Moria, by far, simply because of the Balrog. Tried again and lost again as Rohan; this time the Balrogs (which I did kill this time) wiped out an entire army practically. Yes that was Balrogs in plural
. More on that later.
Isengard is surprisingly easy. The Black Gate is a matter of waiting for the siege to run out or winning a sally; the stack that spawns really isn't that formidable.
If you can isolate Moria, so that it can't be reinforced, you can siege them out and after 11 turns, the defending army is a lot weaker (and there are less Balrogs; there are ten
of them in this version.
There's a real balance issue here; Mordor needs to be harder to invade, and Moria needs to be easier. I had an easier time storming Minas Morgul, taking Cirith Ungol and seizing Barad-dur and almost defeating Mordor altogether (as you well know I lost it due to; guess what, more spawning armies) than I did taking Moria. Taking Mordor should be almost impossible in the early game; taking east Osgiliath
should be next to impossible. The earliest moment you should really be able to march seriously against Mordor should be 3018, because that's
when things start happening. It shouldn't be harder to take Moria than it was to take Mordor.
Also, they should set it up so that Moria can be taken without waking the Balrog... initially. And then, after about 15 turns or whenever you upgrade Moria's mine, you should get "the Balrog" event, and then everything in Moria should die.
...and then the settlement should revert to Orcs of the Misty Mountains control or maybe Mordor. Also, there should only be one Balrog
. They're deadly enough on their own, ten is just taking the piss.
edited 12th Oct '12 12:07:41 PM by GameChainsaw