So... finally approaching endgame and I must say that while the game is more generous with gold than any other I've played, the enchanting and crafting mechanics tend to inhale it straight out of my bag.
Monster difficulty jumps up quite suddenly in the level 53+ zones. Normal
enemies are more agile, have larger movesets (including more lockdowns), do more damage and have several times as much HP as in the immediately preceding maps. Minion clusters are now positively deadly. Some gear upgrades did close the gap a bit so this may simply be a serious Beef Gate
Conversely, the much vaunted BA Ms
get mostly more HP and attack power with only a token new move here or there. Good thing is that their loot tables get a much bigger upgrade, probably to prepare players for the epic gold sink that is endgame gearing.
Regarding fanservice, I've come to realize that playing the game at anything less than maximum zoom distance is asking to be blindsided by mobs or BA Ms
, so I can barely tell what
people are wearing most of the time, let alone how much.
edited 3rd Apr '13 7:34:44 PM by Recon5