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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#151: Dec 13th 2011 at 5:24:06 AM

I'm here.

You can go ahead and post, but i'd suggest just kinda observing or doing something else in Whiterun.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
ilyjks123 Since: Dec, 1969
#152: Dec 13th 2011 at 5:46:48 AM

I think I might wait until they are finished with the Altmer, if I interupt now it will ruin the flow of the rp aha

Clawthewolf from Sweden Since: May, 2011 Relationship Status: They can't hide forever. We've got satellites.
#153: Dec 13th 2011 at 9:40:19 AM

Seeing as th sign-up still seems open I'll go ahead with this ^^

  • Name: Aurelius Clavidus

  • Gender: Male

  • Age: 46 years old

  • Race: Imperial

  • Birthsign: The Warrior

  • Homeland: Tamriel

  • Appearence: Aurelius has a weatherbitten and scarred body due to the many battles throught his life. He is rather tall for an Imperial as he is 5,9 feet tall and his body is well trimmed. His dark-brown hair is shoulder long and a mess, it is also starting to show gray streaks. He also has a short beard, it too having begun to grey.

  • Personality: Calm, reserved and jaded he often turns to the bottle on his free time. He is also very loyal to the Empire and thus dislikes the Thalmor greatly but most of all he hates the Stormcloaks for personal reasons. He is however very protective to those young and inexperienced.

  • Possessions/Gear: 2x Imperial Swords, a worn steel greatsword for bigger foes too tough to be felled with his ordinary swords, an iron knife hidden in one of his boots, a set of imperial armor (sans helmet and with actual cloth pants under it) and a heavy cloak. A bottle of nord mead, three potions of healing and a bottle of lamp oil for "special occasions". His purse is rather lightweight and only carries about 50 septims.

  • Skills: Very good with melee weapons in general, especially bladed ones though his expertise lies in one-handed weapons and block, one of his favourite tricks is to wrap his opponents weapon arm or weapon itself in his cloak inorder to trap them. He is accustomed to his armor and somewhat good with stealth but it's a secondary skill. He does however have no skills at all regarding magic and his arrows always tend to fly a little wide and his age is beginning to take it's toll but to counter that he's just becoming more pragmatic and have come up with some new tricks to fight, due to his former position as an officer in the Imperial Legion he also have a tactical sense and knows how to give commands.

  • Background: Aurelius was born in Cyrodil, or more specifically in Bravil where he spent his young years up and much like the stereotype of his Birthsign he was brash and hotheaded but a very talented warrior and so went to the capital to participate in the arena at the age of 15 in search for glory. At the age of 16 however he had gotten bored by the arena, thinking that he had learned what he could there and joined the legion. Then the Great War came and he went to war. He rose to the rank of Praefect durng the battles and was a soldier in the army that forced the Thalmor out of Cyrodil at the end of the war. After the war he was stationed in Skyrim where he met his wife, a nord woman called Oda. He setteled down there, still serving in the Legion but at a rather calm post. Then the Stormcloak rebellion started and some rebels killed his wife and took his infant child. After that he was struck with dispair and was discharged from the Legion, deciding that drowning his sorrows in alcohol was the best thing to do for a while until he noticed that his purse was getting more and more empty so he started adventuring and doing odd jobs to earn more money. Slowly but surely getting back the tase of life and hope to one day find his child again. All while killing any Stormcloaks he came across.

edited 14th Dec '11 9:38:33 AM by Clawthewolf

ilyjks123 Since: Dec, 1969
#154: Dec 14th 2011 at 2:50:30 AM

edited 20th Dec '11 1:45:31 AM by ilyjks123

InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#155: Dec 15th 2011 at 1:34:19 PM

[up][up] No issues here. Go ahead and start posting; we'll sort out stuff later.

[up] Same as Claw; we'll sort it out later.

edited 15th Dec '11 1:34:49 PM by InfiniteParagon

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#156: Dec 20th 2011 at 12:19:20 PM

Alright, i may or may not be scrapping Jo'Khaj again.

Depending on whether i do or not, this will either be my only character or my second:


  • Name: Dy linnil Galil*
  • Gender: Male
  • Age: 33
  • Race: Bosmer
  • Birthsign: The Warrior
  • Homeland: Skyrim - Born in Falkreath - Lineage traces back to Valenwood at his parents.
  • Appearance: Tall, Dylinnil possesses a slim, strong body, scars located in various places from years as a Companion. His facial features are especially sharp, and while the eyes themselves are red, the actual pupil/iris is white, with a grey center. Bright, blood red facepaint trails over these eyes in an upward arrow . His hair is black and looks blasted back , and he has a stubble of a beard . Dylinnil is seldom ever seen in anything but steel armor, but when he is, his choice of clothing is rather exquisite.
  • Personality: Dylinnil is more typically the type of person you'd expect to see in political schemes, except a bit more theatrical; at times he speaks cryptically, at others he seems to twist his words like a snake to meet his own ends. This is most heavily seen when rules of engagement call for a less straightforward approach. When they don't, his truer nature shows him as very callous, cold, calculative and not afraid to do things himself if he doesn't have someone else to do it for him. Despite this, he's somewhat trustworthy if you're not on the side he's aiming at; just make sure you're able to put a knife in his back before he does yours.
  • Possessions:
    • Weapons:
      • Skyforge Steel Greatsword
      • Hunting Bow
        • 25 Steel Arrows
    • Armor:
      • Steel Armor (without shoulder pieces)
      • Steel Shin Boots
      • Steel Imperial Gauntlets
    • Other:
      • 150 Septims
      • 10 Lockpicks
  • Skills:
    • Higly Skilled:
      • Archery
      • Two-Handed
      • Sneak
      • Heavy Armor
    • Moderately Skilled:
      • Lockpicking
    • Other Skills:
      • Animal Control
      • Lycanthropy
  • Background: Dylinnil was born to a pair of merchants in Falkreath, raised not to be a merchant himself, but to know that he could be great at everything if he tried. This led Dylinnil to seek power at a young age, joining the Companions and slowly, but surely rising through their ranks, being inducted into the Circle. Still, he sought more than the power that Hircine bestowed upon him, constantly striving to achieve true power. How much success he's had in doing so, is truly hard to say. For now, he builds an honorble reputation among the Companions, looking for that golden opportunity...
  • Other:
  • At times does and doesn't abide by the Green Pact; it simply depends on what's more beneficial.
  • His skill in Heavy Armor and Sneak effectively gives him the Muffle Perk; he knows full well how to keep quiet, although it's still louder than Light Armor.
  • Is mostly a devout follower of Hircine.

Alright. Since we're now down one GM, Daltar will have the only say on this character.

edited 20th Dec '11 12:21:35 PM by InfiniteParagon

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
Motree Dancing All Night from The Midnight Channel Since: Sep, 2010 Relationship Status: 700 wives and 300 concubines
Dancing All Night
#157: Dec 20th 2011 at 3:24:40 PM

Ah, so that's why you needed the accent.

“DAMMIT WHEN I HEAR 'SPACE CQC' ALL I CAN THINK OF IS BIG BOSS WITH A FISHBOWL ON HIS HEAD, STRANGLING AN ASTRONAUT OUTSIDE THE ISS."
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#158: Dec 20th 2011 at 5:16:07 PM

Dy linnil Galil has my approval.

If I'm sure of something it's that I'm not sure of anything.
AceII A Stranger Since: Jun, 2010
A Stranger
#159: Dec 20th 2011 at 7:19:28 PM

Firstly this is going to be a lengthy post and I may be bending the rules a bit so give me your opinions. (to put it in sum: I've taken a crossbow from Morrowind, the portable alchemy set from Oblivion, skills may be to high/wide spread and my character is a minor altmer/dunmer crossbreed which is possible in the lore but may be unwanted here, mainly he can be considered an altmer)

edited 20th Dec '11 7:21:34 PM by AceII

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AceII A Stranger Since: Jun, 2010
A Stranger
#160: Dec 20th 2011 at 7:22:01 PM

Edited

  • Name:Cirroc *
  • Race:Altmer
  • Homeland:Cyrodiil
  • Gender:Male
  • Age:31
  • Birthsign:The Atronach
  • Appearance:
    • Skin: light grey with a yellow tint
    • Hair: shoulder length black hair often kept in a ponytail, full stuble
    • Face: Cirroc has a narrow, sharp face with a small mouth, pointed chin, thin black lips in perpetual frown and short downward pointing nose, his darkened gold eyes are perhaps disproportionately large in comparison. Well defined cheek bones, his dark eyes and the black paint he wears around them give his face a "skull-like" appearance
    • Body: typical of Altmer Cirroc has a tall slim figure, unversed in physical combat his muscles lack much bulk or tone making him appear more "scrawny" than slim matching his "skull-like" face both of which are littered with scars fresh and old alike. His overall figure is unusually dark for that of an Altmer.
  • Background:
    • Born and raised to a royal Altmer family within Cyrodiil. Constant conflict with them lead to reckless behavior as he came of age, finding himself increasingly involved in petty crimes until his family decided they'd had enough and left him in prison. Though he only spent a few months in jail the experience had clearly affected him; he would leave Cyrodiil to travel the provinces of Tamriel seeking his own power.
    • Now in his early 30s he has disowned his Altmer name and is currently know by the alias "Cirroc" though he carries many others. Cirroc has made a living for himself offering his talents for a fee. Providing such services as healing, alchemical supplies and mind controlling Illusions often has him in league with various adventurers, criminals, travelling merchants and their bodyguards; providing him with ample protection from foes, law or a lack of coin. Decades lost searching for power have left him unfaithful in any beliefs he once held as is clearly reflected in his attitude, even still he remains too prideful to return home. He has never travelled to the land of Skyrim before and thus is unfamiliar with the land and it's people.
  • Personality:
    • A life of trials has left Cirroc jaded and withdrawn from most social interaction, instead prefering to use Illusion magics in manipulating others when needed. While Cirroc is often disliked or disregarded amongst strangers for any number of reasons such as his typical cold stoicism and intimidating appearance, those who get to know him or find him in a emotional situation will soon realize he's actually quite childish as he lets his pride make him extremely stubborn and he only remains distant to people because he holds no control over them, something he seemingly takes great pleasure in; conversations with him can consist of nothing but answering a volley of questions with him revealing nothing about himself; he'll be as helpful as possible to have you depend on him; perhaps even switch suddenly between threatening and strange, outright vulgar or otherwise unpredictable behavior to provoke bewilderment for such actions serve to fuel his damaged pride.
    • In daily life Cirroc can frequently be found lost in thought and muttering to himself while scribbling in the journals he always carries. He has built an impressive collection of fine robes, silver, religious (though he is not) decorations and literature. A love of carrots, apples, wheats and cool water have had him mocked for keeping the diet of a horse.
  • Tactics:
    • Despite his personality Cirroc doesn't pose much of a threat and is in fact not well versed in combat. He instead finds himself relying on distributed use of Ironflesh, Wards, Healing, Acrobatics, Light Armor, Illusion and Sneak attacks to divert hostilities from himself and avoid injury; things he's learned the hard way as his many scars would certainly attest to. Cirroc is not skilled in dealing consistent damage to foes and finds himself too frail to use heavy equipment or blocking effectively.
    • A constant supply of personally crafted Alchemy potions overcome his low health, non-regenerating magicka and constant use of stamina while giving an edge in his underdeveloped melee combat.
    • if acceptable: As an Altmer having spent a lifetime training his Alchemical abilities with constant exposure to Diseases and use of Cure Disease Potions Cirroc is significantly less susceptible to their effects. He has taken advantage of this by weaponizing Diseases against foes in the form of Poisons. While it is of little use in mid combat they can be discreetly used on those he feels threatened by as a "precaution"; making them significantly weaker opponents to face should it come down to that, or if not, providing a nice flow of coin for curing them. The use of Diseases can prove to be very unpredictable and unreliable should the infected spread their illness or if intended victims are able to cure, possibly resist, the effects.
    • Cirroc feels the need to keep his Dunmer-inspired Conjuration and Black Arts a secret resorting to its use only in emergencies or when he otherwise feels it appropriately safe to do so.
    • Though they would arguably be useful to him, Cirroc has not become skilled in the use of Archery or Destruction.
    • While his skill level is high enough to use several other spells, such as Summon Dremora Lord or Shock Atronach, he does not have access to them.
  • Notable Skills:
    • Expert (75)
      • Illusion
      • Alchemy
      • Conjuration
    • Adept (50)
      • Alteration
      • Restoration
      • if acceptable:Acrobatics & Athletics
      • Light Armor
    • Apprentice (25)
      • One-Handed (focusing on swords)
      • Sneak
      • Destruction
  • Possessions/Gear:
    • Weapons:
      • Decorated Silver Sword & Dagger*
    • Apparel:
      • Leather Armor, Helmet, Gauntlets, Boots
      • Fine Clothes *, Trimmed Black Robe & Hood*
    • Books:
      • (unique) Research & Theories Journal
      • (unique) Catalogue of Potion & Poison Recipes
      • (unique) Song of The Deep Ones
      • On Oblivion
      • The Black Arts on Trail
      • Herbalist's Guide to Skyrim
      • An Explorer's Guide to Skyrim
      • A Gentleman's Guide to Whiterun
      • Reality and Other Falsehoods
      • The Cake and The Diamond
      • Ancestors and the Dunmer
    • Misc:
      • Bed Roll
    • Other:
      • all of Cirroc's other possessions including coin have been lost, the cause of which I will detail in his introduction
  • Active Effects & Notable Perks:
    • Highborn
    • Quiet Casting
    • Magic Resistance (2/3)
    • Mystic Binding
    • if acceptable:Resist Disease (75%)
    • if acceptable:Atronach Birthsign
  • All Available Spells:
    • Alteration
      • Magelight
      • Telekinesis
      • Oakflesh
      • Ironflesh
      • Detect Life
    • Illusion
      • Clairvoyance
      • Rally
      • Frenzy
      • Pacify
      • Rout
      • if acceptable:Love at First Sight
      • if acceptable:Command Humanoid
      • Muffle
      • Invisibility
    • Restoration
      • Greater Ward
      • Healing
      • Close Wounds
      • Heal Other
    • Conjuration
      • Bound Sword
      • Bound Bow
      • Summon Flame Atronach
      • Summon Frost Atronach
      • Summon Flaming Familiar
      • Soul Trap
      • Dread Zombie
    • Destruction
      • Flames
      • Sparks
      • Frost Bite
  • Notable Alchemy Effects:
    • if acceptable:inflict x Disease
    • Paralyze for x seconds
    • Restore Attribute x points
    • Damage Attribute x points
    • Weakness to x for x seconds
    • Waterbreathing for x seconds
    • Waterwalking for x seconds

edited 11th Jan '12 10:22:37 AM by AceII

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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#161: Dec 20th 2011 at 8:06:58 PM

Altmer/Dunmer crossbreed (if acceptable)

I'm not exactly sure that's even possible, honestly. I don't have a problem with the fusion, provided its possible, but...

  • "Highborn"
  • ''"Ancestors Wrath"

...I do have a slight issue with two racial bonuses.

Provided the fusion is possible or that Dalter doesn't mind and you pick one bonus or the other, this should be settled, provided Daltar has no other issues regarding this.

Steel Crossbow & 15 Bolts (valued for its low skill requirement and high power) (if acceptable)

We're trying to stick to the weapons of Skyrim, so this wouldn't be allowed.

In terms of the Oblivion based abilities in Active Effects/etc, the Resist Disease ability needs to go, unless Altmer can also resist disease in Skyrim, in which case we're good. A characters birthsign is a part of the template, so i'm assuming The Atronach is his, in which case that's fine. The Aggravator ability, however, needs to be removed, as not only are custom abilities not allowed, i'd imagine he could accomplish this already if he tried.

In terms of the Skills part of your signup, it'd be appreciated if you could give us a better idea of what specific spells he uses. The Athletics and Acrobatics is fine, seeing as he's a pretty lightly burdened character, although keep in mind his reaction time is the same as anyone else: capable dodger is one thing, avoid every attack immediately is another.

Once all that's settled, i think we'll be good.

edited 20th Dec '11 8:08:04 PM by InfiniteParagon

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
AceII A Stranger Since: Jun, 2010
A Stranger
#162: Dec 20th 2011 at 8:50:23 PM

No crossbow or custom abilities, does that mean Oblivion's alchemy set is okay then?

Each Race has atleast one ability and one greater power, I had chose the Altmer ability "Highborn" and Dunmer greater power "Ancestor's Wrath", if It's because I should only chose the power/ability of one race then I'll take the Altmer's though I think the Atronach Birthsign would cancel out the greater power as it increases Magicka Regen which those born under the Atronach don't have in the first place to be able to increase.

Edited:Disease Resistance is an Altmer race ability in Oblivion that has not returned for Skyrim, but if an exception could be made I would prefer this over all other racial abilities and powers for roleplaying purposes.

In addition I will gladly limit my character to the race of Altmer if need be, I don't imagine there'd be a problem with his current dark appearance as features described are available to the Altmer in character creation, suggested names are welcome.

I'll be making edits shortly.

edited 22nd Dec '11 12:13:02 AM by AceII

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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#163: Dec 20th 2011 at 9:52:29 PM

Oblivions Alchemy Set should probably be removed too, but that's a minor issue that i suppose i'll let by unless there are objections.

Under the Atronach sign in Skyrim, if i'm not mistaken, you have about 25% of regular Magicka Regen, so it could still be increased, and even without that it'd just give you regen if you used it.

The appearance, if changed to solely Altmer, is fine, but i'd rather not make the exception. Besides, if he's an alchemist, he can make a Cure Disease potion if he needs to.

Once i see the relevant changes and a somewhat more concrete list of spells (more or less looking for a more specific area, i.e. summoning Atronachs in Conjuration or summoning Bound Weapons.), i'll pass my judgement on the character. It may be best to wait for Daltar to chime in as well, though.

edited 20th Dec '11 9:53:02 PM by InfiniteParagon

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
AceII A Stranger Since: Jun, 2010
A Stranger
#164: Dec 21st 2011 at 4:30:48 PM

Sign Up Edits Made:

  • (Morrowind) Steel Crossbow removed
  • (Oblivion) Mortar & Pestle, Alembic, Calcinator and Retort removed
  • (Custom) Altmer/Dunmer race changed to Altmer
  • (Custom) Ability "Aggravator" removed
  • (Skyrim) Dunmer race Greater Power "Ancestor's Wrath" removed
  • Slight readjustments to Skills
  • Added details to Personality and Background, added "Tactics" to define skill and spell use
  • Added "Notable Perks", "Notable Alchemy Effects" and "All Available Spells"
  • Confirmed Magicka does not regenerate for those afflicted with "Stunted Magicka" from the Atronach Birthsign. For roleplay purposes I would like to assume my character cannot use the Altmer Greater Power (also named "Highborn") to restore Magicka instead relying on Alchemy and Spell Absorbtion to do so.
  • Added several additonal books to possessions
  • Added red markers to more questionable details

edited 22nd Dec '11 1:49:38 AM by AceII

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AceII A Stranger Since: Jun, 2010
A Stranger
#165: Dec 21st 2011 at 4:59:50 PM

edited 22nd Dec '11 12:03:13 AM by AceII

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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#166: Dec 21st 2011 at 5:20:35 PM

Magicka Regen is 50% regular rate in Skyrim.

You could use this to get some possible name suggestions, if you'd prefer.

I've looked through the rest of your profile, but i will refrain from giving verdict until Daltar is available to discuss it with me. If Daltar's willing to let the original/not Skyrim parts by, i'll have no qualms with letting you in as-is.

On another note, after acceptance, Dylinnil and Cirroc may or may not to meet soon down the road: It will be a sort of perpetual contest to out-backstab eachother.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
AceII A Stranger Since: Jun, 2010
A Stranger
#167: Dec 21st 2011 at 5:29:34 PM

Edited: I was going by the Atronach Birthsign of Oblivion, I'd actually forgotten about the Guardian Stones in Skyrim. I would like to keep the Birthsign's abilities while not having him able to use any Guardian Stones within Skyrim. it was never my intention for him to have both

[down] I just didn't want my character to be able to regenerate magicka for roleplay; it seems a Mage wouldn't have much of a problem escaping prison, but that is only a small issue and personal preference. Actually, even though they don't in the game we could have the guards somehow either drain the magicka or otherwise disable the magic of their prisoners.

I otherwise have no problem taking out the Birthsign in exchange for the Guardian Stone. *

(and I'll keep in mind to edit posts rather than make new ones. I figured a new post would be clearer of recent activity is all.)

edited 10th Jan '12 4:56:27 PM by AceII

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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#168: Dec 21st 2011 at 5:41:28 PM

That would probably be going a bit too far, Ace.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
AceII A Stranger Since: Jun, 2010
A Stranger
#169: Dec 21st 2011 at 5:41:46 PM

Re-reading your sign up I've realized just how many similarites our characters share [lol]

Edited: Thanks for the name generator, I think I'll keep my character known by the alias of "Cirroc" for the duration of the roleplay as long as it doesn't sound terribly out of place for an Altmer.

edited 21st Dec '11 8:28:39 PM by AceII

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AceII A Stranger Since: Jun, 2010
A Stranger
#170: Dec 21st 2011 at 5:46:04 PM

Really? I thought thats what was meant when we were asked to chose a Birthsign for our characters.

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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#171: Dec 21st 2011 at 5:50:23 PM

The Birthsign thing is basically you being affected by a Stone; what you're asking is to be able to have the effects of two Stones at once.

And to be clear, editing a previous post is preferred over double posting, if you would be so kind. If i were to respond before you finished editing something else in, i'll most likely see it. If not, let me know.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
AceII A Stranger Since: Jun, 2010
A Stranger
#172: Dec 22nd 2011 at 12:07:15 AM

I have recently edited my sign up and some other comments above, hopefully something helpful.

edited 22nd Dec '11 12:07:46 AM by AceII

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InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#173: Dec 22nd 2011 at 8:55:14 PM

Daltar approves, you're accepted. Sorry it took so long to get back to you.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill
MrHedge64 SHROOMS ARE TRUE POWER! from THE TEEMOPLANE Since: Sep, 2010
SHROOMS ARE TRUE POWER!
#174: Dec 23rd 2011 at 8:35:40 PM

oh my god is this still open y/n

I AM TEEMO. I AM ETERNAL.
InfiniteParagon The Warrior Monk of Coeurl from Texas Since: Feb, 2011 Relationship Status: They can't hide forever. We've got satellites.
The Warrior Monk of Coeurl
#175: Dec 23rd 2011 at 8:37:57 PM

Yes.

"You lost, Dio. You lost for one simple reason - you were using charcoal." - Hank Hill

Total posts: 214
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