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aurora369 Since: Jan, 2001
#1: Feb 25th 2012 at 11:48:47 PM

Well, okay. Looks like my description of the game was not liked by locals. Uh oh. Sorry about that.

edited 26th Feb '12 11:25:40 AM by aurora369

Dealan Since: Feb, 2010
#2: Feb 26th 2012 at 10:42:46 AM

Three paragraphs describing the premise, using quite a few tropes while doing so.

Very long list of tropes for an unpublished and unfinished work.'

Nothing else.

Uhh, you'd better run. This kind of post is punishable by death here. You have the excuse of making a videogame, so you can't really post an excerpt, but the tropes! The tropes. Don't you know that it is forbidden to reference tropes in Writer's Block? Surely your work is surely just a mesh up of tropes you think are cool and has no character of it's own, let alone any kind of depth. You don't think about people, you think about trope lists. As for your ideas, they mean nothing! It's always the writing itself, the execution that matters!

Also show don't tell and figure out your villain's motivations villains are not bad guys they are people. </kidding>

Ahem. Jokes aside, the trope list is really unnecessary and it takes space. And using so many tropes in the description is frowned upon, because when I read Ninja Maid as the only description of a character I don't imagine a deep and three-dimentional person that will make me care about them.

And while you can't just copy paste your work, there's not much we can do with only the premise. Your idea could work if done well, like all ideas. I suggest you choose some specific points of your work that you want to hear opinions about, and then elaborate on them.

edited 26th Feb '12 10:44:17 AM by Dealan

aurora369 Since: Jan, 2001
#3: Feb 26th 2012 at 10:59:33 AM

When you see the work itself, THEN you will say if the characters are flat, the plot poorly executed, the work itself just a bundle of tropes. It'll be perfectly okay to write this IF and only IF you'll actually play this game and learn at least something about it. What you do now is what is called in my country "I didn't read anything by Pasternak, but I anathemize him". But at least the guys who said this back in 1940s had the excuse, living in a totalitarian country and legitimately fearing the consequences of liking Pasternak. Yo DO NOT have such excuse.

edited 26th Feb '12 11:03:48 AM by aurora369

Dealan Since: Feb, 2010
#4: Feb 26th 2012 at 11:02:18 AM

...but I was, uhh, kidding. That I cannot judge your work without knowing more was my whole point.

aurora369 Since: Jan, 2001
#5: Feb 26th 2012 at 11:04:21 AM

I do not understand kidding. I understand offense and attacks. If you cannot judge, then, please, don't try to. Before you learn anything about my ideas, don't say they mean nothing. It's really offensive. Really.

BTW, is it really forbidden to reference tropes here?

edited 26th Feb '12 11:09:47 AM by aurora369

Dealan Since: Feb, 2010
#6: Feb 26th 2012 at 11:11:08 AM

but I didn't try to judge...

Anyway, sorry for that. I didn't mean to offend you.

Sees edit: No, it's not forbidden. People just see this as a warning sign, and it's usually avoided.

aurora369 Since: Jan, 2001
#7: Feb 26th 2012 at 11:13:10 AM

But you did. What you mean, is nothing! It's what you do, that matters!

So what should I do now? Rip the whole script into a text file and dump it here?

edited 26th Feb '12 11:18:06 AM by aurora369

CrystalGlacia from at least we're not detroit Since: May, 2009
#8: Feb 26th 2012 at 11:26:45 AM

That would be better than nothing.

But I say this all the time- we shy away from judging solely ideas because it all comes down to execution. And what you've given us is a list of the tools you used. Which we... cannot offer any constructive opinions on because we don't know how you used them. The mos awesome-sounding idea can be made utterly terrible through bad execution, and the most generic sounding idea can be made an amazing classic through how it's executed. That's our point, man. We are not out to insult you or sabotage your work.

edited 26th Feb '12 11:28:05 AM by CrystalGlacia

"Jack, you have debauched my sloth."
aurora369 Since: Jan, 2001
#9: Feb 26th 2012 at 11:28:58 AM

First, I'm not a man!

Second, ripping text from RMVX is no less work than putting it there! And I have been making it for at least two years.

I know what I'll do. I'll post a two-disc alpha here. It's alpha, it has more bugs than features, it ends abruptly, but it's already playable. Who wants, will download it and play it. I need something like two weeks or maybe three, to translate it from my own language, but when I'm done, it will be put onto a file sharing server and linked here.

edited 26th Feb '12 11:34:36 AM by aurora369

CrystalGlacia from at least we're not detroit Since: May, 2009
#10: Feb 26th 2012 at 11:40:41 AM

I'm not a man, either...

I did not know that doing that is difficult, though games are a different ballpark than simple literature. There's the interactivity aspect, balancing between gameplay and artistry, game mechanics, menus, competitive balance, code stability, and other things that I am surely forgetting that we might not be able to help you with.

edited 26th Feb '12 11:41:01 AM by CrystalGlacia

"Jack, you have debauched my sloth."
aurora369 Since: Jan, 2001
#11: Feb 26th 2012 at 11:48:46 AM

But I didn't call you "man". You did.

What matters is that I really should translate and reveal the alpha so everyone can test it. Balance is still dodgy, the code is quite unstable, but that's limited to a few buggy scripts that I will eventually fix.

edited 26th Feb '12 11:53:01 AM by aurora369

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