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Why must fighting games have such bad controls?

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ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
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#51: Sep 22nd 2011 at 3:58:03 PM

A game can be hard to be good at but really easy to learn. See: Chess, a rather complex game that can be summed up in a few minutes.
See also: Street Fighter. This is a silly thread. Surely QC Fs and 'hold back then press forward' are not impossible to do? You guys make it sound like it's Expert Guitar Hero.

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
ViralLamb Since: Jun, 2010
#52: Sep 22nd 2011 at 4:14:15 PM

Playing Blazblue currently, doing Ragna the bloodedge.

His moves at least are easy enough to do, and I only hope all the characters are the same. I found my movements and moves are more accurate when using my ps3 dpad as opposed to the analog stick, but makes my thumb raw and painful. sad So far, liking this game.

edited 22nd Sep '11 4:14:49 PM by ViralLamb

Power corrupts. Knowledge is Power. Study hard. Be evil.
ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
I am making sense!
#53: Sep 22nd 2011 at 4:22:26 PM

If you're trying to play fighters with an analog stick, that kind of explains everything. That's borderline physically impossible. Sadly, the 360 dpad is not much better.

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
Tatsumar Since: Mar, 2011
#54: Sep 22nd 2011 at 4:23:37 PM

Huh, I never thought there are any really hard commands for fighters, other than Ivy's command grabs or Litchi's "All Green" (back forward down up at a really specific distance).

If moves were linked to one button, things would be ungodly cheap. Charge attacks such as Balrog's armour breaking specials mapped to a simple button press would destroy almost anything, while Zangief simply runs into you and pile drives you with no chance of dodging. Also, that'd limit most six button fighting games to about 18-24 ish moves if you allow holding forward during a attack to count as an attack and label that crud as "good" controls. Even less on the increasingly popular 4 button fighting game.

Take a look at Naruto Ultamite Ninja: Brain dead simple combo strings such as AAAAA or maybe even AAAAB that people can abuse to to KO an opponent. Your ultimate move is mapped to one button as well, so you can simply activate it as soon as the opponent lays his "guard" down for a second. Not to mention, the game is broken, since some characters can simply spam their attack more than other characters can spam theirs.

Having to move the control stick while pressing a button is not bad controls. It's a way to limit some people from spamming some moves, and to expand on the number of possible moves one character could do. Fighting games are very technical, but some games such as SSF 4 and Mv C 3 (Getting an even less technical release in November) are somewhat eased up so newbies can gradually learn the basics, and then learn how to perform advanced tactics.

EDIT: [up] Really? I use a PS 3 analog stick and I can preform half of mission 10s in Marvel...

edited 22nd Sep '11 4:25:41 PM by Tatsumar

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VertigoHigh Since: Sep, 2010
#55: Sep 22nd 2011 at 4:27:56 PM

[up]Actually it's not impossible,and 360 motions are much easier on an analog. And 360 d-pad while not very good is still very much workable. And actually good at 360 motions.

And hoping every character plays the same? First of all, BB is the exact opposite: everyone has their own playing style and one of the game's big strengths. A fighting game where everyone plays the same would be kind of a bad thing. Diversity is good people!

ViralLamb Since: Jun, 2010
#56: Sep 22nd 2011 at 4:29:11 PM

[up] I meant that I hope everyone's moves are as easy to use as Ragna's.

edited 22nd Sep '11 4:33:54 PM by ViralLamb

Power corrupts. Knowledge is Power. Study hard. Be evil.
Tatsumar Since: Mar, 2011
#57: Sep 22nd 2011 at 4:31:15 PM

I think everyone else's moves in Blazblue are easy to execute, other than a few Astrals here and there and Carl's Nirvana is sometimes iffy for some reason.

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ViralLamb Since: Jun, 2010
#58: Sep 22nd 2011 at 4:33:12 PM

Fuck Astrals, super situational and a pain in the ass to use? I'm fine without em xD

Power corrupts. Knowledge is Power. Study hard. Be evil.
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#59: Sep 22nd 2011 at 4:35:45 PM

That would limit it to 16-24 moves
...

That's a limit? Wut.

"It's so hard to be humble, knowing how great I am."
Tatsumar Since: Mar, 2011
#60: Sep 22nd 2011 at 4:41:09 PM

Think about it. Splitting up a pool of about 18 moves between Crouching, jumping, neutral, specials, and supers wouldn't leave a character with many moves to work with. In Tekken, Roger, who has the least amount of moves in the game, has around 80 moves.

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PataHikari Since: Jan, 2001
#61: Sep 22nd 2011 at 4:50:14 PM

Yes, doing those obtuse SC Bs in Street Fighter is hard if you haven't played fighting games since you were a little kid.

You can play as Ryu, and have the (really easy) Hadoken, Shoryuken, and Hurricane Kick

Except it's not easy. I can't do any of Ryu's special moves with any reliability.

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#62: Sep 22nd 2011 at 4:50:21 PM

Eighty moves seems like way too many to me. Eighteen should be perfectly serviceable...

"It's so hard to be humble, knowing how great I am."
Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#63: Sep 22nd 2011 at 4:56:46 PM

That's a problem for me, too. I don't think there should be eighty different attacks that you have to keep in mind and know exactly when to use each one. Sure, you don't usually need to to win, but it seems to be the whole reason for doing things like making Light, Medium, and Heavy attacks instead of, say, mapping a full basic combo to one button like Smash Bros. I mean, like twenty-five or thirty attacks is reasonable, but eighty?

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Tatsumar Since: Mar, 2011
#64: Sep 22nd 2011 at 5:02:28 PM

Okay, one punch, one kick, one jumping punch, one jumping kick, one cr. punch, one cr. kick , one projectile, an anti-air, a grab, a guard break, an "unique" move (forward+punch?), a counter, a target combo, and a super.

Basically, there's no room for light medium heavy attacks, and less moves than the Ipod version of Street fighter, which was disappointing, to say the least.

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Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#65: Sep 22nd 2011 at 5:05:17 PM

Why are "light medium heavy" (whatever that means) attacks necessary?

"It's so hard to be humble, knowing how great I am."
ViralLamb Since: Jun, 2010
#66: Sep 22nd 2011 at 5:08:45 PM

Ok, apparently there is no tutorial in Blazblue, and none of the meters or anything are explained. Easily remedied by the internet, but still, a bit stupid.

Power corrupts. Knowledge is Power. Study hard. Be evil.
Tatsumar Since: Mar, 2011
#67: Sep 22nd 2011 at 5:10:20 PM

They allow variation in attacks.

Basically

Light moves are fastest but weakest, and is easiest to combo into other moves.

Medium is the middle ground, being slower than light but stronger than Light at the same time.

Heavy are the strongest and deal the most damage, but are easy to punish due to being slow.

There's also differing hitboxes based on what moves you are using, and having these actually allows move room for combos other than AAAAAAA and if you're lucky AAAAAB.

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YoungMachete from Dallas Since: May, 2011
#68: Sep 22nd 2011 at 5:15:29 PM

"Except it's not easy. I can't do any of Ryu's special moves with any reliability."

If you can't, fighting games aren't for you.

"Delenda est." "Furthermore, Carthage must be destroyed." -Common Roman saying at the end of speeches.
ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
I am making sense!
#69: Sep 22nd 2011 at 5:19:40 PM

[up]Well, everybody starts somewhere.

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#70: Sep 22nd 2011 at 5:21:41 PM

No, it just means the controls are more complicated than they need to be.

If you can't do half the the things in the game unless you look up combos on Game FA Qs, or near-breaking your thumbs, then the controls are bad and needlessly obtuse, not "challenging"

edited 22nd Sep '11 5:21:57 PM by Mukora

"It's so hard to be humble, knowing how great I am."
Tatsumar Since: Mar, 2011
#71: Sep 22nd 2011 at 5:29:07 PM

Except tons of people can do special moves such as Hadouken and even Metsu Hadouken. Lots of people can lands combos too, because they practiced. Just because you can't throw a hadouken reliably, there's no need to toss the controller and whine "this game needs to change it's entire control scheme." If you sit down and practice the skillset needed to excecute the attacks. From what I see on MVC 3, SSF 4, Tekken 6 and Blazblue, controls are extremely tight responsive, and fluid.

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Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#72: Sep 22nd 2011 at 5:29:37 PM

Yeah, I also need to add that I don't think that having to fight with the controls to get certain attacks to work is a good way to balance a game. You'd probably have to implement some sort of special attack gauge and things like charge time, but I'd take that over having to do ridiculous motions and hope it works.

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YoungMachete from Dallas Since: May, 2011
#73: Sep 22nd 2011 at 5:29:47 PM

[up][up][up] That's a huge exaggeration. You can easily play Street Fighter, Mv C, or BB without doing huge combos or anything that would require "near-breaking" of your thumbs. Will you be extremely good at it? No, but that's to be expected, and certain characters (like Ryu) are extremely easy to play without any of that, even at higher levels.

edited 22nd Sep '11 5:29:54 PM by YoungMachete

"Delenda est." "Furthermore, Carthage must be destroyed." -Common Roman saying at the end of speeches.
Tatsumar Since: Mar, 2011
#74: Sep 22nd 2011 at 5:34:24 PM

Also, figuting games are much less enjoyable if a person completly new to the game just picks up a controller and within a few minutes of playing, can excecute every combo and move perfectly with this supposedly amazing control scheme. If you can't do down, down-forward, forward + punch, the game isn't broken, it's just that you need to learn.

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ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
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#75: Sep 22nd 2011 at 5:37:43 PM

Yeah, I also need to add that I don't think that having to fight with the controls to get certain attacks to work is a good way to balance a game. You'd probably have to implement some sort of special attack gauge and things like charge time, but I'd take that over having to do ridiculous motions and hope it works.
That's not really how it works... for example, a good Zangief player will be able to a 360 motion reliably, but he still won't be able to do it instantly. He'll get it when he goes for it, but he won't be able to go for it in every situation because it takes a short time to execute it.

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE

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