Total posts: 1
That is awesome! I can't wait! I love Rayman and have for years. Hell, my avatar is the main villain of Rayman 3!
3DS FC: 1719-3694-1541
Reaching the Future, the hard way
Original Rayman needs more love. It was a solid 2d platformer, even though the "get all the cages to do the last level" thing was kinda bullshitty.
It gets plenty of love. The new game Rayman Origins was at least 85% inspired by it.
3DS FC: 1719-3694-1541
So why #3 and not #1?
It could possibly be the rumored Rayman Origins sequel.
Going to grab Rayman 3 off XBLA once I've got some Microsoft Spacebucks. It was basically all I played on the PC for a long time, and I never got tired of the gorgeous scenery.
I have no beard. I have no beard, and I must scream.
I wish it had more replay value and a less impossible-seeming scoring system. It would be nice if they were adding something to it for the re-release too.
"Nullius addictus iurare in verba magistri, quo me cumque rapit tempestas, deferor hospes."
Honestly, I half-regret buying a ~$6-7 PC copy of Rayman 3 while in England. I've had the damn thing for over 4 years now, and I don't have anything to run it on that will actually load its textures. Most level textures don't even load, leaving me walking on a big black void of nothing... with a textureless Rayman and other textureless characters. Why couldn't Ubisoft make this one fully compatible with all versions of Windows past 2000?
edited 27th Apr '12 10:50:54 PM by nomuru2d
Long live Cinematech.
I'm sorry, I need to unload this. I fear for the eventual re-introduction of Mr. Dark. Part of what makes his character work is that we don't actually know anything about him. Chances are any backstory or development would only diminish him and be a dissappointment for the fans. There could be a way, however. A way to explain him and still keep his aura of darkness. A way that ties him into the setting and cements his role as Rayman's Arch-Nemesis. We now know that Polokus' First Bad Dream, Jano, has the capacity to produce Antitoons/Darktoons. We know that The Heart of the World/The Great Protoon somehow prevents Polokus' Nightmares from manifesting within The Glade of Dreams. Because of the trouble caused by the arrival of the Nightmares, we can surmise that The Heart/Protoon either didn't exist at the time, or didn't possess the ability now associated with it. We now know that Rayman was created by the Nymphs to combat the Nightmares, so he was created some time AFTER Jano and the Nightmares had come into existance. If Rayman was created in response to Jano, it's very possible Jano found out what they were planning, and sought to prevent it. It's stated that Rayman lacks limbs because the Nymphs lost several of the Lums they had collected while chasing some Zombie Chickens. It's possible that, at the time, Jano's plan was to steal the Lums from the Nymphs to stop them from creating a being capable of bringing about his defeat in some way. When his forces failed to acquire all the Lums, Jano had to think of something else. Created during the war with the Nightmares, Rayman most likely embarked on his first adventure shortly after being created. He likely either combated Jano directly, or somehow brought about the current condition where as long as The Cosmic Balance is maintained in The Glade of Dreams Jano and the Nightmares cannot enter it freely. But Lum-based beings like Rayman himself would be exempt from this, meaning a being made from them could go about his or her business freely without the Heart/Protoon affecting them. Knowing that it was too late to prevent the Nymphs from carrying out their plan, Jano decided to implement a secret backup plan in case he was unable to defeat Polokus' new champion. Using The Lost Lums, Jano created a being that was the antithesis of a Hero. Rayman was created to bring peace and stop the Nightmares. Jano's Champion was created to sow chaos and free the Nightmares from their imprisonment. Rayman has his friends to help him on his adventures. His counterpart would have to be able to work alone, because anyone he could call a friend would be sealed away by the power of the Heart/Protoon, at least at first. It's possible that Jano was worried about being able to control his Anti-Rayman, and so sealed him inside some sort of magical stasis. If Jano failed and was imprisoned, the spell would eventually fade and release his secret agent when the inhabitants of the Glade least suspected it. Because he was not, technically speaking, a Nightmare of Polokus, Jano's Successor would be immune to the force keeping Darkness at bay, he would be free to assault it directly, freeing the Nightmares. The Heir to Jano's Legacy, Mr. Dark Much more than Bad Rayman, Mr. Dark is Rayman's opposite:
- Rayman is childish; Mr. Dark comports himself like an adult. Even his name reflects this difference.
- Similarly, Rayman's name doesn't reflect his function as a Hero; when not saving the Glade he lives his own life. Mr. Dark's name is a reflection of his function; he exists solely to promote Darkness.
- Rayman needs the support of the Nymphs in order to function as a Hero. Mr. Dark's allies are all imprisoned, so he has to be able to operate alone for long periods of time. This is shown by his strong magical ability; he can take on a Nymph in combat and win!
- Rayman is reactive, only saving the day after someone else has endangered it. Mr. Dark is proactive, seeking to instigate calamities capable of upsetting the Balance in the Glade.
- Rayman is very open; he has few to no hidden qualities. Mr. Dark is mysterious, keeping his identity and history a secret so as to keep his enemies guessing.
Desperate for feedback, please visit Troper Page for links!
jump to the left
Heck yeah gonna revive this thread for a dumb reason! I downloaded the demo version of Rayman Origins for the 3DS and I really liked it for the most part! Was it just for the demo, or did they do away with lives in favor of gameplay that's easy to simply get through but can reach something akin to Super Meat Boy-levels of precision if you try to 100% it (except with lots of checkpoints instead of tiny levels)? "Swinging Caves" did have that coin-thing in the beginning that requires you to jump on a really fast-moving platform, though I guess that's easier to do once you got used to the very fast falling acceleration. THE THING, THOUGH. Once I got over the initial shock, I liked "Playing in the Shade" just fine, but there's one part that just has me completely stumped. Namely this one. No matter how quickly I do it, the platform falls before I can get on top of it. What am I missing here? This is really bothering me.
move to the right
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
You need to Get Known to get one of those.
Total posts: 121