No means no.
Avatar SourceThere's a big difference between resistance, weakening, and perfect anti-magic.
Something like what's in Magical Girl Lyrical Nanoha Strikers, where it's a shield(more or less) that can be broken with enough magical power is fine. Perfect anti-magic is... kind of awful and lazy most of the time.
One of the GMs already said no to it, anyway.
"Oh, dear. The toad, the monkey, and the dog have all screwed up."Moving the conversation forward, Raineh and Anno, not backward.
Magic Resistance is just that, a resistance. Not complete expulsion of magic.
I'd prefer if perfect anti-magic wasn't in this setting because of the prevalent number of characters we have that rely on it. Magic Resistance is fine, the complete expulsion of magic, however, is not okay.
Yes but it brings up an interesting point, with magic so far prevalent it calls for certain character types to match.
I could consider an Anti-Mage character to join the side of good or evil. Kassadin the Void Walker, for instance, is highly resistant to magic and can silence an enemy mage quite often. I would have to change him some because his strongest ability is to warp from spot to spot inflicting damage on enemies around him at his arrival point. Warping is difficult to use without being cheap.
Or a good character, like Asuna Kagurazaka who is immune to direct magic. It would just be quite strange for her to have seperated from the other characters in Negima.
And some variety of Tech characters like Samus.
edited 7th Mar '12 12:23:28 AM by StephanReiken
I said no. That's final. No need to drag this on any longer.
It's the end of the discussion.
GS passed over G Ming to me in case you didn't see when I posted that. She couldn't handle running the RP by herself.
No it doesn't. Also, Asuna should be kept well away from this because it's not entirely clear what the extent of her conscious abilities are.
Think before speaking: would it make Death and Conquest easy to defeat? If yes, forget it. Immediately.
Avatar SourceOi when the GM says no that means no. <w<
Token Loli!I think its important to explore topics at a little more length than 'topic - yes/no'. I do after all have a variety of canons to look at as does everyone else. There are a great number of details and variances and I wanted to cover these details and to what extent is implied.
Basically, the limitation is "If it cancels out all uses of magic then it's not allowed", because that's what Flame just said.
Also, Raineh's point. If it can easily takeout the Book of Darkness, then there's no challenge and what's the point?
Token Loli!The thing is.... I said no. Which means I don't want it in the RP so it's now officially irrelevant to this topic.
If I was even remotely considering anti-magic of any kind, I would not have said no to begin with. There is no need to explore it further because I won't be changing my mind.
If someone found a video of the last part of... Episode 12, I think, then you can see how hard it's meant to be to take out the defence program alone. =/
Avatar SourceThen I'm out, this RP has already changed drastically as it changed hands from GM to GM and I prefer a open environment to discussion.
We can have open discussion.
We discussed anti magic, we decided that it would be the most broken thing in the RP, we decided it doesn't work.
Is that so hard to accept?
Token Loli!Don't let the door hit you on the way out... is what I want to say.
Honestly, I don't care. Leaving just because the GM told you no is beyond petty. We've already told you why Anti-Magic was a bad idea, so there was no need to discuss it further.
There's three people here that dislike antimagic AND the closest things to final bosses are mages. It should be clear why this avenue of discussion is fruitless.
Avatar SourceTalk about overreacting...
Whatever, bye.
"Oh, dear. The toad, the monkey, and the dog have all screwed up."...Hurm. Once again I am thinking that I shouldn't sleep, because I just miss everything when I do. >.<
I have to agree with the stance on anti-magic, though. Bringing powerful anti-magic into a setting that includes powerful magic as part of it's main plot points is, well... A lot of us know what a trainwreck Nanoha Force was, after all. >.>
Um... And leaving just because a GM shot down one idea is, um, kinda petty, yeah. We've been trying to make this more open-ended than the railroaded quasi-fanfic this was apparently going to originally be, but even then we have to take into account certain factors, like the fact that two of the main villains specialise in magic and doing something that makes them impotent is probably not a good idea. >.>
You can insist on it as you would like. Any discussion that ends in 'GM said No' and repetitions of that is not a discussion.
These are why I choose to leave.
Of course, what makes the open multiverse so treacherous is that it has no 'rules', you could bring anything from anywhere or pull off anything from anywhere and no Magic A is Magic A would be there to stop you.
The original GM stressed freedom of powers, and the RP is set is a wide crossover setting. Just because the majority of P Cs are magical doesn't mean the setting was intended that way, and the effects of Anti-magic would vary on situation. In some universes it just wouldn't work. In a multiversal setting it might only affect magics from universes that had antimagic.
Certainly, in a setting with Anti-Magic there would also be ways to deal with it.
I find this decision not in keeping with the RP I'd wanted to join, so I'm leaving. No hard feelings.
edited 7th Mar '12 12:54:02 AM by StephanReiken
If you've forgotten, the original GM left the RP and left me and GS with a train wreck of mess to clean up. Changes were to be expected when we cleaned this up.
I am willing to be free with what characters can do, but anti magic in a setting where the Big Bad and heroes rely on magic is very, very cheap and a horrible idea. It even borders on godmodding.
Um, not sure if my opinion's worth much since I just joined but...If you're just seeing "GM says no" and not "everyone thinks this is a terrible idea that would render the two strongest villains and most/all of the heroes effectively powerless" then you're probably missing the point of a fair few of the posts on this topic.
Burn up, hurricane of justice!The only application of Anti-Magic is in a Magical setting.
Of course its cheap. War is not fair and this is War. There are going to be equally cheap ways to avoid it. Often the source of Anti-Magic is Magic. It could be resisted, negated, or reflected as appropriate to the abilities of the target. I like situations in which characters need to struggle.
Anti-Magic 'can' be used effectively and can be countered effectively. Tech would obviously be unaffected. Should my suggestion have taken place, Culex would have shoved his Crystals away from him and away from the Anti-Magic zone around him.
Keep in mind that there are also limits. If an Anti-Magic zone is in place, the contents are also 'immune' to magic at that time. Its just as good a defense as it is Crowd Control.
Said field can also have limits. Magic powerful enough might just ignore it outright. It could be a simple Tech Accessory that negates the possibility of such a field being put into place. In situations where appropriate the Anti-Magic would be disabled or would otherwise be stopped. We are after all writing a story, not playing a video game.
I see the small hints that some of things I suggest could be viable but the answer is a blanket no.
We are writing a story, as the quote I put through above, things are only as overpowered as you play them. This applies to Underpowered as well. This isn't something that would just let someone walk up to the Big Bad and KO him in one go. There would be no point in letting that happen.
edited 7th Mar '12 1:13:35 AM by StephanReiken
Anti magic works in fiction. It does not work in RPs. It's as simple as that.
edited 7th Mar '12 1:11:49 AM by FlameHaze17
Why is it stuff always happens here when I'm sleeping?
edited 7th Mar '12 1:12:52 AM by Stratofarius
I suppose :P.
Anti-Magic is fairly prevalent in many settings. Magic Resistance is Anti-Magic in general principle. We should have to deal with smaller scale Anti-Magic sooner or later.
edited 7th Mar '12 12:12:33 AM by StephanReiken