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rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9476: Oct 6th 2014 at 9:24:40 AM

Eating a Vanilluxe will give you frostbite.
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9477: Oct 6th 2014 at 9:29:52 AM

So Arno is a former noble whose father was sympathetic to the common folk and murdered because of it? He doesn't appear to approve of the Reign of Terror, either. Also the council that rules the Parisian Brotherhood appears to have been the ones who ordered the death of King Louis.

edited 6th Oct '14 9:30:22 AM by theLibrarian

That is the face of a man who just ate a kitten. Raw.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9479: Oct 6th 2014 at 2:01:29 PM

Eating a Vanilluxe will give you frostbite.
Gaon Smoking Snake from Grim Up North Since: Jun, 2012 Relationship Status: Above such petty unnecessities
#9480: Oct 6th 2014 at 4:51:27 PM

@Lancaous: I found the point on slavery to be a bit misguided (it's a game. Game mechanics work that way, like the entire comment section keeps noticing).

"All you Fascists bound to lose."
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9481: Oct 6th 2014 at 5:01:32 PM

[up]I disagree. It may be a mechanic, but I found the same issue when I played the game/DLC in that slaves became relative to a currency or reward system which I found a bit... overly simplified compared to what it could be. Just because its a game mechanic doesn't mean it has to be simple and have child's logic.

Are there any significant highlights from the TIME Article?

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
illegalcheese X-14: Killer Cheese Since: Apr, 2010
X-14: Killer Cheese
#9482: Oct 7th 2014 at 8:04:51 AM

[up]They're trying really hard to be unbiased about the French Revolution? Apparently, the closest thing they have to a position on the issue is "everyone was wrong".

Oh, also the plot is supposedly more of a romance than anything else, and they want to push the romance through gameplay by making the romantic partner an antagonist.

edited 7th Oct '14 8:06:00 AM by illegalcheese

theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9483: Oct 7th 2014 at 8:18:39 AM

It was, to be honest. Yes, the revolutionaries had a point and yes, the aristocrats were ruining the country, but the way that the revolutionaries went about it was extremely misguided.

That is the face of a man who just ate a kitten. Raw.
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9484: Oct 7th 2014 at 9:15:44 AM

[up]Agreed. And, by the end, they were practically exicuting anyone they got their hands on in hopes that their death would outright solve the problems France was facing.

I certainly like the idea of a romance going on since, if they can successfully pull it off, it'll be nice to see and could work wonders for converying their story. One of the issues that AC has had with this historical setings is that their events and historical domain characters can feel like the 'Disneyland Version' rather than nuanced and interesting.

Not sure if I'm making sense, but the Historic Figures are incredibly static in the series, while the others are dynamic and it doesn't make any sense for some of them to be so static, except with the fore knowledge of 'This is a historic figure that can't change from how history remembers him'. If that makes any sense.

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9485: Oct 7th 2014 at 6:27:57 PM

Eating a Vanilluxe will give you frostbite.
Prime_of_Perfection Where force fails, cunning prevails Since: Jun, 2009 Relationship Status: Maxing my social links
Where force fails, cunning prevails
#9486: Oct 8th 2014 at 4:09:36 AM

As confident that I am that this romance is going to somehow turn out tragic due to the polar sides, I'm actually holding out that they Earn Their Happy Ending in this case with one another. I mean, given the numerous ways this can go badly and the likelihood that it will, it would just catch me off guard in an uplifting way.

Improving as an author, one video at a time.
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9487: Oct 8th 2014 at 8:23:39 AM

[up]I want them to as well, but the art for the Dead Kings DLC suggests a very depressing turn of events. No one finds happiness midst a revolution.

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9488: Oct 8th 2014 at 11:36:42 AM

Eating a Vanilluxe will give you frostbite.
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9489: Oct 8th 2014 at 11:55:01 AM

So, should we all friend each other on the Ubisoft thing so we can all co-op together when the game comes out?

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9490: Oct 8th 2014 at 6:52:40 PM

Eating a Vanilluxe will give you frostbite.
Nettacki Since: Jan, 2010
#9491: Oct 9th 2014 at 11:04:49 AM

Ubisoft tries to make an excuse for locking Unity at 30 fps on XONE and PS4 instead of 60 like it should. Something about "ruining suspension of disbelief" if it's on 60, and "it's more cinematic" if it's at 30.

Just like the case with The Order on PS 4, this is a good example of a dev that's honestly spouting a lot of BS excuses when a better excuse would simply be "the consoles aren't powerful enough" or "we didn't have enough of a grasp with the systems to really optimize it." He fails to realize that there's a difference between film and video, that just because one framerate is acceptable in one medium doesn't always mean it'll be acceptable in another.

edited 9th Oct '14 11:05:16 AM by Nettacki

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9492: Oct 9th 2014 at 1:34:49 PM

Part 2

Eating a Vanilluxe will give you frostbite.
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9493: Oct 9th 2014 at 1:38:51 PM

[up][up] Exactly. FPS isn't inherently a visual quality thing in video games. Sure, we'll notice that there is a difference between 30 FPS and 60 FPS, but anything higher than 60 and we can't really see a difference. FPS, in video games, is also reaction speed of the game itself and 60 is a generally good response speed. 30? We're going to feel a difference.

Since they only seem to mention Consoles, does this mean PC is uncapped?

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#9494: Oct 9th 2014 at 1:48:01 PM

Past 60 the only thing we notice is that the images are crisper.

Eating a Vanilluxe will give you frostbite.
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9495: Oct 9th 2014 at 1:52:10 PM

Pretty much. We'll notice a difference, but exactly what would be hard for us to pinpoint. I'd imagine animation would look a lot smoother.

The reason films haven't gone that high is that, in those cases, can actually pull us out of the experience; like a prop looking fake or seeing the details of the makeup artistry. Sort of an uncanny valley effect.

But, in a video game? We're already aware that its all completely fake anyway so the higher FPS doesn't bother us. The only negative impact that I can think of is that it'd accentuate flaws in the game, like poor animation quality and etc.

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9496: Oct 9th 2014 at 2:13:28 PM

I personally don't care about the frame rate.

That is the face of a man who just ate a kitten. Raw.
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#9497: Oct 9th 2014 at 2:51:04 PM

I wouldn't be so bothered if they weren't blatantly lying. Its new technology, its ok not to know how to optimize it completely. But to so blatantly defecate an excuse out? How dare you.

EDIT: I mentioned this to a friend and he simply told me that I can open up notepad and change the FPS??? Wat... That doesn't sound right to me but he was rather... aggressively certain about it.

edited 9th Oct '14 3:36:23 PM by lancesolous13

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
Nettacki Since: Jan, 2010
#9498: Oct 9th 2014 at 3:42:22 PM

Some games allow you to edit a .ini file via Notepad or similar to change things that normally can't be changed in menus, like the FPS cap or FOV.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
Nettacki Since: Jan, 2010
#9500: Oct 10th 2014 at 5:13:53 PM

Ubisoft makes a post following up on the whole resolution thing mentioned earlier as an attempt to clear up some misconceptions. Or at least I *think* it's supposed to clear things up, but as far I can tell, it just seems like a lot more vague PR talk about "bringing the best experience possible" or whatever. Read it and figure it out for yourselves:

Let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.

Which, of course, brings us to Assassin’s Creed Unity. The game has been in the media lately, and not just for a recent round of hands-on previews and features. One outlet ran a story using some quotes from Senior Producer Vincent Pontbriand to suggest we lowered the resolution on the Play Station 4.

“Absolutely not,” Pontbriand says. “We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back?” Pontbriand goes on to say that he understands why someone might think that’s the case based on a recent interview, adding “I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”

[...]

The beauty of the setting, along with the volume of NP Cs, the size of the city and the number of overlapping systems combine to make this a truly next-gen game – and one that takes full advantage of what the newest consoles offer. Which, of course, had some gamers wondering: If this is a truly new-gen game, why not deliver it in full 1080p on both consoles?

The answer is both simple and complex. Assassin’s Creed Unity is pushing the new-gen systems more than any other Ubisoft game has ever done. A quick look at the visuals – the city itself, the crowds, Arno in motion – will show how beautiful and how “next-gen” the game truly is.

The more complex answer? A game’s final resolution isn’t set until late in the development cycle. This is notable because the team has dedicated much of the past few months to optimizing Unity to reach 900p with a consistent 30 frames per second. Considering the sheer number of pixels that are being moved around at all times – which affects both the CPU and GPU – that’s a significant achievement, especially as Assassin’s Creed Unity will release when the new-gen consoles are barely more than a year old. (As with all hardware, it becomes easier to optimize with more experience and software/middleware solutions that only come with time.)

As of now, Assassin’s Creed Unity is locked at 900p. But why “stop” there? “We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles,” Pontbriand says. “We realize we had also pushed for 1080p in some of our previous games, including AC 4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NP Cs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”


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