Wasteland 2:

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576 TAPETRVE15th Feb 2013 10:52:45 AM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
Little heads-up for any interested people not following the official sources: We might get an update on the dialogue system, soon. Many people are not too happy about the keyword mechanic and while I am fully supporting the more flexible keywords over a rigid dialogue tree, I agree that details on dialogue have so far been communicated a little poorly from the side of inXile. So let's hope the next article will clear things up a bit.

edited 15th Feb '13 10:53:11 AM by TAPETRVE

You shall ride eternal. Shiny, and chrome!
Jonah Falcon
I have no problem with keyboards. Ultima IV anyone?
Jonah Falcon
578 TAPETRVE15th Feb 2013 11:08:42 AM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
Only that Ultima IV had hardly any actual dialogue at all. Communication consisted mostly of asking for information.
You shall ride eternal. Shiny, and chrome!
579 TAPETRVE15th Feb 2013 06:08:09 PM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
For anyone interested: Here's a native 1080p version of the alpha video.

You shall ride eternal. Shiny, and chrome!
I'm not too distressed about the keywords. inXile asked fans on their forum if they'd be okay with keywords, and being that the majority of forum goers are fans of the original Wasteland they were obviously okay with it.
581 Mukora17th Feb 2013 01:08:46 AM from a place , Relationship Status: I made a point to burn all of the photographs
Uniocular
I think the best way to handle keywords would be to allow the player to be creative with them.

So, for example, if a keyword is "Dog," you can put any words around "Dog," to form an actual dialogue sentence, so long as those words aren't also keywords.

Just because typing in keywords is so... not interesting.
"It's so hard to be humble, knowing how great I am."
Jonah Falcon
You don't type in anything. Just click on them.
Jonah Falcon
The only keywords I need are Name, Job, Bye.
You don't type in anything. Just click on them.

It's both. You can click on the available keywords or enter your own keywords if you want.
585 Nicknacks17th Feb 2013 03:00:53 AM from Land Down Under
Ding-ding! Going down...
The original Fallout had a similar system. There was some information, though none plot important(?), that you could only access via input.
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586 onyhow17th Feb 2013 06:09:49 AM from Land of the Lilies , Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
For some reason that Dialogue thing reminds me a bit of Morrowind (didn't play it for a long while though)
Am binging yuri.
587 TAPETRVE17th Feb 2013 08:00:40 AM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
We'll most probably end up with keywords and action modifiers. There definitely will not be fully-written multiple choice dialogue like there was in Fallout, but it'll get a lot deeper than just clicking through bullet points.
You shall ride eternal. Shiny, and chrome!
588 Nicknacks17th Feb 2013 08:02:27 AM from Land Down Under
Ding-ding! Going down...
Are you talking all Fallout, or just 3 and NV? One and two feel like they hit the same balance, and the same approach as, that this game is going for.
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589 TAPETRVE17th Feb 2013 08:30:07 AM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
Actually, I'm strictly ruling out Fallout 3 and New Vegas waii .

Seriously, though: Wasteland 2 will work a bit differently. As of now, you simply have two lists of keywords, local (quest-related) and global ones, plus a parser. Each keyword represents a subject you want to talk about. Depending on parameters like stats, traits and passive skills, the dialogue partner will approach you differently. I strongly assume that additionally there will be skill-based modifiers that allow you to intimidate, coax, plead, lie etc., allowing you to follow an actual dialogue tree without having to resort to prefab responses.
You shall ride eternal. Shiny, and chrome!
590 Mukora18th Feb 2013 09:04:36 AM from a place , Relationship Status: I made a point to burn all of the photographs
Uniocular
@Nicknacks: The thing about the keyword system in Fallout 1 was that it was completely superfluous. So much so that some editions and patches completely removed it.
"It's so hard to be humble, knowing how great I am."
I'll be honest, I didn't even notice Fallout had a parser the first few times I ran through it.
592 eternalNoob19th Feb 2013 04:49:59 AM from yer mum , Relationship Status: Longing for my OTP
Ded
Yes, you can make each of your characters from scratch!

[up][up]Yeah, the feature whas completely useless. Not sure what to feel about it's return, but eh, maybe it can work.

edited 19th Feb '13 4:51:46 AM by eternalNoob

If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.
593 TAPETRVE19th Feb 2013 06:48:35 AM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
Actually, it's supposed to be pretty crucial to the game.
You shall ride eternal. Shiny, and chrome!
594 TAPETRVE22nd Feb 2013 08:48:54 PM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
...and here's the next update with details about the camera, HUD and - most importantly - the dialogue system.
You shall ride eternal. Shiny, and chrome!
595 Nicknacks22nd Feb 2013 09:27:16 PM from Land Down Under
Ding-ding! Going down...
Meow? Huh?

edited 22nd Feb '13 9:27:25 PM by Nicknacks

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596 thatother1dude22nd Feb 2013 09:39:35 PM from Continuous State of Missouri , Relationship Status: Mu
Don't get used to this.
I'm not sure if that was a joke or a very amusing typo.
I loved how many options there were to that dialogue with 'Bob'. If that's how open-ended the game is as a whole it'll be amazing.
598 TAPETRVE23rd Feb 2013 06:54:39 AM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
Meow. As in Super Troopers.

edited 23rd Feb '13 6:54:53 AM by TAPETRVE

You shall ride eternal. Shiny, and chrome!
599 TAPETRVE12th Mar 2013 02:55:48 PM from The Wasteland , Relationship Status: Getting away with murder
"Oh what a day, what a lovely day!"
"TO TITAN!"

I wish there was an option to embed pictures...
You shall ride eternal. Shiny, and chrome!
Augh, and I had just got done replacing all my backgrounds with stuff from Torment Numanera. What the Christ do I do now, replace all my avatars?!

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