That's kinda cool.
That's less cool. How the hell do I fix this?
EDIT: Rebooting at least changes it back, but I'd like to be able to visit the site without having to do that every time.
edited 8th Oct '12 1:32:44 AM by thatother1dude
Concept art/portrait of the new Synth enemy
Fargo: Would you like to see one of the Synths from Wasteland 2? These guys are going to cause much grief for you.
edited 30th Oct '12 6:01:57 PM by ShadowScythe
That guy looks uncannily like Scar from Stalker: Clear Sky.
I wanna see the skinless mutants next!
I wonder how many people didn't notice that Synth is doll robot guy
They were in the first game, but their presence was never, ever explained.
GloveAndBoots is good for Blog!I was talking about new people who check the picture fast and don't notice gears because of the darkness.
Wait, are they in old game with same name? I can't find pictures with search and only things referring to Synth and Wasteland is that pic
edited 4th Nov '12 4:17:51 AM by SpookyMask
Not the same name. IIRC they were called Newmen◊ or something like that and hung around the Vegas sewers. They're supposed to get Character Development in WL 2.
GloveAndBoots is good for Blog!Slightly unrelated but according to this blog post by Colin Mc Comb (he was Chris Avellone's second in writing Planescape Torment and is a writer on WL 2) and some investigation by a number of RPG sites it appears that Brian Fargo/inXile has the rights to Torment but not the Planescape setting.
Mc Comb says he'll follow up on what that means in a later blog post.
I wasn't sure whether to post this here or in the Eternity thread but I figured it was more relevant here since it's inXile who owns it.
edited 2nd Dec '12 7:20:28 PM by ShadowScythe
That's interesting. I was sure Obsidian had the rights.
"It's so hard to be humble, knowing how great I am."I think it was Atari or something after Iply lost the rights for whatever reason but either way it's shifted over to Fargo somehow.
If inXile pursues a Torment sequel we'll probably get another inXile/Obsidian collaboration like with Wasteland 2.
Very atmospheric. Steam engine too.
There was also an update recently giving some details on the skill system. Hope you like toast.
Did the original Wasteland come up with the idea of having starting skills based on stats (which is also used in Fallout), or is that even older?
Well, all console and computer roleplaying games share a common ancestry in Tabletop Games like Dungeons And Dragons and so forth.
GloveAndBoots is good for Blog!Wasteland 2 news. Backers get a free Steam code for the Bard's Tale. Pack comprises the full Bard's Tale trilogy.
From the reward page:
"A FREE Gift - The Bard's Tale
As a special thank you, we would like to offer you a FREE copy of our beloved adventure RPG, The Bard's Tale, through Steam™. The Bard's Tale is available for either Mac or PC and includes all three of the original classics, The Bard's Tale 1, 2 and 3! This is our special FREE gift to you for supporting the Wasteland 2 Kickstarter project!"
I already got my copy. Though I've yet to really get to play it because I'm working so many hours. >m<
The NCR is like Tim Taylor. We need more POWER!!Is Bard's tale good?
Can you elaborate?
Just got done downloading it, don't have time to play it, but I remember people calling it funny.
I almost didn't even remember I funded this way back when but now it may be the best $15 I threw away yet.
A love that crushes like a mace.New update in the email this morning. Posted in full just in case you missed it in the flood of manhood enhancer spam, 8-)
"Project Update #22: The Update Before The Update
Posted by inXile entertainment
The team at inXile is filled with nervous energy to show off what we've been working on. As we're now in full production, we've been making some great strides with the game’s systems. There is still quite a ways to go, but we're near the point where we can show you all a bit of what you pledged to make a reality.
Within a month or so, you can expect a new update which will show a few minutes of actual gameplay. The video will follow a slice of the Agricultural Center, which was designed by Mr. Chris Avellone. You'll see a team of four Rangers running around in the world, some early working HUD elements, a few combat encounters, a taste of dialog, and the ranger team using some of their skills. We’ve been working on each of these systems separately and this is the first time we've put them all together to get a small sample of the gameplay experience. It's beginning to look like a real game!
Keep in mind that this is an early build and is intended as a progress report, not as a demonstration of final gameplay. As always, we want to hear your feedback! It has been a cornerstone of our development up to this point and we beg that you keep it coming as it will only result in a better game for everyone. We follow all channels available to us so let us know with a comment below or on Facebook, Twitter, our blog, forums, or by simply shouting very loudly.
We hope you'll see the potential.
If you'd like to get periodic details of the development process, you can also follow me on Twitter @Ranger Keenan. Thanks and we look forward to hearing your responses!
Chris Keenan - Producer"
Finally, the time has come - Here's the first gameplay footage!
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.If you fail some action, like breaking down or unlocking a door, what happens if you just try again in the original Wasteland? Does it have another chance of success, does it prevent that specific action from that specific character, or is it guaranteed to not work because its based on relevant skills with no element of chance?
I think the dog was going for being a canine Trollface.
Jonah Falcon