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TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#576: Feb 15th 2013 at 10:52:45 AM

Little heads-up for any interested people not following the official sources: We might get an update on the dialogue system, soon. Many people are not too happy about the keyword mechanic and while I am fully supporting the more flexible keywords over a rigid dialogue tree, I agree that details on dialogue have so far been communicated a little poorly from the side of inXile. So let's hope the next article will clear things up a bit.

edited 15th Feb '13 10:53:11 AM by TAPETRVE

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#577: Feb 15th 2013 at 10:55:49 AM

I have no problem with keyboards. Ultima IV anyone?

Jonah Falcon
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#578: Feb 15th 2013 at 11:08:42 AM

Only that Ultima IV had hardly any actual dialogue at all. Communication consisted mostly of asking for information.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#579: Feb 15th 2013 at 6:08:09 PM

For anyone interested: Here's a native 1080p version of the alpha video.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
Watashiwa Since: Dec, 2009
#580: Feb 16th 2013 at 11:20:25 AM

I'm not too distressed about the keywords. inXile asked fans on their forum if they'd be okay with keywords, and being that the majority of forum goers are fans of the original Wasteland they were obviously okay with it.

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#581: Feb 17th 2013 at 1:08:46 AM

I think the best way to handle keywords would be to allow the player to be creative with them.

So, for example, if a keyword is "Dog," you can put any words around "Dog," to form an actual dialogue sentence, so long as those words aren't also keywords.

Just because typing in keywords is so... not interesting.

"It's so hard to be humble, knowing how great I am."
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#582: Feb 17th 2013 at 1:10:47 AM

You don't type in anything. Just click on them.

Jonah Falcon
Talby Since: Jun, 2009
#583: Feb 17th 2013 at 1:20:29 AM

The only keywords I need are Name, Job, Bye.

ShadowScythe from Australia Since: Dec, 2009
#584: Feb 17th 2013 at 1:22:26 AM

You don't type in anything. Just click on them.

It's both. You can click on the available keywords or enter your own keywords if you want.

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#585: Feb 17th 2013 at 3:00:53 AM

The original Fallout had a similar system. There was some information, though none plot important(?), that you could only access via input.

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onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#586: Feb 17th 2013 at 6:09:49 AM

For some reason that Dialogue thing reminds me a bit of Morrowind (didn't play it for a long while though)

Give me cute or give me...something?
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#587: Feb 17th 2013 at 8:00:40 AM

We'll most probably end up with keywords and action modifiers. There definitely will not be fully-written multiple choice dialogue like there was in Fallout, but it'll get a lot deeper than just clicking through bullet points.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#588: Feb 17th 2013 at 8:02:27 AM

Are you talking all Fallout, or just 3 and NV? One and two feel like they hit the same balance, and the same approach as, that this game is going for.

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TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#589: Feb 17th 2013 at 8:30:07 AM

Actually, I'm strictly ruling out Fallout 3 and New Vegas waii .

Seriously, though: Wasteland 2 will work a bit differently. As of now, you simply have two lists of keywords, local (quest-related) and global ones, plus a parser. Each keyword represents a subject you want to talk about. Depending on parameters like stats, traits and passive skills, the dialogue partner will approach you differently. I strongly assume that additionally there will be skill-based modifiers that allow you to intimidate, coax, plead, lie etc., allowing you to follow an actual dialogue tree without having to resort to prefab responses.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#590: Feb 18th 2013 at 9:04:36 AM

@Nicknacks: The thing about the keyword system in Fallout 1 was that it was completely superfluous. So much so that some editions and patches completely removed it.

"It's so hard to be humble, knowing how great I am."
Talby Since: Jun, 2009
#591: Feb 19th 2013 at 4:14:58 AM

I'll be honest, I didn't even notice Fallout had a parser the first few times I ran through it.

eternalNoob Ded from yer mum Since: Oct, 2011 Relationship Status: Longing for my OTP
Ded
#592: Feb 19th 2013 at 4:49:59 AM

Yes, you can make each of your characters from scratch!

[up][up]Yeah, the feature whas completely useless. Not sure what to feel about it's return, but eh, maybe it can work.

edited 19th Feb '13 4:51:46 AM by eternalNoob

If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#593: Feb 19th 2013 at 6:48:35 AM

Actually, it's supposed to be pretty crucial to the game.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#594: Feb 22nd 2013 at 8:48:54 PM

...and here's the next update with details about the camera, HUD and - most importantly - the dialogue system.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#595: Feb 22nd 2013 at 9:27:16 PM

Meow? Huh?

edited 22nd Feb '13 9:27:25 PM by Nicknacks

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thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#596: Feb 22nd 2013 at 9:39:35 PM

I'm not sure if that was a joke or a very amusing typo.

ShadowScythe from Australia Since: Dec, 2009
#597: Feb 23rd 2013 at 12:14:41 AM

I loved how many options there were to that dialogue with 'Bob'. If that's how open-ended the game is as a whole it'll be amazing.

TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#598: Feb 23rd 2013 at 6:54:39 AM

Meow. As in Super Troopers.

edited 23rd Feb '13 6:54:53 AM by TAPETRVE

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#599: Mar 12th 2013 at 2:55:48 PM

"TO TITAN!"

I wish there was an option to embed pictures...

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
Watashiwa Since: Dec, 2009
#600: Mar 12th 2013 at 3:04:22 PM

Augh, and I had just got done replacing all my backgrounds with stuff from Torment Numanera. What the Christ do I do now, replace all my avatars?!


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