WAAAAAAAAAAARRRRD! Though the Eldar thing is a bit more widespread.
Sorry, I can't hear you from my FLYING METAL BOX!It doesn't help that they recently make the Eldar (at least in Do W 2) so insufferable that you want to see them die. I cheered when Tarkus broke the skull of that Farseer bitch with his power fist.
edited 13th Jul '11 9:27:59 AM by Rationalinsanity
Politics is the skilled use of blunt objects.I hope the story does not involve a chaos incursion. Or a tyranid incursion. Or an ork incursion orchestrated by the goddamn Eldar. Honestly, I want it to be about how both the Eldar AND Chaos forces are running like shit away from a concentration of awakening tomb worlds.
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."One thing I'm hoping for: multirace campaign right from the start, so that the various races can meaningfully different campaigns with full production values instead of the rushed, homogenous blah we got in Retribution. (It was good rushed, homogenous blah, but still rushed, homogenous blah.)
One thing I'm not hoping for: base building, at least as it was in DOW 1. For me, all it accomplished is adding a tedious 5-10 minute startup to every mission, then my base would sit on the back lines, forgotten, as I directed the slaughter. Also, the idea of Space Marines stopping to build a base when there's a battle on is just kind of weird.
But I guess it wouldn't be the end of the world. If it does come back, I hope they give the missions objectives other than "destroy the enemy's base."
Problem is that Necrons lack flavor to be the central villains. I mean their army list is short enough for Dark Crusade to include everything.
edited 15th Jun '11 5:51:18 PM by Rationalinsanity
Politics is the skilled use of blunt objects.DOW III? MY BODY IS READY
I do hope the Dark Crusade-style campaign returns.
"Wait, it's IV. Of course they are. They'd make IV for Dreamcast." - Enlong, on yet another FFIV remakeWhat would be interesting is if Relic collaborated with GW (Mat Ward excluded, God Willing) to introduce new Necron Units in Do WIII.
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."Here's an idea that would be awesome.
Total War style Campaign, with space combat replacing navel combat.
I'd buy 8 copies.
Better, work Battle Fleet Gothic into it.
Proud member of the IAA What's the point of being grown up if you can't act childish?Want I really want is for them to make buildings to be used as dynamic cover like...well, the cover otherwise in the second game.
Buildings should be complex beasts, and we should be able to fight inside them. Just breaking the building or binary "use counter on building to kill all units inside easily" is boring. There should be hallways to set up suppressive heavy weapons and doorways to easily guard with troops set up at them! Counter those positions by suppressing the windows with heavy fire and haul in the Flamers, or getting inside and spamming grenades to suppress the defenders from outside their room, then rush in with the chainswords! Or break through a wall of their room and get the jump on them! With multiple floors in buildings and a number of windows, the sheer interactivity and depth a single building can add to a battlefield under such a system would be amazing. Other current RTS usage of Garrisonable Structures would look lame and emasculated!
IT WOULD BE AWESOME
I'd rather have a persistent story though rather than have 7 armies who all want the same planet. Maybe they could do what Blizzard (this isn't an attempt to dig up that can of worms) does and have the player play each faction in a sequential story.
Politics is the skilled use of blunt objects.I could see that, and I think it might go well with the Order/Disorder thing they had in Winter Assault.
For instance, the Order Campaign campaign could be the Space Marines securing a beachhead on a heretic-held world, then the Imperial Guard landing to consolidate their holdings and continue the fight, then the Eldar slipping in to deal with whatever arcane menace is lurking under the Imperium's nose.
Oooooh. The only bad thing about the franchise is that DOW has a modular expansion thing going, you only get four races to start and you have to buy additional ones.
I wouldn't have a problem with it except the sequel comes out before I get my necrons/dark eldar/tau.
The Blood God's design consultant.> recent Warhammer fluff
My hat for recent Warhammer fluff know no limit.
Though my pet peeve would be the Machine God being confirmed Void Dragon.
I will consume not only your flesh, but your very soul.I suppose the Necrons could have personality if we focused on the Lords. If we were looking at the combined forces from several tomb worlds, we might have to deal with an efficient, cunning Lord, a cackling, crazed Lord weighed down in Bling of War and a Lord who's been reincarnated so many times he's basically just an army-commanding machine, escorted everywhere by a bodyguard so he doesn't get lost in the halls of his own base.
Or it could be about a crazed legion of chaos marines who are trying to defect to the C'Tan and immortalize themselves. Or something.
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."I DEMAND MY BUILDING CONCEPT BE EXALTED!
I seriously do think that'd be a good thing for newer concept in a RTS that Relic Games seems to love. Garrisonable Structures in RT Ses right now are really dull.
The problem with your building concept, while intriguing, requires a hell of a lot of micromanagement. If they are reintroducing strategy elements and increasing the scale, each firefight would require a lot of personal management, leaving the rest of your forces without guidance.
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."Or a building could be a level all to itself.
To be seen, stand up To be heard, speak up To be appreciated, shut upI don't know about that, I'd say more strategy generally makes it easier to micromanage. Strategy implies there's less to work on every single moment, with the overarching concept being the really important thing (while working every single moment is obvious optimal, natch). Of course, the average RTS makes the definition of "strategy" confusing.
Actually, micromanagement is more of a tactical thing- maximizing situational advantages in order to be victorious in a skirmish. Strategy is almost strictly large-scale, focusing on the marshalling of troops in such a way that a goal is accomplished as efficiently as possible.
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."Having gotten back into Dark Crusade, I can say that I'm not too thrilled with the notion of that style of campaign returning unless it is completely overhauled. To me, it feels like nothing more than a series of unconnected skirmish games where circumstances sometimes allow me to end things quicker than others and I keep having to build the same base over and over.
This army customization business looks like a step in the right direction, though. For one thing, it offers a way for the campaign to escalate without having the enemy players churning out three times as many units as you can possibly build instantly at all times. (I might be exaggerating, but I'm tried of slogging through wave after wave of Eldar on those huge, stupid maps looking for their invisible bases. I must have depopulated their craftworld three times over!)
I think one cool-but-potentially-unfeasible notion would be having the maps change to reflect who controls them. Necrons could turn their territories into grim grey wastelands, Chaos into eldritch hellscapes and the Imperial Guard could throw up all kinds of fortifications, for instance.
Well recent warhammer fluff has had Daemonhunters kill Sisters of Battle in cold blood, then BATHE in said cold blood so.....
edited 15th Jun '11 2:52:15 PM by Thorn14