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Big concepts vs Finer details

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dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#1: Dec 22nd 2011 at 5:33:40 PM

Before we begin, I'd like you all to take it easy. Let's not get into vitiriolic discussion again.

Which one do you find harder, coming up with a big idea or elaborating on finer details?

I believe that for the most writers, its the latter. It certainly is for me.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
burnpsy Since: Sep, 2010
#2: Dec 22nd 2011 at 5:35:28 PM

Concepts are a dime a dozen. Details require effort.

USAF713 I changed accounts. from the United States Since: Sep, 2010
I changed accounts.
#3: Dec 22nd 2011 at 5:37:14 PM

High concepts and details are both fairly easy, and characters are only moderately difficult. I have the hardest time with plots, honestly.

I am now known as Flyboy.
Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
HIGH IMPACT SEXUAL VIOLENCE
#4: Dec 22nd 2011 at 5:39:18 PM

I quite like fine little details. You know, small gags, little easter eggs, things you have to hunt for or be hinted at.

For me, it's hard to piece it all together either into a coherent whole or to make it all flow.

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
JHM Apparition in the Woods from Niemandswasser Since: Aug, 2010 Relationship Status: Hounds of love are hunting
Apparition in the Woods
#5: Dec 22nd 2011 at 5:39:46 PM

I lean toward the the former, actually. I really love writing subtle character interaction, and am at the least serviceable with atmosphere and description, but plotting? With certain important exceptions, I tend to just let things play out as they would.

Theme is a more complicated matter, though.

I'll hide your name inside a word and paint your eyes with false perception.
Night The future of warfare in UC. from Jaburo Since: Jan, 2001 Relationship Status: Drift compatible
The future of warfare in UC.
#6: Dec 22nd 2011 at 6:02:49 PM

Concepts are details. How else do you communicate them if you're not outright telling?

Nous restons ici.
NoirGrimoir Rabid Fujoshi from San Diego, CA Since: Oct, 2010 Relationship Status: Anime is my true love
Rabid Fujoshi
#7: Dec 22nd 2011 at 6:17:02 PM

It's not concepts or details, it's stringing them together into a cohesive story that's difficult.

SPATULA, Supporters of Page Altering To Urgently Lead to Amelioration (supports not going through TRS for tweaks and minor improvements.)
YuriStrike 熊熊熊熊! from I'm telling nobody! Since: Nov, 2011
熊熊熊熊!
#8: Dec 22nd 2011 at 6:53:03 PM

Like Schitzo said, fine little details are much more of a nuisance to write.

edited 22nd Dec '11 7:00:40 PM by YuriStrike

╮(╯_╰)╭
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#9: Dec 22nd 2011 at 7:07:39 PM

@Yuri - Uhm, no offense but s/he said s/he likes finer details.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#10: Dec 22nd 2011 at 7:57:37 PM

Seconding Noir Grimoir. My stories are very logical—if this and this, then this—and my writing of them is equivalent to working out a logic problem. I often come up with results that weren't quite what I planned, necessitating either a change in my inputs, or a change in my plans.

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
SharkAttack Fool from under and within the sea Since: Dec, 2011
Fool
#11: Dec 22nd 2011 at 8:04:33 PM

You have to have a big concept before you can elaborate on smaller details. It's like this: Imagine your novel is a house you're building. You lay down the groundwork and build a foundation before you polish the doorknob. Otherwise, all you have is a shiny doorknob in a big pit.

For the rain it raineth every day.
BetsyandtheFiveAvengers Since: Feb, 2011
#12: Dec 22nd 2011 at 8:09:18 PM

[up] I was going to compare it to an inverted pyramid.

As for difficulty...it takes me a long time to craft an idea or concept, so once I have some direction everything else feels much easier.

Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
HIGH IMPACT SEXUAL VIOLENCE
#13: Dec 22nd 2011 at 8:10:26 PM

That's essentially a lot of what my writing is. Funny little gags that go on for like just 5 minutes. I really should fix that.

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
Night The future of warfare in UC. from Jaburo Since: Jan, 2001 Relationship Status: Drift compatible
The future of warfare in UC.
#14: Dec 22nd 2011 at 8:24:34 PM

[up][up][up]I'm not convinced of that. It's entirely possible to build a story organically rather than mechanically, feotakahari described the process reasonably well.

I fall somewhere between. There are things I intend to convey from the beginning and create details to match, and things that grow from the details used as well.

Nous restons ici.
SharkAttack Fool from under and within the sea Since: Dec, 2011
Fool
#15: Dec 22nd 2011 at 8:26:52 PM

@ Betsy: Inverted pyramid works too. Broad to small. smile

For the rain it raineth every day.
YuriStrike 熊熊熊熊! from I'm telling nobody! Since: Nov, 2011
熊熊熊熊!
#16: Dec 22nd 2011 at 8:31:58 PM

What I previously said meant that I like details but find them a nuisance to write.

edited 22nd Dec '11 8:35:57 PM by YuriStrike

╮(╯_╰)╭
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#17: Dec 22nd 2011 at 9:00:07 PM

It's entirely possible to build a story organically rather than mechanically, feotakahari described the process reasonably well.

As a side note, that's the first time I've ever heard my method of writing described as more organic than less methodical styles.

Edit: Wait, I'm feotakahari again? I was Feo Takahari just a while ago. Give me a moment to figure out how to change it back.

edited 22nd Dec '11 9:01:00 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
nrjxll Since: Nov, 2010 Relationship Status: Not war
#18: Dec 22nd 2011 at 11:19:54 PM

I'm not even sure I understand the question. I thought it was whether you preferred thinking "big-picture" or small-scale when writing a work, but the answers suggest otherwise.

WackyMeetsPractical My teacher's a panda from Texas Since: Oct, 2009
My teacher's a panda
#19: Dec 23rd 2011 at 1:52:41 AM

Based on the answers, there are two schools of thought. One is to start with a broad concept and then zoom in focusing on the details, and the other is to start focusing on one detail, then zoom out, adding more detail until you end up with something big. Both seem perfectly valid depending on how the writer likes to think.

Personally, I start with a broad concept, then work out the details. Not sure which one I would consider harder. As someone pointed out, concepts happen all the time, but the details take effort. It's easier to say "What if a dog in a human world became a detective?", then it is to answer the question, "What breed of dog?" or "What's the dog's name?" or "What is the dog's motivation?" Details take actual thought and some consideration as to how the chosen details would affect the overall story. Sometimes these details can just flow out, especially when struck with inspiration, but it is always important to me that the details don't stray too far from the main concept, unless the details inspire an even better concept or story.

fanty Since: Dec, 2009
#20: Dec 23rd 2011 at 11:44:46 AM

I started building the world of the story I'm focusing on right now when I sat down one day and decided that *somebody* out there should write a story where magic is NOT shiny and does NOT have any kind of firework-y special effects attached, so I suppose it started from a ridiculously irrelevant detail.

Actually, I often start off with a detail that eventually becomes completely irrelevant as the story grows.

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