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mrsunshinesprinkles Forever Gorgeous from Somewhere, crying Since: Jan, 2012
Forever Gorgeous
#6376: Oct 29th 2014 at 5:09:15 PM

I just started on Superstar Saga; what are the best stats to focus on for Mario and Luigi?

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randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#6377: Oct 29th 2014 at 5:11:38 PM

Primarily?

Attack for Mario and Defense for Luigi...their stats start out like that anyway.

Switch it up though, those bonuses don't get good if you don't.

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tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#6378: Oct 29th 2014 at 5:11:50 PM

From what I remember, Stache, Attack, and BP, but only if you get really good with dodging enemy attacks.

Stache is a good one because it also lowers the prices of items in shops along with increasing crit chance.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Nintendork64 Since: Jul, 2011
#6379: Oct 29th 2014 at 5:54:57 PM

Anything but speed, really. If you focus only on one stat, the bonuses will get lower and lower, so change it up every level.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#6380: Oct 29th 2014 at 6:34:58 PM

Mario excels in Attack, Speed, and BP, while Luigi excels in HP, Defense, and Stache. You can, of course, use the bonuses to even this out more. I'd definitely recommend investing in Luigi's Attack, at least, he starts to lag behind pretty far if you don't and there's some areas where you play as him alone.

Ultimately, you should also consider your playstyle as well. If you never get hit much, then Defense and HP have little use for you.

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RJSavoy Reymmã from Edinburgh Since: Apr, 2011 Relationship Status: I'm just a poor boy, nobody loves me
Reymmã
#6381: Oct 29th 2014 at 7:02:37 PM

Super Mario Land 2 was one of the first video games I played, and my oldest piece of nostalgia. I just looked up a playthrough on youtube, and while the graphics were as good as I remembered I felt a huge sense "How did I ever find this difficult?" The player is obviously very experienced, but enemies are slow, the power-ups are generous and bosses go down in a few hits. Yet I progressed so slowly and died so often it was a while before I realised that Game Over lost you the coins. (I never finished it, think I borrowed it from a friend.)

Does anyone recall trouble with the game or was I just that unskilled?

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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#6382: Oct 29th 2014 at 7:05:20 PM

I didn't have any trouble beating it when I played it. The only trouble I did has it that the physics were a little weird.

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tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#6383: Oct 29th 2014 at 7:06:57 PM

I always did too. Always put it into easy mode when I was a kid. Never finished the game either, always got my ass beat in Wario's Castle even with the Super Carrot/bunny ears.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
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#6384: Nov 5th 2014 at 8:44:22 PM

I've always wondered what the deal was with Bowser's multicolored texture on his final boss model in Super Mario 64. It definitely looked cool at the time, but looking at it now, I wonder if they were messing around with the hardware at the time.

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Irene (4 Score & 7 Years Ago)
#6385: Nov 5th 2014 at 8:49:24 PM

That's probably what it was, just showing off the hardware and all. Might as well do it if you can. Makes the game look cooler.

Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
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#6386: Nov 5th 2014 at 9:27:31 PM

Its too bad the effect wasn't replicated in the DS version. Would've been cool to have a rainbow colored Bowser, only now the filter shimmers and moves around via a conveyor belt effect. So long, gay Bowser indeed.

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
WaxingName from Everywhere Since: Oct, 2010
#6387: Nov 7th 2014 at 1:56:54 PM

In your opinion, what's the best rendition of the SMB overworld theme?

My favorite is Princess Peach's Castle (Melee).

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Keybreak Since: Apr, 2010
#6388: Nov 7th 2014 at 5:59:51 PM

The "secret" level rendition that plays in Super Mario Sunshine with the do do do's.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#6389: Nov 7th 2014 at 6:04:11 PM

The Super Mario 64 title theme version is one to me.

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maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#6390: Nov 7th 2014 at 7:45:10 PM

I like the version from the Super Mario Bros Super Show, once you ignore the rapping part.

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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#6391: Nov 7th 2014 at 8:59:43 PM

On a similar note, here's my favorite.

You cannot firmly grasp the true form of Squidward's technique!
KnownUnknown Since: Jan, 2001
#6392: Nov 7th 2014 at 10:07:07 PM

My favorite version of the SMB theme? The version from Princess Peach's Castle in Melee is certainly up there (I'm actually a little disappointed Nintendo hasn't reused that arrangement elsewhere).

I'm also a fan of the version from Fortune Street, and the orchestral version that Sonic and Mario Olympics uses for the figure skating event. But my absolute favorite is this one:

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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
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tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#6394: Nov 8th 2014 at 11:08:51 PM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
KnownUnknown Since: Jan, 2001
#6395: Nov 8th 2014 at 11:21:56 PM

In which I never realize until now how much I've been waiting for Smash to do an arrangement of the SMW Overworld theme (as apposed to the Athletic theme, like Melee, which is awesome too but doesn't hold quite the same special place in my heart). I think my heart leaped when the Olympics games did one.

Also, I'll have to take a listen with some headphones, but so far I'm glad that the Wii-U music sounds a bit better than the 3DS music.

edited 8th Nov '14 11:24:03 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
WaxingName from Everywhere Since: Oct, 2010
#6396: Nov 9th 2014 at 12:39:49 PM

I'm surprised we haven't gotten any news on Mario Maker in that last Direct. I really would have liked to see more art styles and if the game has been expanded over the initial beta shown at E3.

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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#6397: Nov 11th 2014 at 10:46:51 AM

3:27-2:52 is something beautiful.

You cannot firmly grasp the true form of Squidward's technique!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#6398: Nov 12th 2014 at 5:51:46 PM

So as it would turn out, Treasure Tracker is a prequel to 3D World. Continuity, in my Super Mario Bros?

edited 12th Nov '14 5:51:58 PM by rmctagg09

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edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At

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