and killing orcs yourself actually isn't worth as many as letting the traps finish them.

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#31: Aug 2nd 2012 at 3:06:49 PM

The thing is that the grinders are "always on" (unless jammed). No worry about them not activating fast enough.

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
Kayeka Since: Dec, 2009
#32: Aug 2nd 2012 at 3:33:22 PM

When not going for the points, grinders are only good for raking in the Kobolds. An effective yet costly method, really. I prefer combining some tar with Archer guardians to get rid of those vermin. Or brimstone. Brimstone is awesome.

ShirowShirow Since: Nov, 2009
#33: Aug 2nd 2012 at 4:10:09 PM

Brimstone's pretty good, but it tends to run cool too quickly after a major kobold incursion. And if i put it near the entrance then a bunch of orcs will set it off and the kobolds will be safe, and if i put it near the back the kobolds will still activate all the other traps and save the orcs! You can't win with kobolds! You just can't!

Well, there's tar and archer guardians as has been said. While I do admit I need to use tar more often, Archer guardians are pretty much only good against kobolds and they have a habit of instantly dying on nightmare so I can't rely on them.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#34: Aug 2nd 2012 at 4:15:31 PM

Some maps have relatively safe places for them, so masses of archers can be pretty handy if you're ready to lightning any fliers or orc archers who return fire.

ShirowShirow Since: Nov, 2009
#35: Aug 2nd 2012 at 6:25:02 PM

It's usually the gnoll hunters that get mine. They sprint along the map pretty quickly and knife'em In the Back. Even putting barriers didn't help cause they just got smashed. Eventually I just said "F it" and bought some autoballista, but they're both not cost effective and aren't the bane to kobolds the archers are!

I FREAKING HATE KOBOLDS! -Bites a metal bar-

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#36: Aug 2nd 2012 at 6:37:30 PM

Gnoll Hunters just run through barricades without noticing them anyway.

I suppose one way to deal with their squishiness is to put archers in a place you're going to be hanging out anyway.

Kayeka Since: Dec, 2009
#37: Aug 3rd 2012 at 8:29:43 AM

Just picked up the sequel with my buddy. Having a blast!

Not particularly happy about the War Mage's blunderbuss, as compared to the old crossbow. Sure, knockback is nice, but it's hard to do any precision aiming with it, has a very slow refire rate and damage seems to go down over distance. Had to pick up the lightning ring just to take care of flying enemies.

I better stick with it, though. Picked up the crossbow, which seems to have gone through some really nasty nerfs. Slower refire rate, and the hitboxes for headshots got even weirder. That just won't do.

Besides, the blunderbuss' grenades makes for a very nice combo with the sorceress' charm spell. Use charm on one opponent, have all the other gang up on the unlucky fellow, blow in one or two grenades. Classic!

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#38: Aug 3rd 2012 at 12:33:17 PM

I find the blunderbuss pretty effective against fliers when they're fairly close - the spread makes it kind of like a birding rifle.

But, as you pointed out, lightning is a lot better for fliers. Krrzap!

Kayeka Since: Dec, 2009
#39: Aug 3rd 2012 at 2:49:39 PM

Just got back from another round. And you know what? Haymakers are the BEST TRAPS EVER![lol]

Well, at least they are incredibly fun. "Like and old-time carnival ride...OF DEATH!"

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#40: Aug 3rd 2012 at 6:07:30 PM

Welp. I've got it. Unless someone wants to do the co-op sooner, I'll start playing OMD 2 in about 30min.

Steam name is Vorkosigan and I just changed/matched the avatar I use on steam to match the one I now use here.

edited 3rd Aug '12 6:11:27 PM by Belian

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#41: Aug 3rd 2012 at 6:41:06 PM

[up]x5 The be way to protect archers is to put them somewhere with a good view of the battlefield, but only one entrance. Block the entrance with a Paladin or two, and the archers will turn around to help out. Add in the Steel Weaver's Guardian upgrades, and your Guaridans will have better armor, regenerate health over time, the Paladins will have a stun effect, and the Archers will shoot flaming arrows. No problemo.

Kayeka Since: Dec, 2009
#42: Aug 4th 2012 at 1:38:48 PM

So my friend and I just finished the co-op campaign.

That was...a little underwhelming. I wouldn't really say 'disappointing', since we had a really good time, but when we reached the end of the game, my first reaction was "What? That's it?"

I mean, only 15 stages for starters, where the original had 24 without DLC. I mean, sure there's Endless Mode, new traps, new monsters and co-op, so I can't say that there is a real lack of new content, but still, only 15 stages. We were having fun, not feeling particularly challenged yet, and just when we were starting getting pumped the whole thing just stops.

And that ending. Yes, I know you don't really play this for the story, but the original had a really cool ending that changed the way I looked at the main character and drilled a harsh lesson about real courage into my head. But this was really, really blah.

Overall, good game, had a blast and all that. But really, guys, that's it?

ShirowShirow Since: Nov, 2009
#43: Aug 4th 2012 at 2:05:36 PM

Whaaaat? Seriously? That redefines Layme.

Least there's the maps from the first game.

edited 4th Aug '12 2:05:53 PM by ShirowShirow

Kayeka Since: Dec, 2009
#44: Aug 4th 2012 at 3:33:52 PM

I know, right? We were having this really great time, and then it just stops. No good build-up, no real climax. It all just...stops.

Well, there is probably some DLC in the pipeline, but still.

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#45: Aug 4th 2012 at 4:20:23 PM

Speaking of DLC...

I've been meaning to ask if the DLC from the first game any good. Unless there are some significant gameplay changes in the new maps, I don't think I'll get it.

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
ShirowShirow Since: Nov, 2009
#46: Aug 4th 2012 at 8:21:48 PM

Nah. Aside from one or two new enemies, that don't turn the game on its' head or anything, there's not much. One's just a different version of "The tower" level you've already played. The acid baths are a lot more fun to use than the chandeliers though evil grin

The new weapons and traps are worth it though. If only for my favorite trap, the floor burner.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#47: Aug 4th 2012 at 8:22:45 PM

I'd recommend waiting for them to be on sale and getting them for a few cents each.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#48: Aug 4th 2012 at 8:37:31 PM

^^ Not to mention the acid flask, which can take out hordes of orcs in one shot!

Give me cute or give me...something?
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#49: Aug 5th 2012 at 7:30:17 PM

I've learned that a good offense makes the perfect defense. Now that I'm taking the fight to the enemy gates, rather than hanging back in the other chokepoints, I'm managing to score at least four, if not five, skulls on every run. It doesn't hurt that I'm using the better traps and the Steel/Knowledge Weavers to fight.

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#50: Aug 5th 2012 at 8:53:11 PM

Please specify which game you are talking about. Mentioning the Weavers makes it obvious you are talking about the first game, but still...

I also liked putting a burner or two on the floor pointing right at the entrance to damage the orcs as they were still bunched up together. Though that strategy will almost certainly not work for the Finale.

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!

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