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What happened to the head bobbing in FPS games?

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RL_Nice Bigfoot Puncher from a computer. Since: Jul, 2009
Bigfoot Puncher
#1: Aug 5th 2011 at 5:01:40 PM

I kind of liked the head bobbing in older games. Why don't modern games (STALKER notwithstanding) use it?

Any theories?

A fistful of me.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#2: Aug 5th 2011 at 5:02:41 PM

People got nauseous from it? I dunno. Its but one of many features removed from FPS lately.

MajorTom Since: Dec, 2009
#3: Aug 5th 2011 at 5:06:05 PM

I would say Follow the Leader because Halo Combat Evolved didn't do head bobbing. However, Goldeneye 64 didn't do it either and it predates Halo by several years.

nomuru2d Gamer-turning-maker from Port Saint Lucie, FL Since: Jan, 2001 Relationship Status: Longing for Dulcinea
Gamer-turning-maker
#4: Aug 5th 2011 at 5:08:21 PM

I think it's a matter of preference. Some FPS games had the option to toggle it, but then it just... went away.

Perhaps the majority of FPS players simply got tired of it?

Long live Cinematech. FC:0259-0435-4987
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#5: Aug 5th 2011 at 5:10:07 PM

[up] I enjoyed it. It made you feel less like a floating camera with a gun.

ShadowScythe from Australia Since: Dec, 2009
#6: Aug 5th 2011 at 5:29:59 PM

Head Bobbing was pretty nauseating for me. It's one of the few features of FP Ses that I'm glad was removed. Although I guess it should be toggleable with the default set to off.

RL_Nice Bigfoot Puncher from a computer. Since: Jul, 2009
Bigfoot Puncher
#7: Aug 5th 2011 at 5:30:15 PM

[up]Ditto. Added a sense of realism. One of the many things I liked about STALKER.

A fistful of me.
ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
I am making sense!
#8: Aug 5th 2011 at 5:36:25 PM

You bobbed your head in Doom because the guy was going around, nodding his head like YEA THIS IS AWESOME.

In Co D it's more like 'yeah, whatever'. I don't blame him.

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
EricDVH Since: Jan, 2001
#9: Aug 5th 2011 at 5:39:51 PM

I agree with the whole “feels like driving a forklift” feeling. Of course, I'm also one of those people who use 1st-person with the virtual cockpit on in most vehicle sims.

I have to admit, I've also often thought that FPSs need a “trip if you run around on unseen terrain (or backward) while looking up” feature.

Eric,

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#10: Aug 5th 2011 at 5:50:32 PM

^ Way Of The Samurai did make you trip over dead bodies if you backsteped over them, though it had a fighting game camera angle. It did make multi man battles more interesting, esp as heavy Mook Chivalry of the combat makes multiman brawls less multiman.

I switch it off mainly because it makes aiming more annoying.

I also keep my head fairly stable when moving IRL, so it also looks silly.

edited 5th Aug '11 5:53:59 PM by deuxhero

pvtnum11 OMG NO NOSECONES from Kerbin low orbit Since: Nov, 2009 Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
#11: Aug 5th 2011 at 5:51:50 PM

^^ Yes. Would definitely make you less willing to sprint backwards while firing madly from the hip. You're just asking for trouble if you do that.

Incidentally, I turned off headbobbing in Minecraft.

edited 5th Aug '11 5:52:03 PM by pvtnum11

Happiness is zero-gee with a sinus cold.
Barrylocke Reaching the Future, the hard way from Thracia Since: Aug, 2009
Reaching the Future, the hard way
#12: Aug 5th 2011 at 5:58:27 PM

When my sister turns bobbing off on Minecraft, I turn it back on. So I guess I do like Head Bobbing.

Taking a break from FE1, for the FE8 draft instead
Zennistrad from The Multiverse Since: Jul, 2011 Relationship Status: I don't mind being locked in this eternal maze!
#13: Aug 5th 2011 at 6:37:15 PM

To make it harder for Machinima artists to create the illusion of talking, of course.

fibojoly Pan praescribens from France, mostly Since: May, 2011
Pan praescribens
#14: Aug 6th 2011 at 11:03:19 AM

Why it went away I'm not sure, but it's certainly a loss. I think it's just that it's damn hard to get it right, and if you get it wrong like STALKER (the first time, since Ultima Underworld, I've ever wanted to disable bobbing in a 3D game... and there was no option for it!!!) well, that's not a good thing.

But I was playing Brink yesterday to test it out, and sure enough, it feels completely remote. Like you ain't really there. I think there is a bit of bobbing? But it's not good, it just feels off. I think you do need some bobbing, because it's part of what makes the game experience more visceral, but if you're gonna do it, you've to take the time to make it more than just a sinus wave pattern.

What I want to know, what I don't understand, is how anyone can play, say, Dark Messiah, who got it so perfectly right (the visceral feel of being there), or Mirror's Edge (to compare the Parkour experience with that of Brink), and then go back to something like Brink or Oblivion. Personally, since I've played those games, everything else that tries to do the same things they did just tastes of ashes :/

edited 6th Aug '11 11:04:07 AM by fibojoly

What is this I don't even
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#15: Aug 6th 2011 at 11:11:03 AM

Maybe it went to head accounting.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
NULLcHiLD27 Since: Oct, 2010
#16: Aug 6th 2011 at 5:41:56 PM

I don't even notice it, so I don't care one way or the other I guess.

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