Vyc, you're doing great work with this Eastern Kingdom thing.
God, I'm thinking a bunch of the little quotes beneath several subsections of the player's manual (which I will write once we're done) will be from Hrod. I like the character, and you write him in a pretty entertaining way. Also, it's interesting to have quotes from someone who isn't a clear-cut hero or villain or deliberately-neutral eldritch figure.
As for votes:
Black Empire Currency
Elena, Goddess of nature
Mystics of Nature
Baton, Wolf-God of intelligent animals and human beasts
The Prophecy That Wasn't
Agathos, God of Old Age
Location: The Stress Shack
Hakiro The Hunter of the Damned
Jamar and Cerberus
Location: Spireroc City
The Eastern Dominion
Black Empire Facts #1: Egalitarian vs Libertarian
No: God of Censorship, Ogres (for the reason I outlined on the page afterwards- "Orc" is both a species name and the name of the adult of the species, like "fox" or "butterfly.") and Living Elementals (which were replaced by the Duergar)
Needs more work: Seven Crystals of Inevitability, Astrological Elements. I like the ideas, but I don't think the concept of chakras feels right with our magic system, and the astrological connection to the elements juswt needs to be explored a little more.
Now, I think the Vampires should be voted individually, as they are not mutually inclusive. For instance, I might vote for Vampires #3 and #2 (which is the same as Nosferatu).
I personally like all three of the ideas, but I feel we need a name distinguishing the types; people might just call all sangrophages (things which subsist on blood, in Greek) 'vampires' but scholars would have separate names for them.
Actually, "sangrophage" might work for the name of the first.
In addition, I've a couple ideas to submit for the next round:
Orcish Martial Arts
While each clan practises its own style of fighting, all the styles have the same origins, and warriors will frequently cross-train, incorporating techniques from the styles of other tribes. As such, the arts are not disparate systems, but different branches which form a holistic martial art. The precepts are as follows.
For Armed Combat
, Orcish warriors favour offence over defence. Much like the German schools of fencing, they hold that the best defence is one that incorporates an attack, and the best attack functions as a defence (this is called "single-time technique" in real life). As such, the most perfect action is a strike which voids an opponent's weapon whilst connecting with them. The second- best action is to void an enemy's strike while continuing to threaten them. The worst action is to passively defend, because passive parries allow your opponent the initiative
(control over the flow of battle). As you can imagine, Orcs favour two-handed weapons or weapons Florentine over one-handed weapons with shields. There is one exception to this rule. . .
Dagger and unarmed combat.
The Orcs (again, like the German masters) treat combat with a dagger or knife as being nearly identical to wrestling. Wrestling is not the slow, ponderous sport you see on television. It is, in fact, swift, decisive, and extremely brutal, made even more so by the presence of a dagger. The remnants of explorer groups who have gotten into tussles with Orcs have returned home with tales of how a lone, unarmed Orc pressed against a proverbial or sometimes literal wall has thoroughly obliterated one or more men with fine armour and weapons.
[When I get home, I'll link a few demonstrational videos for Blossfechten
techniques to illustrate what I'm talking about.]
To keep names from becoming schizophrenic (as they do in many settings) I suggest a few naming conventions based on real-life principles, sometimes played around with a bit.
Demons: Names contain plenty of dipthong vowels and end in -iel or -ael. This is reminiscent of Hebrew names for angels; -el means "of god," which is turned on its head a bit for demonkind. No mention of this in-universe, though, just a little easter-egg for linguists. Examples: Anduriel, Michael, Aricrithiel.
Fairies: Names from Goidelic languages IE Irish, Welsh, Scots Gaelic. Examples: Mathonwy, Rhiannon, Nuala.
Sylvan: -Shrug- dunno.
Doppelgangers: the Veilborn have names based on French and its immediate family, with descriptive epithets. Examples: Jean of the Claw.
Humans: Take linguistic roots from all other languages. As such, their names can be pretty much anything.
Dwarves: Eastern European language roots such as Russian.
edited 30th Jan '12 3:48:28 PM by Exelixi
Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-