Good News! After some searching, I managed to find the location of the options file which contains the ragdoll effect setting. Look under My Documents > Mount&Blade Warband and open the "rgl_config" file. This contains the options that you would have set in-game, but with one extra one - scroll to the bottom and find the "realistic_headshots" option and set it to "1".
I am curious as to whether you will get the same effect I did, so try it out! It's awesome!
So, after playing the game for a while I've just had quite the bizarre tournament win. I've gotten used to the Luck-Based Mission element of tourneys in regards to which weapons you get (and whether you're mounted, sometimes) so far, so this was a pretty straightforward one. Pretty badass display, in which I knocked the Sultan himself out twice (funny how that worked).
Then I got Mounted + Lance, in a 1v1 with guy who had Mount + Short Sword. Needless to say, I was way outmatched. I couldn't get the distance on him to actually use the lance, and up close I was doing pitiful damage and was moving too slow to even hit him anyway. So, after a while of getting my ass kicked the traditional way, I just decided to screw convention and do it my way.
So, I dismounted and - sticking and moving to avoid his sword - beat up his horse with my bare hands.
Took a while, but it fell. Then I merely ran back to my horse, got out my lance and oneshotted him. It was definitely my most interesting victory yet. And I made about four grand on the tournament.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I recently downloaded this because it's now available on Mac! Hooray! :D Due to my Windows laptop crapping out that's the only computer available to me at the moment :P
But anyway, can't wait to play this again, I remember having a lot of fun with it XD The Steam Workshop has disappointed me, though. There doesn't appear to be any ASOIAF mods.
Workshop support is ~a week old thats why there aren't all that many mods on it at the moment.(and you have to manually download)
Aaaaaaand playing it on Mac is a great big nope because mouse control on a Mac mouse is very finicky. I found myself inadvertently switching weapons almost constantly.
In which my band of seventy-five alone fend off a siege of over three hundred... with only four fatalities. Chokepoints really do rock once you get the hang of them.
Addendum: And so, we managed to hold off the enemy forces until the entire Sarranid army showed up to support - and then near every Emir worked together to curbstomp the strongest army of invaders. Back-to-Back Badasses with the Sultan.
edited 27th Jul '14 4:28:31 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.That is the main reason to love this game. You can build and fight your way to epic wars that end in back to back badass efforts with your Noble allies.
The best part is I spent a really long time trying to sloooowly get any respect from the Sultan so I could get more power, but it wasn't until that battle that I got some real clout. Cue a city and a village being awarded to me.
edited 27th Jul '14 6:00:18 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Has anyone here played the Shogun mod for Warband yet? It came out a long, long time ago, ripping pieces off of Shogun 2 Total War, and I just wanna see how it does as a game.
I haven't, but if it does still work, I'd be interested in trying it out myself.
A while ago someone was talking about a difficult tournament they had, involving the Swadian arena and being equipped as a lancer. I have to say, now that I reinstalled the game, I don't find any difficulty on those. I won two tourneys back to back, never lost my horse or anything.
They're probably difficult because it essentially turns into a turning fight, and you don't have an alternate weapon.
Keep your shield on you, and make sure your horse doesn't hit obstacles. I don't have problems with the turning fight, because I let the enemy get up to speed, then duck out of the way and slow down so they zip right by me. When they loop around for another go, I either bolt sideways, hold up my shield, or stab at their horse until it falls over.
floris...is pretty much the only mod i play, so im afraid i havent tried shogun.
speaking of floris, fuck floris enhanced tournaments. they are so terrible the very first thing i do with every new game is turn that shit off. i dont care if i "could" get significantly more money, i cant stand how ridiculously, actively spiteful the ai gets. even teammembers seem to act with the sole intent of throwing off your aim or slowing your charge or just generally getting in your way and fuck trying to get any bonuses by anything other thaan accident. either your team is depressingly incompetant which- yeah, more points for you but on the otherhand- leaves you facing the entire enemy team alone...or your team is stupidly competant and you will get 0 kos in because your team will do its best to hinder you personally. theres no inbetween. OTL
I used to play a lot of mods, but most were incomplete, so I'm not returning to them. For now I'm just enjoying the unmodded game. Eventually, I'll try to get that Shogun one.
Lancing 1v1 against the AI tends to be annoying not because it's hard, but because unless you game the AI very well it just turns into you kiting the AI in a way you don't actually want to - since the Practice Lance is totally useless as a weapon unless you can pick up lots of speed and hit the opponent head on. The AI doesn't really know how to lance in tournaments well (they generally get crouching lance by accident) and simply follows close behind you regardless of whether it can actually make contact, which also stops the player from being able to turn and get a good hit at the same time.
Basically, if you give the AI half a chance, it can make head-to-head lancing in tourneys last forever. You have to end it as fast as possible, and make sure the AI doesn't get the opportunity to follow you.
The person who posted about that fight was me, and I won the fight by getting off of my horse and beating up the other guy's horse with my fists, then getting back on my horse and finishing the guy off. Because doing it on a horse was annoying as hell.
edited 4th Aug '14 2:52:37 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I'll say it's case by case. Your problems were probably game-related and you came up with a clever solution. BRAVO.
Mine rarely gets to that level. Usually they're far enough away from me to be stabbed at from horseback.
i dont usually play around with lances. my problem is more often those pesky block-experts who seem to counter every attack you do no matter what.
but then i get past them by simply ramming my horse into them, and then letting my attack loose while they're staggering.
edited 4th Aug '14 2:58:13 PM by Tarsen
That's how you're supposed to do it. Shouldering from a horse, backed up by a weapon strike. My current run has me using blunt weaponry to capture ransom fodder, backed up by a pack of up to 30 Rhodok/Companion soldiers.
same. theres no more lucrative occupation in floris than a slave trader.
As long as you can find the brokers, it's the same way in vanilla.
oh the brokers are everywhere in floris. only occasionally do i have to hunt them down, and not often for long.
Yeah, in Vanilla they're a headache to find. I've had to wander the map with a full load of prisoners for days just to find them before.
To those who like the Brytenwalda mod to Warband, I have awesome news. Taleworlds will be releasing a new DLC called Viking Conquest, made by the Brytenwalda team. Details are at https://www.taleworlds.com/en/Games/VikingConquest It looks like they're just pushing Brytenwalda itself forward into the Viking age and adding in a few other features for both Multi and Single player. This looks like it'll be fun. Especially since Brytenwalda is my favorite mod.
Ever played Caribbean? It's an independent game using the Warband engine with Taleworlds' support. The personal battle is straight up Warband, but it also features ship to ship combat like Sid Meier's "Pirates!" or Total War.
It's fun for a bit, but it's still in Alpha.