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JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#526: Sep 25th 2012 at 8:25:03 PM

I think the dog was going for being a canine Trollface.

Jonah Falcon
thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#527: Oct 7th 2012 at 11:04:12 PM

the website makes your cursor look like it is when running an old PC game

That's kinda cool.

my cursor gets stuck that way even when I leave the site and close the browser

That's less cool. How the hell do I fix this?

EDIT: Rebooting at least changes it back, but I'd like to be able to visit the site without having to do that every time.

edited 8th Oct '12 1:32:44 AM by thatother1dude

ShadowScythe from Australia Since: Dec, 2009
#528: Oct 30th 2012 at 6:01:26 PM

Concept art/portrait of the new Synth enemy

Fargo: Would you like to see one of the Synths from Wasteland 2? These guys are going to cause much grief for you.

edited 30th Oct '12 6:01:57 PM by ShadowScythe

TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#529: Nov 3rd 2012 at 1:36:11 PM

That guy looks uncannily like Scar from Stalker: Clear Sky.

ROTHY Since: Feb, 2011
#530: Nov 3rd 2012 at 3:03:26 PM

I wanna see the skinless mutants next!

SpookyMask Since: Jan, 2011
#531: Nov 3rd 2012 at 11:21:36 PM

I wonder how many people didn't notice that Synth is doll robot guy tongue

DevilTakeMe Coin Operator from Wild Wasteland Since: Jan, 2010
Coin Operator
#532: Nov 4th 2012 at 3:31:38 AM

They were in the first game, but their presence was never, ever explained.

GloveAndBoots is good for Blog!
SpookyMask Since: Jan, 2011
#533: Nov 4th 2012 at 4:15:26 AM

I was talking about new people who check the picture fast and don't notice gears because of the darkness.

Wait, are they in old game with same name? I can't find pictures with search and only things referring to Synth and Wasteland is that pic tongue

edited 4th Nov '12 4:17:51 AM by SpookyMask

DevilTakeMe Coin Operator from Wild Wasteland Since: Jan, 2010
Coin Operator
#534: Nov 4th 2012 at 4:43:10 AM

Not the same name. IIRC they were called Newmen or something like that and hung around the Vegas sewers. They're supposed to get Character Development in WL 2.

GloveAndBoots is good for Blog!
ShadowScythe from Australia Since: Dec, 2009
#535: Dec 2nd 2012 at 7:15:55 PM

Slightly unrelated but according to this blog post by Colin Mc Comb (he was Chris Avellone's second in writing Planescape Torment and is a writer on WL 2) and some investigation by a number of RPG sites it appears that Brian Fargo/inXile has the rights to Torment but not the Planescape setting.

Mc Comb says he'll follow up on what that means in a later blog post.

I wasn't sure whether to post this here or in the Eternity thread but I figured it was more relevant here since it's inXile who owns it.

edited 2nd Dec '12 7:20:28 PM by ShadowScythe

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#536: Dec 2nd 2012 at 9:45:45 PM

That's interesting. I was sure Obsidian had the rights.

"It's so hard to be humble, knowing how great I am."
ShadowScythe from Australia Since: Dec, 2009
#537: Dec 2nd 2012 at 9:47:45 PM

I think it was Atari or something after Iply lost the rights for whatever reason but either way it's shifted over to Fargo somehow.

If inXile pursues a Torment sequel we'll probably get another inXile/Obsidian collaboration like with Wasteland 2.

ShadowScythe from Australia Since: Dec, 2009
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#539: Dec 7th 2012 at 12:25:57 AM

Very atmospheric. Steam engine too.

thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#540: Dec 8th 2012 at 3:30:25 PM

There was also an update recently giving some details on the skill system. Hope you like toast.

Did the original Wasteland come up with the idea of having starting skills based on stats (which is also used in Fallout), or is that even older?

DevilTakeMe Coin Operator from Wild Wasteland Since: Jan, 2010
Coin Operator
#541: Dec 9th 2012 at 1:58:44 AM

Well, all console and computer roleplaying games share a common ancestry in Tabletop Games like Dungeons And Dragons and so forth.

GloveAndBoots is good for Blog!
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#542: Dec 20th 2012 at 11:25:46 PM

Wasteland 2 news. Backers get a free Steam code for the Bard's Tale. Pack comprises the full Bard's Tale trilogy.

From the reward page:

"A FREE Gift - The Bard's Tale

As a special thank you, we would like to offer you a FREE copy of our beloved adventure RPG, The Bard's Tale, through Steam™. The Bard's Tale is available for either Mac or PC and includes all three of the original classics, The Bard's Tale 1, 2 and 3! This is our special FREE gift to you for supporting the Wasteland 2 Kickstarter project!"

sirboulevard NCR Ranger from New California Republic Since: Sep, 2011 Relationship Status: The Skitty to my Wailord
NCR Ranger
#543: Dec 21st 2012 at 11:38:29 AM

[up] I already got my copy. Though I've yet to really get to play it because I'm working so many hours. >m<

The NCR is like Tim Taylor. We need more POWER!!
SpookyMask Since: Jan, 2011
SpookyMask Since: Jan, 2011
Jeorg from Thailand down South Since: Sep, 2011 Relationship Status: I'm just high on the world
#547: Dec 21st 2012 at 12:59:18 PM

Just got done downloading it, don't have time to play it, but I remember people calling it funny.

I almost didn't even remember I funded this way back when but now it may be the best $15 I threw away yet.

A love that crushes like a mace.
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#548: Jan 12th 2013 at 1:29:40 AM

New update in the email this morning. Posted in full just in case you missed it in the flood of manhood enhancer spam, 8-)

"Project Update #22: The Update Before The Update

Posted by inXile entertainment

The team at inXile is filled with nervous energy to show off what we've been working on. As we're now in full production, we've been making some great strides with the game’s systems. There is still quite a ways to go, but we're near the point where we can show you all a bit of what you pledged to make a reality.

Within a month or so, you can expect a new update which will show a few minutes of actual gameplay. The video will follow a slice of the Agricultural Center, which was designed by Mr. Chris Avellone. You'll see a team of four Rangers running around in the world, some early working HUD elements, a few combat encounters, a taste of dialog, and the ranger team using some of their skills. We’ve been working on each of these systems separately and this is the first time we've put them all together to get a small sample of the gameplay experience. It's beginning to look like a real game!

Keep in mind that this is an early build and is intended as a progress report, not as a demonstration of final gameplay. As always, we want to hear your feedback! It has been a cornerstone of our development up to this point and we beg that you keep it coming as it will only result in a better game for everyone. We follow all channels available to us so let us know with a comment below or on Facebook, Twitter, our blog, forums, or by simply shouting very loudly.

We hope you'll see the potential.

If you'd like to get periodic details of the development process, you can also follow me on Twitter @Ranger Keenan. Thanks and we look forward to hearing your responses!

Chris Keenan - Producer"

TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#549: Feb 9th 2013 at 6:16:02 AM

Finally, the time has come - Here's the first gameplay footage!

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#550: Feb 9th 2013 at 8:29:54 AM

If you fail some action, like breaking down or unlocking a door, what happens if you just try again in the original Wasteland? Does it have another chance of success, does it prevent that specific action from that specific character, or is it guaranteed to not work because its based on relevant skills with no element of chance?


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