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Wasteland 2
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Wasteland 2:

 401 Zeromaeus, Fri, 18th May '12 12:33:30 PM from Neo Arcadia
Mighty No. 51345
What was the scariest thing in the wasteland? As in the thing most likely to leave you in a pile of slag/goo/whatever immediately after encountering it?
Mega Man fanatic extraordinaire
Tough call. Probably the rabbits. My memory is fuzzy, though.

 403 Mukora, Fri, 18th May '12 2:37:43 PM from a place Relationship Status: Love is an open door
Not sure if this has been posted, but here's an interview.

Most relevant to current discussion:
Psychologically, how different is it working specifically for the fans, instead of a publisher?

I've never felt more pressure to deliver in my life. And trust me, they send me Twitter messages letting me know what they're going to do to me if I don't do a good job - messages I don't even want to repeat. But I've also never felt more confident, because I'm in such lock-step with the fans. In the beginning, I would get interview questions like, "What can you do to appeal to the more mass-market?" I don't care about the mass market. I know who my fans are, I know what they want. We're in this sort of constant communication now that a publisher would never allow.

I'm wholly focused. When doing products for publishers, I spent between 25 and 30 per cent of my time and budget making demos for trade shows or convincing them that I know what I'm doing. You're just constantly spinning your wheels. When you remove that, it’s a more organic process, you know? If we have an idea we like, we put it in. If later we decide we don't like it, we toss it. It's a more organic process, and it's a healthier one.
[up]Thank you. That's the quote I keep referring to when I say Fargo has no interest in the mass market.

Not really, no.

Yes he will. I don't think you get it.

Unlike working for a publisher inXile is actually getting money from the sales of the game, a large cut of said sales as well.

If Wasteland 2 sells 300k on Steam (which isn't hard since Magicka sold that much in the first month or so) and if they get something like $15 of each copy sold (the price for WL 2 now on paypal is already up to $20) inXile gets $4.5 million. That's quite a lot of money for an indie company.

inXile is going to make a lot of money even in this niche market just by cutting out the publisher. Not to mention steam increases the life of the sales of a title thanks to Steam Sales so every year or so there should be a spike in WL 2 sales and that's just more money for the company. It's the one major advantage of PC gaming over console gaming. It may not sell millions at launch but it'll have consistent sales for several years thanks to digital distribution.

Fargo doesn't need the mass market and can make enough money to fund his company and upcoming titles just by sticking to the niche market and making the games he wants to make without publisher intervention. Without a publisher breathing down his neck he doesn't need to compromise the product for a sake of the mythical mass market. This is the whole point of Kickstarter.

edited 18th May '12 3:18:06 PM by ShadowScythe

 405 Mukora, Fri, 18th May '12 3:29:07 PM from a place Relationship Status: Love is an open door
I think that's a point JAF is missing.

In Xile is an indie company. They don't need billions of dollars to make a decent profit.
 406 Zeromaeus, Fri, 18th May '12 3:32:02 PM from Neo Arcadia
Mighty No. 51345
They just need to make an incredibly healthy profit if they want to continue and thrive.
Mega Man fanatic extraordinaire
EA's Origin is looking to sell crowd funded games on their service with the added bonus that for the first 90 days the developer gets all the profits and doesn't need to be distribution fees. Fargo's on board. He's also clarified on his twitter that this does not mean WL 2 is an Origin exclusive.

Guess even the big publishers are paying attention to the crowd funded model.

Jonah Falcon
Waiving the fee for 90 days is huge. That's when most of the money is made on a game.

Fargo gets a huge audience - because he hates money, of course - and EA gets some visibility for Origin.
Jonah Falcon
Lord of Castamere
No one hates money, but some people are fine with just some of it. That's how niche games are made.
Instead, I have learned a horrible truth of existence...some stories have no meaning.
 410 Mukora, Fri, 18th May '12 6:11:12 PM from a place Relationship Status: Love is an open door
For Christ's sake, JAF.

No one is saying Fargo hates money. We're just saying money isn't the sole or main reason he's making Wasteland 2. Why is that so hard to comprehend? People do it all the time. It's even a trope.

edited 18th May '12 6:12:10 PM by Mukora

Siúil a Rúin
Incidentally, I think that trivia entry is misused a lot (I'm reading the game examples). I don't think something like the Mass Effect games, Assassin's Creed, etc. count. I am seeing a lot of "oh, X game has a lot of lore/attention to detail here, therefore it's done for the art".

edited 18th May '12 6:41:32 PM by Nirnaeth

Jonah Falcon
LOL So, Fargo wouldn't let Wasteland 2 go multiplatform for the art? [lol][lol][lol][lol][lol]
Jonah Falcon
Siúil a Rúin
He won't be motivated by Money, Dear Boy, and I doubt he will do these ports if he's not sure that the game won't suffer for it. By the way, what do you think about possible misuse in Doing It for the Art?

[down] Thanks.

edited 18th May '12 6:44:37 PM by Nirnaeth

^^Since going multiplatform involves making compromises to the original crpg interface and setup...yes.

JAF the thing of it is, we've all been using sources that point out Fargo isn't going to make WL 2 on console and that it isn't the reason he's chosen Unity. You've just been making assumptions with no sources and using pure speculation to justify some weird idea that Fargo HAS to go multiplatform to make money. You're also giving people who may want it on console so that they can run it false hope. Until Fargo officially confirms multiplatform WL 2 (and judging by his comments on the matter he really really won't) please stop it with the baseless assertions.

^^^It's an issue with TV tropes in general. If you don't think it's a good example then just delete it and give an explanation for why you did that. Chances are it won't start an edit war, if it does just calmly back away and write it off as a loss.

edited 18th May '12 6:44:58 PM by ShadowScythe

 415 Mukora, Fri, 18th May '12 8:30:51 PM from a place Relationship Status: Love is an open door
Yeah, Mass Effect and Assassins Creed are definite misuses of that trope.

Doing It for the Art is about doing it almost entirely just because you want to. And while I'm sure Mass Effect and Assassin's Creed are labours of love, they're at the very least halfway just for the money.
Siúil a Rúin
I deleted those examples, but the article may need to go into Trope Repair Shop. I am not familiar with everything listed there, but some things do seem like Gushing About Shows You Like.

 417 Spooky Mask, Fri, 18th May '12 8:43:38 PM from Corner in round room Relationship Status: Non-Canon
Insert title
Wasteland 2 may get console port at some point, but at leasts now its not planned. There is no point of them lying about that.
Time to change the style, for now
 418 Zeromaeus, Sat, 19th May '12 4:13:13 AM from Neo Arcadia
Mighty No. 51345
I hope it does get a console port after its release. I'm interested in the title, but wouldn't be able to enjoy it otherwise.
Mega Man fanatic extraordinaire
What are your specs like Zeromaeus? What's the most recent game you'd be able to run on PC?

 420 Zeromaeus, Sat, 19th May '12 4:21:21 AM from Neo Arcadia
Mighty No. 51345
The most recent game I can run...
Minecraft with everything turned down to the absolute lowest can run for a little while before it starts lagging.
Mega Man fanatic extraordinaire
Yikes that's a real shame.

Depending on where you live you could probably find a decent gaming laptop for a pretty good price. I recently got a new laptop that has pretty solid specs for $590 AUD (for reference Australians have comparatively higher markup on stuff compared to US). Admittedly it's pretty expensive compared to buying a new console...

I dunno just spitballing here, it does seem like a real shame if you can't run WL 2 due to a lack of a good PC, especially if WL 2 won't even be that graphically demanding as an Indie game.

 422 Zeromaeus, Sat, 19th May '12 4:31:57 AM from Neo Arcadia
Mighty No. 51345
Yeah, I can't drop that kind of money on recreation. No way. The only thing I spend that much money on is college. That would probably buy my books. For a semester.
Mega Man fanatic extraordinaire
sad That's a real bummer man

Do you have an iphone or ipad or something? WL 2 is likely to go to iOS before they consider a console port...since Brian Fargo has mentioned that he'd consider iOS after launching the game on PC/Mac/Linux first.

 424 Zeromaeus, Sat, 19th May '12 4:54:45 AM from Neo Arcadia
Mighty No. 51345
Pshh. An iphone? I have the cheapest functional phone I could find for the most frugal plan I could hold onto.

Chances are I'll end up playing this on a friend's computer.
Mega Man fanatic extraordinaire
 425 Spooky Mask, Sat, 19th May '12 5:34:49 AM from Corner in round room Relationship Status: Non-Canon
Insert title
Really, I think easiest way to solve problem would be getting new computer.

I mean, my old computer was PAINFULLY slow and it did ridiculous things like mouse sometimes stopped working.

Everything become on that subject better when I bought new computer for myself.
Time to change the style, for now
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