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Lavaeolus Since: Jan, 2015
#1151: May 3rd 2016 at 7:15:24 PM

I went with non-lethal for my first playthrough. The game had been billed pretty heavily as a stealth game and I went a bit instinctively for the "good" option.

That said, it wasn't uncommon for me to, every now and then, get bored and suddenly sword everyone before reloading.

honeyishrunkmyself Since: Apr, 2014 Relationship Status: watch?v=dQw4w9WgXcQ
#1152: May 3rd 2016 at 7:30:06 PM

I didn't kill anyone on the first playthrough. I knew that i would get the bad ending if i killed alot, also because i usually do an non-lethal style first time in these kinds of games. And then i did a high chaos playthrough, i can honestly say that i enjoyed it more. No, i don't i care if it "punishes" me by having it end darkly, it was honestly an more interesting ending to the game than the low chaos one was.

Dishonored didn't do a very good job at making you feel horrible for what you did. It just made me try to think of more crazy ways to torture my enemies. Something i hope the second one works on.

edited 3rd May '16 7:31:01 PM by honeyishrunkmyself

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#1153: May 3rd 2016 at 7:38:01 PM

Yeah, all of the targets and almost all of the mooks were so intentionally unsympathetic that I felt nothing for them. Daud was the only exception.

Politics is the skilled use of blunt objects.
TheCuriousFan Since: Jan, 2011
#1154: May 4th 2016 at 2:08:14 AM

I went non-lethal the first time around. I didn't know the mooks well enough to kill them and for the targets themselves the "non-lethal" options are just dragging out their deaths over days or weeks of agony (except for Lady Boyle, I killed her because the idea of passing her off to the stalker creeped me out).

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#1155: May 4th 2016 at 7:29:09 AM

Some of that concept art of Emily on the throne with her father behind her is really nice.

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
honeyishrunkmyself Since: Apr, 2014 Relationship Status: watch?v=dQw4w9WgXcQ
#1157: May 4th 2016 at 6:37:11 PM

Better Link

edited 4th May '16 6:37:22 PM by honeyishrunkmyself

honeyishrunkmyself Since: Apr, 2014 Relationship Status: watch?v=dQw4w9WgXcQ
#1158: May 4th 2016 at 10:01:01 PM

I really like the sound of the Domino power, sounds like it has a lot of Video Game Cruelty Potential, especially with the doppelganger power. I imagine you could summon your clone to fight a couple of guards, soul bond it with the guards, have it fight the guards, and then watch in glee as the guards who had just killed the clone instantly drop dead. 11/11 will be a fun day.

Also it sounds like they are improving on the Chaos System, Awesome!

edited 4th May '16 10:13:47 PM by honeyishrunkmyself

FOFD Since: Apr, 2013 Relationship Status: Wishing you were here
#1159: May 4th 2016 at 11:51:06 PM

The Domino power sounds interesting.

Though I'm 90 percent sure they're not going to do anything revolutionary with that Chaos system. Video game morality systems generally suck (have common sense vs be an evil douchebag), but hey, finger's crossed.

edited 4th May '16 11:56:37 PM by FOFD

Akira Toriyama (April 5 1955 - March 1, 2024).
Imca (Veteran)
#1160: May 4th 2016 at 11:54:41 PM

My play throughs were also non-lethal, its less that the people were sympathetic, or even worried about the bad end, but rather that the magic made it the only game I had ever had fun going non-lethal in....

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#1161: May 15th 2016 at 3:59:18 AM

Just found a new video with information on Dishonored 2.

I recommend you pay special attention to the words of the Lead Designer of Dishonored 2, Dinga Bakaba. The more I heard him talk, the more I thought, "This guy gets it." If what he's saying pans out in the game, then I think I'm gonna love Dishonored 2 just as much as, if not more than, the original. And besides that, Arkane has a sterling reputation.

One tidbit that particularly interested me was the possibility of Thief-esque difficulty modifiers. Dishonored was one of the few games that was compelling enough to me that it actually made me want to place myself under special restrictions just to see if I could complete a level differently. If the game's gonna have those, then I'll be playing it for a very long time.

A while ago, I had expressed concerns that Bethesda using a derivative of the idTech 6 engine, rather than sticking with Unreal, would make Dishonored 2 worse considering how perfectly the original Dishonored's mechanics were realized on the Unreal engine.

However, now that I've seen the Doom remake run on idTech 6- smooth as silk framerate and gameplay that's fluid and satisfying- I'm no longer all that worried. If Bethesda's idTech 6 derivative "Void engine" works anything like the engine that runs the new Doom, it should run great.

yey
theLibrarian Since: Jul, 2009
#1162: May 15th 2016 at 7:20:41 AM

Isn't Dishonored on the Xbox One's backwards compatibility list?

ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#1163: May 15th 2016 at 11:51:13 PM

I have to say, I'm really looking forward to this game come November. The first game rapidly became one of my all-time favorite games, and hearing what Bakaba has to say, I agree with [up] Gault's statement. This man gets what the players wants, and if what he's telling us in the interview really come into fruition the way he's telling us, then this game is bound to be leaps better than the first game. I'm also really excited with Harvey Smith's comment about how they're really taking advantage of (and refining) verticality this time around, as well as the modifiers that Bakaba mentioned. I'm really curious as to what the "crazy" modifiers he was talking about are like.

Hitokiri in the streets, daishouri in the sheets.
Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#1164: May 17th 2016 at 3:54:49 AM

So, finally finished the original game after like a two-year hiatus mid-way through.

Seriously, fuck non-lethal runs. I missed Deus Ex Human Revolution's somehow and I missed it here. The game even tells you if you've killed somebody and I have no idea when I lost it, unless this was the reason I stopped in the first place years ago.

Great game, but fuck these nice-guy achievements.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
theLibrarian Since: Jul, 2009
#1167: May 18th 2016 at 2:54:47 PM

I tried to do non-lethal but did kill people if necessary.

ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#1168: May 18th 2016 at 3:20:36 PM

Clean Hands is honestly pretty easy to acquire, if you're patient enough. I just choke out everyone and then hide them in either unreachable rooms (without Blink, of course) or rooftops where no guards spawn. Ghost and Shadow, on the other hand, were much more difficult to acquire, especially because of that mission where you're about to confront Daud.

Hitokiri in the streets, daishouri in the sheets.
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
higherbrainpattern Since: Apr, 2012
#1170: May 30th 2016 at 7:04:37 PM

I'm so excited for this game.

Random twitter tidbit, but apparently, film exists in the Dishonored world and is called a Silvergraph, according to Harvey Smith's twitter.

RBluefish Since: Nov, 2013
#1171: May 30th 2016 at 7:09:05 PM

Huh.

Now I want to see a level that's about infiltrating a movie - er, Silvergraph - theater while a picture is playing. There's so much they could do with that.

"We'll take the next chance, and the next, until we win, or the chances are spent."
ABNDT Since: Mar, 2011
#1172: May 31st 2016 at 12:03:25 AM

[up]Make noisy kills without notice by timing your shots with the events on screen? Kill the operator just before the end of the reel, and if you don't put in the next reel yourself, people come looking? Either figure out which single audience member is your target, or channel Shosanna Dreyfus for high chaos? Blink down a row of seats to avoid saying "excuse me" over and over again?

InkDagger Since: Jul, 2014
#1173: May 31st 2016 at 1:01:18 AM

Or get into a big fight on the stage with the blinding projector lights flashing and drawing shadows everywhere.

RBluefish Since: Nov, 2013
#1174: May 31st 2016 at 3:54:10 PM

You could poison the concessions stand, lurk in the restrooms and wait for the intermission to jump your target, or you could just wait for them to step on the sticky theater floor and be temporarily immobilized by the gluey substance that always coats it.

Seriously though, a movie theater does sound like a pretty cool level.

"We'll take the next chance, and the next, until we win, or the chances are spent."

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