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chihuahua0 Since: Jul, 2010
chihuahua0 Since: Jul, 2010
#278: May 23rd 2012 at 2:09:22 PM

Wednesday:

chihuahua0 Since: Jul, 2010
#279: May 24th 2012 at 2:07:15 PM

Thursday:

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
chihuahua0 Since: Jul, 2010
#282: Jun 6th 2012 at 12:44:18 PM

[I care]

-starts reading article-

[down] You're welcome. Although I'm not compiling links this week, I'm still doing some posting on my Twitter (@chihuahuazero) and Google+ profile (which is much more streamlined).

edited 6th Jun '12 1:01:59 PM by chihuahua0

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#283: Jun 6th 2012 at 12:57:48 PM

(Also, I'm going on a binge of the last page and a half. Thanks for compiling these. :D )

The Revolution Will Not Be Tropeable
Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Iulla Brohirrim from America Medioccidentalis Since: May, 2012 Relationship Status: You can be my wingman any time
Brohirrim
#285: Jun 9th 2012 at 9:32:48 AM

The 22 rules of storytelling, according to Pixar

I don't know if you've seen this yet (I think it was just posted yesterday), but it's got some good points. It's a compilation of short tips by a storyboard artist who works for Pixar.

fortiter in re, suaviter in modo
chihuahua0 Since: Jul, 2010
#286: Jun 9th 2012 at 9:47:12 AM

You admire a character for trying more than for their successes.

This is something I should focus on more in my writing. Which might mean putting more weight on the protag-antag relationship Bryan and Finn has for most of the book.

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#287: Jun 9th 2012 at 12:51:44 PM

Ooh, that is good. I especially like this one:

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.

The Revolution Will Not Be Tropeable
nrjxll Since: Nov, 2010 Relationship Status: Not war
#288: Jun 9th 2012 at 12:59:42 PM

I don't really agree with this one:

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

It feels just as cheap to me if the conflict comes from unfavorable coincidences as it does when it's resolved by favorable ones.

This one strikes me as an interesting idea, though:

#9: When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.

I'll have to try it sometime.

KillerClowns Since: Jan, 2001
#289: Jun 9th 2012 at 1:06:24 PM

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

It feels just as cheap to me if the conflict comes from unfavorable coincidences as it does when it's resolved by favorable ones.

I see where you're coming from, but it's a bit more complicated than that. You're right that a Diabolus ex Machina is a bad plot device, if that's what your thinking. But a lot of plots are born when somebody just plain gets screwed over by misfortune in Act 1 and has to use their wits and resources to overcome it. The problems only happen when the unfavorable coincidences are constant or blatantly bizarre instead of merely uncommon. Even then, darker comedies are free to ignore that advice.

#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?

I gotta try this...

edited 9th Jun '12 1:08:37 PM by KillerClowns

nrjxll Since: Nov, 2010 Relationship Status: Not war
#290: Jun 9th 2012 at 1:18:52 PM

I see where you're coming from, but it's a bit more complicated than that. You're right that a Diabolus ex Machina is a bad plot device, if that's what your thinking. But a lot of plots are born when somebody just plain gets screwed over by misfortune in Act 1 and has to use their wits and resources to overcome it. The problems only happen when the unfavorable coincidences are constant or blatantly bizarre instead of merely uncommon. Even then, darker comedies are free to ignore that advice.

If there's any trope I'm arguing against here, it's No Delays for the Wicked, not Diabolus ex Machina. Having the protagonists be put in trouble (or deeper in trouble) by arbitrary chance, while the antagonists suffer no such problems, has always struck me as a cheap way of extending a plot or conflict.

It can work in comedies, but in serious works it tends to undercut the gravity of the situation if, instead of things coming as a logical result of in-story forces, there's only a problem because (essentially) the author wanted one.

Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#291: Jun 9th 2012 at 1:22:22 PM

If there's anything I've learned from Schlock Mercenary, it's that coincidences making things worse for the villains don't have to mean things get better for the heroes.

The Revolution Will Not Be Tropeable
chihuahua0 Since: Jul, 2010
chihuahua0 Since: Jul, 2010
#293: Jun 11th 2012 at 8:42:29 AM

More will be posted this afternoon:

Monday:

edited 11th Jun '12 1:35:37 PM by chihuahua0

MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#294: Jun 11th 2012 at 2:33:16 PM

Huh? What?

LRP?

As in LARP?

Well.

—reads—

Read my stories!
chihuahua0 Since: Jul, 2010
#297: Jun 14th 2012 at 9:59:18 AM

Thursday:

chihuahua0 Since: Jul, 2010
#298: Jun 18th 2012 at 2:46:04 PM

A new week!

Monday:

Morven Nemesis from Seattle, WA, USA Since: Jan, 2001
Nemesis
#300: Jun 19th 2012 at 6:04:24 PM

Liked a bunch of these recent ones. The tips on deep point of view are well-taken; I try to do this but don't always succeed.

I really liked the "Why you need to stop rewriting" one. It reminds me of a saying in software development: "Write one to throw away." Why? Because the first one you write, you started it without knowing the details of what you were trying to accomplish. It was an exploratory work, an "understanding by doing" effort.

By the time you finish writing the first version of something, you know what you're trying to do. But the words, or program/function/subroutine, that you have still contains a lot of what you wrote before you wholly understood the task.

So, "throw it away." (Don't really trash it, of course — just don't refer to it while writing it again). If necessary, write down everything that you learned, but if the piece is short, you don't even have to do that.

Doesn't work for everyone, and doesn't work for every situation, but if you have a case where a piece of your work technically works — it accomplishes what it should — but isn't quite "right" it might be just the cure you needed.

I think I may expand this to a blog posting of my own, in fact.

edited 19th Jun '12 7:28:21 PM by Morven

A brighter future for a darker age.

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